[project1dev] Re: Editor Question

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 17:18:08 -0700

ok, one prob at a time but after lighting we can talk about the model

On Mon, Jun 29, 2009 at 5:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I have another error with the editor.  FakeWall has dimensions of 30x60x5,
> regular wall has dimesntions of 60x60x5
> However, in order to almost align the pieces on the Z axis FakeWall must be
> around -48.50, regular wall at -29.00
>
> In addition, although the editor says the coordinates for the FakeWall are
> aligned properly, you can easily tell this is not the case.
>
> Okay, I will attempt the fix you suggested, and let you know how that goes
> for the lighting. :)
>
>
>
>  On Mon, Jun 29, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well im gonna be home in about 2 hours
>>
>> if you cant figure it out by then, check in what you have and i'll check
>> it out
>>
>> very strange...
>>   On Mon, Jun 29, 2009 at 4:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> I attached screenshots of what I see, LOAD vs. EDIT
>>> If you still want me to check in right now I will.
>>>
>>>
>>> On Mon, Jun 29, 2009 at 6:51 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> I am at laundry mat and hiding from creepy chix w/ 4 kids
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Mon, 29 Jun 2009 16:50:35 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Editor Question
>>>>
>>>>   what you see when editing is the same as what you see in game so
>>>> somethin must be wrong wif da models.
>>>>
>>>> if you check em in i or eric can check em out and see what the problem
>>>> is (:
>>>> On Mon, Jun 29, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Is there a way to view textures/shading while editing?  While I am
>>>>> editing everything is solid white; the scheme makes it more difficult to
>>>>> edit the finer details of positions.
>>>>
>>>>
>>>>
>>>
>>
>

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