[project1dev] Re: Editor Question

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 19:22:49 -0500

Moving the light script from templemap.lua to templemap_geometry.lua fixed
this! Good thinking.

On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok, one prob at a time but after lighting we can talk about the model
>
>
> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> I have another error with the editor.  FakeWall has dimensions of 30x60x5,
>> regular wall has dimesntions of 60x60x5
>> However, in order to almost align the pieces on the Z axis FakeWall must
>> be around -48.50, regular wall at -29.00
>>
>> In addition, although the editor says the coordinates for the FakeWall are
>> aligned properly, you can easily tell this is not the case.
>>
>> Okay, I will attempt the fix you suggested, and let you know how that goes
>> for the lighting. :)
>>
>>
>>
>>  On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> well im gonna be home in about 2 hours
>>>
>>> if you cant figure it out by then, check in what you have and i'll check
>>> it out
>>>
>>> very strange...
>>>   On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I attached screenshots of what I see, LOAD vs. EDIT
>>>> If you still want me to check in right now I will.
>>>>
>>>>
>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Alan Wolfe
>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: Editor Question
>>>>>
>>>>>   what you see when editing is the same as what you see in game so
>>>>> somethin must be wrong wif da models.
>>>>>
>>>>> if you check em in i or eric can check em out and see what the problem
>>>>> is (:
>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> Is there a way to view textures/shading while editing?  While I am
>>>>>> editing everything is solid white; the scheme makes it more difficult to
>>>>>> edit the finer details of positions.
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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