Hey Hanaan, You download the game by using SVN (and that's how you put stuff into the game too). Heres the link again on how to do that stuff: http://pyotek.com/projects/forum/viewtopic.php?id=5 If you hit any snags let me know and i can help you out. You just use the username and password you gave me before in SVN (if you forgot your login or anything let me know and i can look it up for you) On Fri, Jan 29, 2010 at 1:42 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: > Thanks for the info Alan. > > And kent I have read the wiki. But its very fragmented and not in a > cohesive format. So it is difficult to understand the story, game > progression, and what the game is currently from the various disparate > pages. > eric: I did not see a link to the game anywhere on the site. Its possible > Ive overlooked it. Can you send me a link to these game files to view that > you mentioned? It would be helpful as "realistic" isnt very descriptive of > the actual style of the game art. When I ask about style I mean more how > all the art elements are being used together to create the environment. > > thanks again everyone for your replies! > > Alan Wolfe wrote: > >> Hey Hanaan, >> >> The game in a nutshell is that you start as a disembodied soul floating in >> the void (this is the void area that we are trying to finish up right now). >> >> In the void, you meet an old man who gives you a body and sends you on >> quests in the land of the living. >> >> The game is going to be divided into a first half and a second half. >> >> The first half is going to be broken up into chapters where you start out >> in the void, the old man sends you back to the land of the living, you do >> stuff (specific quest, linear storyline type things) and then return. >> >> The storyline (correct me if im wrong guys) is basically that the old man >> is in a war against the gods. At the end of the first half of the game I >> believe you are going to get the choice whether to side with him or not, and >> what is available in the second half of the game will vary depending on your >> choice. >> >> The second half is non linear gameplay where you have free movement around >> the world and there's adventures to be had. >> >> Eric has the major overview parts of the storyline worked out but the >> details are being worked out as we need them. >> >> Our development process is we plan out a milestone which is a bite sized >> chunk of the game to make and get concepts together and figure out the >> details, break it up into tasks and start developing. >> >> When we are done, we start on the next milestone (: >> >> The current milestone is to create the void map where you start the game. >> >> In this area you meet the old man who will let you create how your >> character looks (we are saving that portion for a later dater and just >> having it give you a standard body for now). >> >> Also in the area is a fortune teller tent where you go talk to a robotic >> fortune teller who asks you questions. Your character stats are based on >> the answers you give, but there is also a "secret" way you hack the robot >> and play a little minigame where if you win, you can assign your own stats. >> We have the minigame basically done, and are going to put in a place holder >> conversation with the fortuneteller since we dont have the stats system >> completely designed yet. >> >> Lastly in the area is a temple where you are put through a couple "tests" >> which are easy and are just there to teach you the the controls of the game >> and the basics of combat when you fight the temple beast (which is what >> Katie is currently working on). >> >> We've been on this milestone for too long, so right now we are just trying >> to get the models and everything else in this milestone finished so we can >> move onto the next one. >> >> I don't know all the details of the next milestone but Eric said when you >> go back to the "land of the living" you are in a forest and i think theres >> some bandits there. Also in the next milestone there is going to be the >> first REAL minigame (the hacking minigame is a mini- minigame hehe), where >> you will get to play a poker like dice game. Kent has been working on this >> dice game and it's coming along pretty well. My last programming task was >> to implement the functionality needed to create multiplayer (over the >> internet) minigames so Kent is currently implementing that as well as AI for >> the game and finishing up the last of the details. >> >> Basically as we get close to the end of this milestone, we'll start >> working out the details of our next milestone, grabbing reference art, >> making concept art and stuff like that. >> >> Make sense? >> >> Hope this helps, let me know if you have other questions (: >> >> On Fri, Jan 29, 2010 at 9:15 AM, eric <figarus@xxxxxxxxx <mailto: >> figarus@xxxxxxxxx>> wrote: >> >> Also like we discussed yesterday, there are things coming up that >> I'd be happy to have your contributions as far asd concept art goes >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Hanaan <hanaan.fu@xxxxxxxxx <mailto:hanaan.fu@xxxxxxxxx>> >> Date: Fri, 29 Jan 2010 10:52:00 >> To: <project1dev@xxxxxxxxxxxxx <mailto:project1dev@xxxxxxxxxxxxx>> >> Subject: [project1dev] Art Concepts and Story >> >> Hey everyone! >> >> I wanted to get more info on the current story and art of the >> game. So >> far I do not see a place to download art that has been created for new >> people like myself to the project. These kinds of things help me >> understand where we are, the style of the game (since i am here as an >> artist), and the feel of the world. >> >> I mentioned to Eric (I think it was Eric) that I do draw as well. >> Since >> I last asked, no art has been forthcoming. I never did ask directly >> about the story writing. Do we have any pieces of story to share? I >> have gone through the wiki but forgive me if I missed any links to the >> game story (i have read the overview but it does not give me any story >> of the game to know where it is going). >> >> These things are very crucial for me as an artist. It makes it more >> difficult to create things for the game if I cant visual the >> styles and >> themes we are going for. If we are lacking concept art, then Id >> like to >> help with it. If we are lacking story, I can help with that as well. >> But if we have some of these things already, can anyone forward this >> information to me? >> >> Right now I am trying to really get a grasp on where exactly the >> team is >> in the development process. The emails arent very informative >> since I >> usually dont know what you all are talking about and much of the times >> its just funny messages (which I enjoy reading, lol. They are >> just low >> on actual useful information for someone new to the team like me). >> >> Thanks for all the info and help you guys have given so far. But I am >> having a hard time understanding exactly what this game is about >> and in >> need of whatever bits of story have been written so far and any >> concept >> art so I can better understand. Might be worth constructing some sort >> of "newbie" guide or perhaps a cohesive design document for new >> folks to >> get acquainted with the game and to follow where we are in >> development. >> Forgive me if i am slow and this info is somewhere I should have >> looked, >> but I did not find it. >> >> Thanks in advance! >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> >> >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> >> >> > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >