I figured out the problem with the model misalignment, and this will be VERY important to all models/placement! I will post the specifics in the next few minutes. On Mon, Jun 29, 2009 at 7:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok im headin home ill check it out in a few > > > On Mon, Jun 29, 2009 at 5:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Fakewall doesn't align properly along the Y or Z axis. >> >> >> On Mon, Jun 29, 2009 at 7:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> cool! >>> >>> so whats the deal w/ the models? >>> >>> On Mon, Jun 29, 2009 at 5:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Moving the light script from templemap.lua to templemap_geometry.lua >>>> fixed this! Good thinking. >>>> >>>> >>>> On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> ok, one prob at a time but after lighting we can talk about the model >>>>> >>>>> >>>>> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> I have another error with the editor. FakeWall has dimensions of >>>>>> 30x60x5, regular wall has dimesntions of 60x60x5 >>>>>> However, in order to almost align the pieces on the Z axis FakeWall >>>>>> must be around -48.50, regular wall at -29.00 >>>>>> >>>>>> In addition, although the editor says the coordinates for the FakeWall >>>>>> are aligned properly, you can easily tell this is not the case. >>>>>> >>>>>> Okay, I will attempt the fix you suggested, and let you know how that >>>>>> goes for the lighting. :) >>>>>> >>>>>> >>>>>> >>>>>> On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> well im gonna be home in about 2 hours >>>>>>> >>>>>>> if you cant figure it out by then, check in what you have and i'll >>>>>>> check it out >>>>>>> >>>>>>> very strange... >>>>>>> On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>>> I attached screenshots of what I see, LOAD vs. EDIT >>>>>>>> If you still want me to check in right now I will. >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids >>>>>>>>> >>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>> >>>>>>>>> ------------------------------ >>>>>>>>> *From*: Alan Wolfe >>>>>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700 >>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>>>>> *Subject*: [project1dev] Re: Editor Question >>>>>>>>> >>>>>>>>> what you see when editing is the same as what you see in game so >>>>>>>>> somethin must be wrong wif da models. >>>>>>>>> >>>>>>>>> if you check em in i or eric can check em out and see what the >>>>>>>>> problem is (: >>>>>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Is there a way to view textures/shading while editing? While I am >>>>>>>>>> editing everything is solid white; the scheme makes it more >>>>>>>>>> difficult to >>>>>>>>>> edit the finer details of positions. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >