i think wurmz has other stuff he is workin on, we don't want him to get side tracked with somethin that isn't important :P On Mon, Jun 22, 2009 at 6:29 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote: > Buh? Hearts? What? > > > On Mon, Jun 22, 2009 at 6:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> eric was talking about a bridge he was gonna make for it, maybe it'll >> be themed similar to the temple >> >> >> On Mon, Jun 22, 2009 at 6:22 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> We should get Wurmz to make some heart images for that idea you had in >>> the other thread Alan :) >>> >>> Based off this list, I can help put down Eric's foliage and set up >>> another asteroid for the temple. Nick seems to want to do the >>> interior of the temple, but I can help there if needed too. >>> >>> I'm also glad Katie checked in, I feel more comfortable when she mails >>> the list for some reason :P >>> >>> Hey Eric, are we going to use a different model for the pathway to the >>> temple asteroid? Not sure what we have planned for that - I think it >>> was gonna use the winding path? >>> >>> On Mon, Jun 22, 2009 at 12:42 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>> wrote: >>> > Heya, >>> > >>> > I tossed up some more screenshots on the website of the current state >>> of the >>> > voidmap, it's looking pretty nice! >>> > >>> > Here's my list of what there is left for the main map (excluding tent >>> > interior and temple) let me know if i'm missing anything! >>> > >>> > main map: >>> > * eric is making some decoration (alien plants) for the asteroid >>> > * a wagon for putting by the fortune teller tent >>> > * when you walk past the wall, the old man talks to you and you get a >>> body >>> > * A bridge to another asteroid or something where the outside of the >>> temple >>> > is that will teleport the player to the temple >>> > * posters for the walls >>> > * move floating bricks in closer to the walkway >>> > * art for the old man >>> > * im gonna figure out why the puffballs make the game so slow and >>> optimize >>> > however necesary >>> > >>> > then afterwords (we can work out the details after main map is >>> finished) >>> > >>> > * tent interior stuff >>> > * temple stuff >>> >>> >> >