makin the scripts resize the model is the way to go, it'd be too hard to match the size of the other model exactly On Sun, May 17, 2009 at 3:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > hey alan, the new model is not the same size as the old models i scripted > in. So what's easier... > > 1) making the new models the old size > 2) making new scripts for the new models > > > On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't >> contain textures in them. I'm not sure what he does to fix it but he knows >> how >> >> >> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland <mattthefiend@xxxxxxxxx >> > wrote: >> >>> Argh, stupid catwalk seems to have lost its texture some how :( >>> >>> >>> On Sun, May 17, 2009 at 2:24 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:wurmz >>>> >>>> Message: Put in a prototype of the Catwalk I was talking about earlier >>>> for the scripted path breakdown and put one up in the back of the scary >>>> cave >>>> monster room so you can take a look. Didn't want to overwrite the wooden >>>> platforms that are already there. >>>> >>>> <Files Changed> >>>> A Art/Models/CaveMap/Catwalk.ms3d >>>> U Scripts/Maps/cavemap_geometry.lua >>>> >>>> >>>> >>> >> >