[project1dev] Re: Art Concepts and Story

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 29 Jan 2010 13:50:46 -0800

Hey Hanaan,

You download the game by using SVN (and that's how you put stuff into the
game too).

Heres the link again on how to do that stuff:

http://pyotek.com/projects/forum/viewtopic.php?id=5

If you hit any snags let me know and i can help you out.  You just use the
username and password you gave me before in SVN (if you forgot your login or
anything let me know and i can look it up for you)

On Fri, Jan 29, 2010 at 1:42 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

> Thanks for the info Alan.
>
> And kent I have read the wiki.  But its very fragmented and not in a
> cohesive format.  So it is difficult to understand the story, game
> progression, and what the game is currently from the various disparate
> pages.
> eric: I did not see a link to the game anywhere on the site.  Its possible
> Ive overlooked it.  Can you send me a link to these game files to view that
> you mentioned?  It would be helpful as "realistic" isnt very descriptive of
> the actual style of the game art.  When I ask about style I mean more how
> all the art elements are being used together to create the environment.
>
> thanks again everyone for your replies!
>
> Alan Wolfe wrote:
>
>> Hey Hanaan,
>>
>> The game in a nutshell is that you start as a disembodied soul floating in
>> the void (this is the void area that we are trying to finish up right now).
>>
>> In the void, you meet an old man who gives you a body and sends you on
>> quests in the land of the living.
>>
>> The game is going to be divided into a first half and a second half.
>>
>> The first half is going to be broken up into chapters where you start out
>> in the void, the old man sends you back to the land of the living, you do
>> stuff (specific quest, linear storyline type things) and then return.
>>
>> The storyline (correct me if im wrong guys) is basically that the old man
>> is in a war against the gods.  At the end of the first half of the game I
>> believe you are going to get the choice whether to side with him or not, and
>> what is available in the second half of the game will vary depending on your
>> choice.
>>
>> The second half is non linear gameplay where you have free movement around
>> the world and there's adventures to be had.
>>
>> Eric has the major overview parts of the storyline worked out but the
>> details are being worked out as we need them.
>>
>> Our development process is we plan out a milestone which is a bite sized
>> chunk of the game to make and get concepts together and figure out the
>> details, break it up into tasks and start developing.
>>
>> When we are done, we start on the next milestone (:
>>
>> The current milestone is to create the void map where you start the game.
>>
>> In this area you meet the old man who will let you create how your
>> character looks (we are saving that portion for a later dater and just
>> having it give you a standard body for now).
>>
>> Also in the area is a fortune teller tent where you go talk to a robotic
>> fortune teller who asks you questions.  Your character stats are based on
>> the answers you give, but there is also a "secret" way you hack the robot
>> and play a little minigame where if you win, you can assign your own stats.
>>  We have the minigame basically done, and are going to put in a place holder
>> conversation with the fortuneteller since we dont have the stats system
>> completely designed yet.
>>
>> Lastly in the area is a temple where you are put through a couple "tests"
>> which are easy and are just there to teach you the the controls of the game
>> and the basics of combat when you fight the temple beast (which is what
>> Katie is currently working on).
>>
>> We've been on this milestone for too long, so right now we are just trying
>> to get the models and everything else in this milestone finished so we can
>> move onto the next one.
>>
>> I don't know all the details of the next milestone but Eric said when you
>> go back to the "land of the living" you are in a forest and i think theres
>> some bandits there.  Also in the next milestone there is going to be the
>> first REAL minigame (the hacking minigame is a mini- minigame hehe), where
>> you will get to play a poker like dice game.  Kent has been working on this
>> dice game and it's coming along pretty well.  My last programming task was
>> to implement the functionality needed to create multiplayer (over the
>> internet) minigames so Kent is currently implementing that as well as AI for
>> the game and finishing up the last of the details.
>>
>> Basically as we get close to the end of this milestone, we'll start
>> working out the details of our next milestone, grabbing reference art,
>> making concept art and stuff like that.
>>
>> Make sense?
>>
>> Hope this helps, let me know if you have other questions (:
>>
>> On Fri, Jan 29, 2010 at 9:15 AM, eric <figarus@xxxxxxxxx <mailto:
>> figarus@xxxxxxxxx>> wrote:
>>
>>    Also like we discussed yesterday, there are things coming up that
>>    I'd be happy to have your contributions as far asd concept art goes
>>    Sent via BlackBerry from T-Mobile
>>
>>    -----Original Message-----
>>    From: Hanaan <hanaan.fu@xxxxxxxxx <mailto:hanaan.fu@xxxxxxxxx>>
>>    Date: Fri, 29 Jan 2010 10:52:00
>>     To: <project1dev@xxxxxxxxxxxxx <mailto:project1dev@xxxxxxxxxxxxx>>
>>    Subject: [project1dev] Art Concepts and Story
>>
>>    Hey everyone!
>>
>>    I wanted to get more info on the current story and art of the
>>    game.  So
>>    far I do not see a place to download art that has been created for new
>>    people like myself to the project.  These kinds of things help me
>>    understand where we are, the style of the game (since i am here as an
>>    artist), and the feel of the world.
>>
>>    I mentioned to Eric (I think it was Eric) that I do draw as well.
>>     Since
>>    I last asked, no art has been forthcoming.  I never did ask directly
>>    about the story writing.  Do we have any pieces of story to share?  I
>>    have gone through the wiki but forgive me if I missed any links to the
>>    game story (i have read the overview but it does not give me any story
>>    of the game to know where it is going).
>>
>>    These things are very crucial for me as an artist.  It makes it more
>>    difficult to create things for the game if I cant visual the
>>    styles and
>>    themes we are going for.  If we are lacking concept art, then Id
>>    like to
>>    help with it.  If we are lacking story, I can help with that as well.
>>    But if we have some of these things already, can anyone forward this
>>    information to me?
>>
>>    Right now I am trying to really get a grasp on where exactly the
>>    team is
>>    in the development process.   The emails arent very informative
>>    since I
>>    usually dont know what you all are talking about and much of the times
>>    its just funny messages (which I enjoy reading, lol.  They are
>>    just low
>>    on actual useful information for someone new to the team like me).
>>
>>    Thanks for all the info and help you guys have given so far.  But I am
>>    having a hard time understanding exactly what this game is about
>>    and in
>>    need of whatever bits of story have been written so far and any
>>    concept
>>    art so I can better understand.  Might be worth constructing some sort
>>    of "newbie" guide or perhaps a cohesive design document for new
>>    folks to
>>    get acquainted with the game and to follow where we are in
>>    development.
>>    Forgive me if i am slow and this info is somewhere I should have
>>    looked,
>>    but I did not find it.
>>
>>    Thanks in advance!
>>
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>>
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>>
>>
>>
>
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