I have another error with the editor. FakeWall has dimensions of 30x60x5, regular wall has dimesntions of 60x60x5 However, in order to almost align the pieces on the Z axis FakeWall must be around -48.50, regular wall at -29.00 In addition, although the editor says the coordinates for the FakeWall are aligned properly, you can easily tell this is not the case. Okay, I will attempt the fix you suggested, and let you know how that goes for the lighting. :) On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well im gonna be home in about 2 hours > > if you cant figure it out by then, check in what you have and i'll check it > out > > very strange... > On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> I attached screenshots of what I see, LOAD vs. EDIT >> If you still want me to check in right now I will. >> >> >> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote: >> >>> I am at laundry mat and hiding from creepy chix w/ 4 kids >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Alan Wolfe >>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: Editor Question >>> >>> what you see when editing is the same as what you see in game so >>> somethin must be wrong wif da models. >>> >>> if you check em in i or eric can check em out and see what the problem is >>> (: >>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Is there a way to view textures/shading while editing? While I am >>>> editing everything is solid white; the scheme makes it more difficult to >>>> edit the finer details of positions. >>> >>> >>> >> >
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