[project1dev] Re: Project1 - SVN Update 126

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 16:25:13 -0700

oh but hey kent, to figure out the right scale in scripts you can put one in
the editor and try and match it up and then do that same scale in script

On Sun, May 17, 2009 at 4:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> makin the scripts resize the model is the way to go, it'd be too hard to
> match the size of the other model exactly
>
>
> On Sun, May 17, 2009 at 3:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> hey alan, the new model is not the same size as the old models i scripted
>> in. So what's easier...
>>
>> 1) making the new models the old size
>> 2) making new scripts for the new models
>>
>>
>> On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't
>>> contain textures in them. I'm not sure what he does to fix it but he knows
>>> how
>>>
>>>
>>> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Argh, stupid catwalk seems to have lost its texture some how :(
>>>>
>>>>
>>>> On Sun, May 17, 2009 at 2:24 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:wurmz
>>>>>
>>>>> Message: Put in a prototype of the Catwalk I was talking about earlier
>>>>> for the scripted path breakdown and put one up in the back of the scary 
>>>>> cave
>>>>> monster room so you can take a look. Didn't want to overwrite the wooden
>>>>> platforms that are already there.
>>>>>
>>>>> <Files Changed>
>>>>> A   Art/Models/CaveMap/Catwalk.ms3d
>>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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