eric mentioned a while back too that he had an idea on how to apply the posters in the environment =) --- On Mon, 6/22/09, katie cook <ktmcook@xxxxxxxxx> wrote: From: katie cook <ktmcook@xxxxxxxxx> Subject: [project1dev] Re: Milestone 2 status To: project1dev@xxxxxxxxxxxxx Date: Monday, June 22, 2009, 4:18 PM Oh, cool...I think Eric's got some more to add. We had talked briefly about a few he would do. =) Thanks A for the clarification. --- On Mon, 6/22/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Subject: [project1dev] Re: Milestone 2 status To: project1dev@xxxxxxxxxxxxx Date: Monday, June 22, 2009, 4:15 PM i remember seein the posters, it's just a formality we gotta put them on a quad and toss them onto the walls. you rock <3 (: On Mon, Jun 22, 2009 at 4:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote: I have made posters that I had been posting as I finished them. Let me know what you think and what you need in addition and I can check with Eric to get more done if needed. Wasn't sure how many to do. Hoping for feedback. =) --- On Mon, 6/22/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Subject: [project1dev] Milestone 2 status To: project1dev@xxxxxxxxxxxxx Date: Monday, June 22, 2009, 12:42 PM Heya, I tossed up some more screenshots on the website of the current state of the voidmap, it's looking pretty nice! Here's my list of what there is left for the main map (excluding tent interior and temple) let me know if i'm missing anything! main map: * eric is making some decoration (alien plants) for the asteroid * a wagon for putting by the fortune teller tent * when you walk past the wall, the old man talks to you and you get a body * A bridge to another asteroid or something where the outside of the temple is that will teleport the player to the temple * posters for the walls * move floating bricks in closer to the walkway * art for the old man * im gonna figure out why the puffballs make the game so slow and optimize however necesary then afterwords (we can work out the details after main map is finished) * tent interior stuff * temple stuff