[project1dev] Re: Project1 - SVN Update 126

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 15:51:45 -0700

Yar I fixed the problem with it and added a spiffy new texture to it.
Although I noticed the bottom doesn't draw when you look up at it. Think I
need to shift it from a plane into a box. Brawr.

On Sun, May 17, 2009 at 3:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> hey alan, the new model is not the same size as the old models i scripted
> in. So what's easier...
>
> 1) making the new models the old size
> 2) making new scripts for the new models
>
>
> On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't
>> contain textures in them. I'm not sure what he does to fix it but he knows
>> how
>>
>>
>> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> Argh, stupid catwalk seems to have lost its texture some how :(
>>>
>>>
>>> On Sun, May 17, 2009 at 2:24 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:wurmz
>>>>
>>>> Message: Put in a prototype of the Catwalk I was talking about earlier
>>>> for the scripted path breakdown and put one up in the back of the scary 
>>>> cave
>>>> monster room so you can take a look. Didn't want to overwrite the wooden
>>>> platforms that are already there.
>>>>
>>>> <Files Changed>
>>>> A   Art/Models/CaveMap/Catwalk.ms3d
>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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