[project1dev] Re: Milestone 2 status

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 16:48:40 -0500

I'm working on temple stuff now (basic low polys/temp art).  As soon as I
figure out how to apply a material and get the mesh level above -1 I can
start building!


On Mon, Jun 22, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Heya,
>
> I tossed up some more screenshots on the website of the current state of
> the voidmap, it's looking pretty nice!
>
> Here's my list of what there is left for the main map (excluding tent
> interior and temple) let me know if i'm missing anything!
>
> main map:
>
> * eric is making some decoration (alien plants) for the asteroid
> * a wagon for putting by the fortune teller tent
> * when you walk past the wall, the old man talks to you and you get a body
> * A bridge to another asteroid or something where the outside of the temple
> is that will teleport the player to the temple
> * posters for the walls
> * move floating bricks in closer to the walkway
> * art for the old man
> * im gonna figure out why the puffballs make the game so slow and optimize
> however necesary
>
> then afterwords (we can work out the details after main map is finished)
>
> * tent interior stuff
> * temple stuff
>

Other related posts: