ok, one prob at a time but after lighting we can talk about the model On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > I have another error with the editor. FakeWall has dimensions of 30x60x5, > regular wall has dimesntions of 60x60x5 > However, in order to almost align the pieces on the Z axis FakeWall must be > around -48.50, regular wall at -29.00 > > In addition, although the editor says the coordinates for the FakeWall are > aligned properly, you can easily tell this is not the case. > > Okay, I will attempt the fix you suggested, and let you know how that goes > for the lighting. :) > > > > On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> well im gonna be home in about 2 hours >> >> if you cant figure it out by then, check in what you have and i'll check >> it out >> >> very strange... >> On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I attached screenshots of what I see, LOAD vs. EDIT >>> If you still want me to check in right now I will. >>> >>> >>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote: >>> >>>> I am at laundry mat and hiding from creepy chix w/ 4 kids >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Alan Wolfe >>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: Editor Question >>>> >>>> what you see when editing is the same as what you see in game so >>>> somethin must be wrong wif da models. >>>> >>>> if you check em in i or eric can check em out and see what the problem >>>> is (: >>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Is there a way to view textures/shading while editing? While I am >>>>> editing everything is solid white; the scheme makes it more difficult to >>>>> edit the finer details of positions. >>>> >>>> >>>> >>> >> >