lol np! On Fri, Jan 29, 2010 at 2:09 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: > I have the memory of a gold fish. thank you Alan > > > Alan Wolfe wrote: > >> Hey Hanaan, >> >> You download the game by using SVN (and that's how you put stuff into the >> game too). >> Heres the link again on how to do that stuff: >> http://pyotek.com/projects/forum/viewtopic.php?id=5 >> If you hit any snags let me know and i can help you out. You just use >> the username and password you gave me before in SVN (if you forgot your >> login or anything let me know and i can look it up for you) >> On Fri, Jan 29, 2010 at 1:42 PM, Hanaan <hanaan.fu@xxxxxxxxx <mailto: >> hanaan.fu@xxxxxxxxx>> wrote: >> >> Thanks for the info Alan. >> >> And kent I have read the wiki. But its very fragmented and not in >> a cohesive format. So it is difficult to understand the story, >> game progression, and what the game is currently from the various >> disparate pages. >> eric: I did not see a link to the game anywhere on the site. Its >> possible Ive overlooked it. Can you send me a link to these game >> files to view that you mentioned? It would be helpful as >> "realistic" isnt very descriptive of the actual style of the game >> art. When I ask about style I mean more how all the art elements >> are being used together to create the environment. >> >> thanks again everyone for your replies! >> >> Alan Wolfe wrote: >> >> Hey Hanaan, >> >> The game in a nutshell is that you start as a disembodied soul >> floating in the void (this is the void area that we are trying >> to finish up right now). >> >> In the void, you meet an old man who gives you a body and >> sends you on quests in the land of the living. >> >> The game is going to be divided into a first half and a second >> half. >> >> The first half is going to be broken up into chapters where >> you start out in the void, the old man sends you back to the >> land of the living, you do stuff (specific quest, linear >> storyline type things) and then return. >> >> The storyline (correct me if im wrong guys) is basically that >> the old man is in a war against the gods. At the end of the >> first half of the game I believe you are going to get the >> choice whether to side with him or not, and what is available >> in the second half of the game will vary depending on your choice. >> >> The second half is non linear gameplay where you have free >> movement around the world and there's adventures to be had. >> >> Eric has the major overview parts of the storyline worked out >> but the details are being worked out as we need them. >> >> Our development process is we plan out a milestone which is a >> bite sized chunk of the game to make and get concepts together >> and figure out the details, break it up into tasks and start >> developing. >> >> When we are done, we start on the next milestone (: >> >> The current milestone is to create the void map where you >> start the game. >> >> In this area you meet the old man who will let you create how >> your character looks (we are saving that portion for a later >> dater and just having it give you a standard body for now). >> >> Also in the area is a fortune teller tent where you go talk to >> a robotic fortune teller who asks you questions. Your >> character stats are based on the answers you give, but there >> is also a "secret" way you hack the robot and play a little >> minigame where if you win, you can assign your own stats. We >> have the minigame basically done, and are going to put in a >> place holder conversation with the fortuneteller since we dont >> have the stats system completely designed yet. >> >> Lastly in the area is a temple where you are put through a >> couple "tests" which are easy and are just there to teach you >> the the controls of the game and the basics of combat when you >> fight the temple beast (which is what Katie is currently >> working on). >> >> We've been on this milestone for too long, so right now we are >> just trying to get the models and everything else in this >> milestone finished so we can move onto the next one. >> >> I don't know all the details of the next milestone but Eric >> said when you go back to the "land of the living" you are in a >> forest and i think theres some bandits there. Also in the >> next milestone there is going to be the first REAL minigame >> (the hacking minigame is a mini- minigame hehe), where you >> will get to play a poker like dice game. Kent has been >> working on this dice game and it's coming along pretty well. >> My last programming task was to implement the functionality >> needed to create multiplayer (over the internet) minigames so >> Kent is currently implementing that as well as AI for the game >> and finishing up the last of the details. >> >> Basically as we get close to the end of this milestone, we'll >> start working out the details of our next milestone, grabbing >> reference art, making concept art and stuff like that. >> >> Make sense? >> >> Hope this helps, let me know if you have other questions (: >> >> On Fri, Jan 29, 2010 at 9:15 AM, eric <figarus@xxxxxxxxx >> <mailto:figarus@xxxxxxxxx> <mailto:figarus@xxxxxxxxx >> >> <mailto:figarus@xxxxxxxxx>>> wrote: >> >> Also like we discussed yesterday, there are things coming >> up that >> I'd be happy to have your contributions as far asd concept >> art goes >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Hanaan <hanaan.fu@xxxxxxxxx >> <mailto:hanaan.fu@xxxxxxxxx> <mailto:hanaan.fu@xxxxxxxxx >> <mailto:hanaan.fu@xxxxxxxxx>>> >> Date: Fri, 29 Jan 2010 10:52:00 >> To: <project1dev@xxxxxxxxxxxxx >> <mailto:project1dev@xxxxxxxxxxxxx> >> <mailto:project1dev@xxxxxxxxxxxxx >> <mailto:project1dev@xxxxxxxxxxxxx>>> >> Subject: [project1dev] Art Concepts and Story >> >> Hey everyone! >> >> I wanted to get more info on the current story and art of the >> game. So >> far I do not see a place to download art that has been >> created for new >> people like myself to the project. These kinds of things >> help me >> understand where we are, the style of the game (since i am >> here as an >> artist), and the feel of the world. >> >> I mentioned to Eric (I think it was Eric) that I do draw as >> well. >> Since >> I last asked, no art has been forthcoming. I never did ask >> directly >> about the story writing. Do we have any pieces of story to >> share? I >> have gone through the wiki but forgive me if I missed any >> links to the >> game story (i have read the overview but it does not give >> me any story >> of the game to know where it is going). >> >> These things are very crucial for me as an artist. It >> makes it more >> difficult to create things for the game if I cant visual the >> styles and >> themes we are going for. If we are lacking concept art, >> then Id >> like to >> help with it. If we are lacking story, I can help with >> that as well. >> But if we have some of these things already, can anyone >> forward this >> information to me? >> >> Right now I am trying to really get a grasp on where >> exactly the >> team is >> in the development process. The emails arent very informative >> since I >> usually dont know what you all are talking about and much >> of the times >> its just funny messages (which I enjoy reading, lol. They are >> just low >> on actual useful information for someone new to the team >> like me). >> >> Thanks for all the info and help you guys have given so >> far. But I am >> having a hard time understanding exactly what this game is >> about >> and in >> need of whatever bits of story have been written so far and any >> concept >> art so I can better understand. Might be worth >> constructing some sort >> of "newbie" guide or perhaps a cohesive design document for new >> folks to >> get acquainted with the game and to follow where we are in >> development. >> Forgive me if i am slow and this info is somewhere I should >> have >> looked, >> but I did not find it. >> >> Thanks in advance! >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> >> <mailto:demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>> >> >> >> Project 1 website: http://project1.demofox.org >> <http://project1.demofox.org/> >> Project 1 SVN repository: http://pyotek.com/project1 >> >> >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> >> Project 1 website: http://project1.demofox.org >> <http://project1.demofox.org/> >> Project 1 SVN repository: http://pyotek.com/project1 >> >> >> > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >