[project1dev] Re: Editor Question

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 19:46:00 -0500

I figured out the problem with the model misalignment, and this will be VERY
important to all models/placement!  I will post the specifics in the next
few minutes.


On Mon, Jun 29, 2009 at 7:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok im headin home ill check it out in a few
>
>
> On Mon, Jun 29, 2009 at 5:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Fakewall doesn't align properly along the Y or Z axis.
>>
>>
>> On Mon, Jun 29, 2009 at 7:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> cool!
>>>
>>> so whats the deal w/ the models?
>>>
>>>   On Mon, Jun 29, 2009 at 5:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Moving the light script from templemap.lua to templemap_geometry.lua
>>>> fixed this! Good thinking.
>>>>
>>>>
>>>> On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> ok, one prob at a time but after lighting we can talk about the model
>>>>>
>>>>>
>>>>> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> I have another error with the editor.  FakeWall has dimensions of
>>>>>> 30x60x5, regular wall has dimesntions of 60x60x5
>>>>>> However, in order to almost align the pieces on the Z axis FakeWall
>>>>>> must be around -48.50, regular wall at -29.00
>>>>>>
>>>>>> In addition, although the editor says the coordinates for the FakeWall
>>>>>> are aligned properly, you can easily tell this is not the case.
>>>>>>
>>>>>> Okay, I will attempt the fix you suggested, and let you know how that
>>>>>> goes for the lighting. :)
>>>>>>
>>>>>>
>>>>>>
>>>>>>  On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> well im gonna be home in about 2 hours
>>>>>>>
>>>>>>> if you cant figure it out by then, check in what you have and i'll
>>>>>>> check it out
>>>>>>>
>>>>>>> very strange...
>>>>>>>   On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> I attached screenshots of what I see, LOAD vs. EDIT
>>>>>>>> If you still want me to check in right now I will.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids
>>>>>>>>>
>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>
>>>>>>>>> ------------------------------
>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700
>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>> *Subject*: [project1dev] Re: Editor Question
>>>>>>>>>
>>>>>>>>>   what you see when editing is the same as what you see in game so
>>>>>>>>> somethin must be wrong wif da models.
>>>>>>>>>
>>>>>>>>> if you check em in i or eric can check em out and see what the
>>>>>>>>> problem is (:
>>>>>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Is there a way to view textures/shading while editing?  While I am
>>>>>>>>>> editing everything is solid white; the scheme makes it more 
>>>>>>>>>> difficult to
>>>>>>>>>> edit the finer details of positions.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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