[project1dev] Re: Milestone 2 status

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 16:15:13 -0700

i remember seein the posters, it's just a formality we gotta put them on a
quad and toss them onto the walls.

you rock <3 (:
On Mon, Jun 22, 2009 at 4:05 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

>   I have made posters that I had been posting as I finished them. Let me
> know what you think and what you need in addition and I can check with Eric
> to get more done if needed. Wasn't sure how many to do. Hoping for feedback.
> =)
>
> --- On *Mon, 6/22/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>
>
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Milestone 2 status
> To: project1dev@xxxxxxxxxxxxx
> Date: Monday, June 22, 2009, 12:42 PM
>
>  Heya,
>
> I tossed up some more screenshots on the website of the current state of
> the voidmap, it's looking pretty nice!
>
> Here's my list of what there is left for the main map (excluding tent
> interior and temple) let me know if i'm missing anything!
>
> main map:
>
> * eric is making some decoration (alien plants) for the asteroid
> * a wagon for putting by the fortune teller tent
> * when you walk past the wall, the old man talks to you and you get a body
> * A bridge to another asteroid or something where the outside of the temple
> is that will teleport the player to the temple
> * posters for the walls
> * move floating bricks in closer to the walkway
> * art for the old man
> * im gonna figure out why the puffballs make the game so slow and optimize
> however necesary
>
> then afterwords (we can work out the details after main map is finished)
>
> * tent interior stuff
> * temple stuff
>
>
>

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