[project1dev] Re: Editor Question

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 18:39:30 -0700

let me guess, you centered the thing at 0,0,0 but had the bottom resting on
0,0,0 so in effect the center of your wall was in the middle of the wall

if so, yeah, you gotta have one side flush with the "0 plane" :P

On Mon, Jun 29, 2009 at 5:46 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I figured out the problem with the model misalignment, and this will be
> VERY important to all models/placement!  I will post the specifics in the
> next few minutes.
>
>
>
> On Mon, Jun 29, 2009 at 7:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok im headin home ill check it out in a few
>>
>>
>> On Mon, Jun 29, 2009 at 5:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Fakewall doesn't align properly along the Y or Z axis.
>>>
>>>
>>> On Mon, Jun 29, 2009 at 7:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> cool!
>>>>
>>>> so whats the deal w/ the models?
>>>>
>>>>   On Mon, Jun 29, 2009 at 5:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Moving the light script from templemap.lua to templemap_geometry.lua
>>>>> fixed this! Good thinking.
>>>>>
>>>>>
>>>>> On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> ok, one prob at a time but after lighting we can talk about the model
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I have another error with the editor.  FakeWall has dimensions of
>>>>>>> 30x60x5, regular wall has dimesntions of 60x60x5
>>>>>>> However, in order to almost align the pieces on the Z axis FakeWall
>>>>>>> must be around -48.50, regular wall at -29.00
>>>>>>>
>>>>>>> In addition, although the editor says the coordinates for the
>>>>>>> FakeWall are aligned properly, you can easily tell this is not the case.
>>>>>>>
>>>>>>> Okay, I will attempt the fix you suggested, and let you know how that
>>>>>>> goes for the lighting. :)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> well im gonna be home in about 2 hours
>>>>>>>>
>>>>>>>> if you cant figure it out by then, check in what you have and i'll
>>>>>>>> check it out
>>>>>>>>
>>>>>>>> very strange...
>>>>>>>>   On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <
>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> I attached screenshots of what I see, LOAD vs. EDIT
>>>>>>>>> If you still want me to check in right now I will.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids
>>>>>>>>>>
>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700
>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>> *Subject*: [project1dev] Re: Editor Question
>>>>>>>>>>
>>>>>>>>>>   what you see when editing is the same as what you see in game
>>>>>>>>>> so somethin must be wrong wif da models.
>>>>>>>>>>
>>>>>>>>>> if you check em in i or eric can check em out and see what the
>>>>>>>>>> problem is (:
>>>>>>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <
>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Is there a way to view textures/shading while editing?  While I
>>>>>>>>>>> am editing everything is solid white; the scheme makes it more 
>>>>>>>>>>> difficult to
>>>>>>>>>>> edit the finer details of positions.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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