[project1dev] Re: Editor Question

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 19:36:13 -0500

Fakewall doesn't align properly along the Y or Z axis.

On Mon, Jun 29, 2009 at 7:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> cool!
>
> so whats the deal w/ the models?
>
> On Mon, Jun 29, 2009 at 5:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Moving the light script from templemap.lua to templemap_geometry.lua fixed
>> this! Good thinking.
>>
>>
>> On Mon, Jun 29, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> ok, one prob at a time but after lighting we can talk about the model
>>>
>>>
>>> On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I have another error with the editor.  FakeWall has dimensions of
>>>> 30x60x5, regular wall has dimesntions of 60x60x5
>>>> However, in order to almost align the pieces on the Z axis FakeWall must
>>>> be around -48.50, regular wall at -29.00
>>>>
>>>> In addition, although the editor says the coordinates for the FakeWall
>>>> are aligned properly, you can easily tell this is not the case.
>>>>
>>>> Okay, I will attempt the fix you suggested, and let you know how that
>>>> goes for the lighting. :)
>>>>
>>>>
>>>>
>>>>  On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> well im gonna be home in about 2 hours
>>>>>
>>>>> if you cant figure it out by then, check in what you have and i'll
>>>>> check it out
>>>>>
>>>>> very strange...
>>>>>   On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz 
>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> I attached screenshots of what I see, LOAD vs. EDIT
>>>>>> If you still want me to check in right now I will.
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> *From*: Alan Wolfe
>>>>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: Editor Question
>>>>>>>
>>>>>>>   what you see when editing is the same as what you see in game so
>>>>>>> somethin must be wrong wif da models.
>>>>>>>
>>>>>>> if you check em in i or eric can check em out and see what the
>>>>>>> problem is (:
>>>>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz 
>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Is there a way to view textures/shading while editing?  While I am
>>>>>>>> editing everything is solid white; the scheme makes it more difficult 
>>>>>>>> to
>>>>>>>> edit the finer details of positions.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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