eric was talking about a bridge he was gonna make for it, maybe it'll be themed similar to the temple On Mon, Jun 22, 2009 at 6:22 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > We should get Wurmz to make some heart images for that idea you had in > the other thread Alan :) > > Based off this list, I can help put down Eric's foliage and set up > another asteroid for the temple. Nick seems to want to do the > interior of the temple, but I can help there if needed too. > > I'm also glad Katie checked in, I feel more comfortable when she mails > the list for some reason :P > > Hey Eric, are we going to use a different model for the pathway to the > temple asteroid? Not sure what we have planned for that - I think it > was gonna use the winding path? > > On Mon, Jun 22, 2009 at 12:42 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > > Heya, > > > > I tossed up some more screenshots on the website of the current state of > the > > voidmap, it's looking pretty nice! > > > > Here's my list of what there is left for the main map (excluding tent > > interior and temple) let me know if i'm missing anything! > > > > main map: > > * eric is making some decoration (alien plants) for the asteroid > > * a wagon for putting by the fortune teller tent > > * when you walk past the wall, the old man talks to you and you get a > body > > * A bridge to another asteroid or something where the outside of the > temple > > is that will teleport the player to the temple > > * posters for the walls > > * move floating bricks in closer to the walkway > > * art for the old man > > * im gonna figure out why the puffballs make the game so slow and > optimize > > however necesary > > > > then afterwords (we can work out the details after main map is finished) > > > > * tent interior stuff > > * temple stuff > >