[project1dev] Re: Milestone 2 status

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 18:24:38 -0700

eric was talking about a bridge he was gonna make for it, maybe it'll
be themed similar to the temple

On Mon, Jun 22, 2009 at 6:22 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> We should get Wurmz to make some heart images for that idea you had in
> the other thread Alan :)
>
> Based off this list, I can help put down Eric's foliage and set up
> another asteroid for the temple.  Nick seems to want to do the
> interior of the temple, but I can help there if needed too.
>
> I'm also glad Katie checked in, I feel more comfortable when she mails
> the list for some reason :P
>
> Hey Eric, are we going to use a different model for the pathway to the
> temple asteroid?  Not sure what we have planned for that - I think it
> was gonna use the winding path?
>
> On Mon, Jun 22, 2009 at 12:42 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > Heya,
> >
> > I tossed up some more screenshots on the website of the current state of
> the
> > voidmap, it's looking pretty nice!
> >
> > Here's my list of what there is left for the main map (excluding tent
> > interior and temple) let me know if i'm missing anything!
> >
> > main map:
> > * eric is making some decoration (alien plants) for the asteroid
> > * a wagon for putting by the fortune teller tent
> > * when you walk past the wall, the old man talks to you and you get a
> body
> > * A bridge to another asteroid or something where the outside of the
> temple
> > is that will teleport the player to the temple
> > * posters for the walls
> > * move floating bricks in closer to the walkway
> > * art for the old man
> > * im gonna figure out why the puffballs make the game so slow and
> optimize
> > however necesary
> >
> > then afterwords (we can work out the details after main map is finished)
> >
> > * tent interior stuff
> > * temple stuff
>
>

Other related posts: