Moving the light script from templemap.lua to templemap_geometry.lua fixed this! Good thinking. On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok, one prob at a time but after lighting we can talk about the model > > > On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> I have another error with the editor. FakeWall has dimensions of 30x60x5, >> regular wall has dimesntions of 60x60x5 >> However, in order to almost align the pieces on the Z axis FakeWall must >> be around -48.50, regular wall at -29.00 >> >> In addition, although the editor says the coordinates for the FakeWall are >> aligned properly, you can easily tell this is not the case. >> >> Okay, I will attempt the fix you suggested, and let you know how that goes >> for the lighting. :) >> >> >> >> On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> well im gonna be home in about 2 hours >>> >>> if you cant figure it out by then, check in what you have and i'll check >>> it out >>> >>> very strange... >>> On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> I attached screenshots of what I see, LOAD vs. EDIT >>>> If you still want me to check in right now I will. >>>> >>>> >>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote: >>>> >>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> >>>>> ------------------------------ >>>>> *From*: Alan Wolfe >>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700 >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: Editor Question >>>>> >>>>> what you see when editing is the same as what you see in game so >>>>> somethin must be wrong wif da models. >>>>> >>>>> if you check em in i or eric can check em out and see what the problem >>>>> is (: >>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> Is there a way to view textures/shading while editing? While I am >>>>>> editing everything is solid white; the scheme makes it more difficult to >>>>>> edit the finer details of positions. >>>>> >>>>> >>>>> >>>> >>> >> >