[project1dev] Re: Art Concepts and Story

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 29 Jan 2010 14:12:59 -0800

lol np!

On Fri, Jan 29, 2010 at 2:09 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

> I have the memory of a gold fish.  thank you Alan
>
>
> Alan Wolfe wrote:
>
>> Hey Hanaan,
>>
>>  You download the game by using SVN (and that's how you put stuff into the
>> game too).
>>  Heres the link again on how to do that stuff:
>>  http://pyotek.com/projects/forum/viewtopic.php?id=5
>>  If you hit any snags let me know and i can help you out.  You just use
>> the username and password you gave me before in SVN (if you forgot your
>> login or anything let me know and i can look it up for you)
>>   On Fri, Jan 29, 2010 at 1:42 PM, Hanaan <hanaan.fu@xxxxxxxxx <mailto:
>> hanaan.fu@xxxxxxxxx>> wrote:
>>
>>    Thanks for the info Alan.
>>
>>    And kent I have read the wiki.  But its very fragmented and not in
>>    a cohesive format.  So it is difficult to understand the story,
>>    game progression, and what the game is currently from the various
>>    disparate pages.
>>    eric: I did not see a link to the game anywhere on the site.  Its
>>    possible Ive overlooked it.  Can you send me a link to these game
>>    files to view that you mentioned?  It would be helpful as
>>    "realistic" isnt very descriptive of the actual style of the game
>>    art.  When I ask about style I mean more how all the art elements
>>    are being used together to create the environment.
>>
>>    thanks again everyone for your replies!
>>
>>    Alan Wolfe wrote:
>>
>>        Hey Hanaan,
>>
>>        The game in a nutshell is that you start as a disembodied soul
>>        floating in the void (this is the void area that we are trying
>>        to finish up right now).
>>
>>        In the void, you meet an old man who gives you a body and
>>        sends you on quests in the land of the living.
>>
>>        The game is going to be divided into a first half and a second
>>        half.
>>
>>        The first half is going to be broken up into chapters where
>>        you start out in the void, the old man sends you back to the
>>        land of the living, you do stuff (specific quest, linear
>>        storyline type things) and then return.
>>
>>        The storyline (correct me if im wrong guys) is basically that
>>        the old man is in a war against the gods.  At the end of the
>>        first half of the game I believe you are going to get the
>>        choice whether to side with him or not, and what is available
>>        in the second half of the game will vary depending on your choice.
>>
>>        The second half is non linear gameplay where you have free
>>        movement around the world and there's adventures to be had.
>>
>>        Eric has the major overview parts of the storyline worked out
>>        but the details are being worked out as we need them.
>>
>>        Our development process is we plan out a milestone which is a
>>        bite sized chunk of the game to make and get concepts together
>>        and figure out the details, break it up into tasks and start
>>        developing.
>>
>>        When we are done, we start on the next milestone (:
>>
>>        The current milestone is to create the void map where you
>>        start the game.
>>
>>        In this area you meet the old man who will let you create how
>>        your character looks (we are saving that portion for a later
>>        dater and just having it give you a standard body for now).
>>
>>        Also in the area is a fortune teller tent where you go talk to
>>        a robotic fortune teller who asks you questions.  Your
>>        character stats are based on the answers you give, but there
>>        is also a "secret" way you hack the robot and play a little
>>        minigame where if you win, you can assign your own stats.  We
>>        have the minigame basically done, and are going to put in a
>>        place holder conversation with the fortuneteller since we dont
>>        have the stats system completely designed yet.
>>
>>        Lastly in the area is a temple where you are put through a
>>        couple "tests" which are easy and are just there to teach you
>>        the the controls of the game and the basics of combat when you
>>        fight the temple beast (which is what Katie is currently
>>        working on).
>>
>>        We've been on this milestone for too long, so right now we are
>>        just trying to get the models and everything else in this
>>        milestone finished so we can move onto the next one.
>>
>>        I don't know all the details of the next milestone but Eric
>>        said when you go back to the "land of the living" you are in a
>>        forest and i think theres some bandits there.  Also in the
>>        next milestone there is going to be the first REAL minigame
>>        (the hacking minigame is a mini- minigame hehe), where you
>>        will get to play a poker like dice game.  Kent has been
>>        working on this dice game and it's coming along pretty well.
>>         My last programming task was to implement the functionality
>>        needed to create multiplayer (over the internet) minigames so
>>        Kent is currently implementing that as well as AI for the game
>>        and finishing up the last of the details.
>>
>>        Basically as we get close to the end of this milestone, we'll
>>        start working out the details of our next milestone, grabbing
>>        reference art, making concept art and stuff like that.
>>
>>        Make sense?
>>
>>        Hope this helps, let me know if you have other questions (:
>>
>>        On Fri, Jan 29, 2010 at 9:15 AM, eric <figarus@xxxxxxxxx
>>        <mailto:figarus@xxxxxxxxx> <mailto:figarus@xxxxxxxxx
>>
>>        <mailto:figarus@xxxxxxxxx>>> wrote:
>>
>>           Also like we discussed yesterday, there are things coming
>>        up that
>>           I'd be happy to have your contributions as far asd concept
>>        art goes
>>           Sent via BlackBerry from T-Mobile
>>
>>           -----Original Message-----
>>           From: Hanaan <hanaan.fu@xxxxxxxxx
>>        <mailto:hanaan.fu@xxxxxxxxx> <mailto:hanaan.fu@xxxxxxxxx
>>        <mailto:hanaan.fu@xxxxxxxxx>>>
>>           Date: Fri, 29 Jan 2010 10:52:00
>>           To: <project1dev@xxxxxxxxxxxxx
>>        <mailto:project1dev@xxxxxxxxxxxxx>
>>         <mailto:project1dev@xxxxxxxxxxxxx
>>        <mailto:project1dev@xxxxxxxxxxxxx>>>
>>           Subject: [project1dev] Art Concepts and Story
>>
>>           Hey everyone!
>>
>>           I wanted to get more info on the current story and art of the
>>           game.  So
>>           far I do not see a place to download art that has been
>>        created for new
>>           people like myself to the project.  These kinds of things
>>        help me
>>           understand where we are, the style of the game (since i am
>>        here as an
>>           artist), and the feel of the world.
>>
>>           I mentioned to Eric (I think it was Eric) that I do draw as
>>        well.
>>            Since
>>           I last asked, no art has been forthcoming.  I never did ask
>>        directly
>>           about the story writing.  Do we have any pieces of story to
>>        share?  I
>>           have gone through the wiki but forgive me if I missed any
>>        links to the
>>           game story (i have read the overview but it does not give
>>        me any story
>>           of the game to know where it is going).
>>
>>           These things are very crucial for me as an artist.  It
>>        makes it more
>>           difficult to create things for the game if I cant visual the
>>           styles and
>>           themes we are going for.  If we are lacking concept art,
>>        then Id
>>           like to
>>           help with it.  If we are lacking story, I can help with
>>        that as well.
>>           But if we have some of these things already, can anyone
>>        forward this
>>           information to me?
>>
>>           Right now I am trying to really get a grasp on where
>>        exactly the
>>           team is
>>           in the development process.   The emails arent very informative
>>           since I
>>           usually dont know what you all are talking about and much
>>        of the times
>>           its just funny messages (which I enjoy reading, lol.  They are
>>           just low
>>           on actual useful information for someone new to the team
>>        like me).
>>
>>           Thanks for all the info and help you guys have given so
>>        far.  But I am
>>           having a hard time understanding exactly what this game is
>>        about
>>           and in
>>           need of whatever bits of story have been written so far and any
>>           concept
>>           art so I can better understand.  Might be worth
>>        constructing some sort
>>           of "newbie" guide or perhaps a cohesive design document for new
>>           folks to
>>           get acquainted with the game and to follow where we are in
>>           development.
>>           Forgive me if i am slow and this info is somewhere I should
>>        have
>>           looked,
>>           but I did not find it.
>>
>>           Thanks in advance!
>>
>>           ==============================
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>>
>>
>>           Project 1 website: http://project1.demofox.org
>>        <http://project1.demofox.org/>
>>           Project 1 SVN repository: http://pyotek.com/project1
>>
>>
>>
>>
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>>
>>
>>
>
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