Fakewall doesn't align properly along the Y or Z axis. On Mon, Jun 29, 2009 at 7:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > cool! > > so whats the deal w/ the models? > > On Mon, Jun 29, 2009 at 5:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Moving the light script from templemap.lua to templemap_geometry.lua fixed >> this! Good thinking. >> >> >> On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> ok, one prob at a time but after lighting we can talk about the model >>> >>> >>> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> I have another error with the editor. FakeWall has dimensions of >>>> 30x60x5, regular wall has dimesntions of 60x60x5 >>>> However, in order to almost align the pieces on the Z axis FakeWall must >>>> be around -48.50, regular wall at -29.00 >>>> >>>> In addition, although the editor says the coordinates for the FakeWall >>>> are aligned properly, you can easily tell this is not the case. >>>> >>>> Okay, I will attempt the fix you suggested, and let you know how that >>>> goes for the lighting. :) >>>> >>>> >>>> >>>> On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> well im gonna be home in about 2 hours >>>>> >>>>> if you cant figure it out by then, check in what you have and i'll >>>>> check it out >>>>> >>>>> very strange... >>>>> On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz >>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> I attached screenshots of what I see, LOAD vs. EDIT >>>>>> If you still want me to check in right now I will. >>>>>> >>>>>> >>>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote: >>>>>> >>>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids >>>>>>> >>>>>>> Sent via BlackBerry from T-Mobile >>>>>>> >>>>>>> ------------------------------ >>>>>>> *From*: Alan Wolfe >>>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700 >>>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>>> *Subject*: [project1dev] Re: Editor Question >>>>>>> >>>>>>> what you see when editing is the same as what you see in game so >>>>>>> somethin must be wrong wif da models. >>>>>>> >>>>>>> if you check em in i or eric can check em out and see what the >>>>>>> problem is (: >>>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz >>>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Is there a way to view textures/shading while editing? While I am >>>>>>>> editing everything is solid white; the scheme makes it more difficult >>>>>>>> to >>>>>>>> edit the finer details of positions. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >