[project1dev] Re: Art Concepts and Story

  • From: Hanaan <hanaan.fu@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 29 Jan 2010 16:09:56 -0600

I have the memory of a gold fish.  thank you Alan


Alan Wolfe wrote:
Hey Hanaan,
You download the game by using SVN (and that's how you put stuff into the game too). Heres the link again on how to do that stuff: http://pyotek.com/projects/forum/viewtopic.php?id=5 If you hit any snags let me know and i can help you out. You just use the username and password you gave me before in SVN (if you forgot your login or anything let me know and i can look it up for you) On Fri, Jan 29, 2010 at 1:42 PM, Hanaan <hanaan.fu@xxxxxxxxx <mailto:hanaan.fu@xxxxxxxxx>> wrote:

    Thanks for the info Alan.

    And kent I have read the wiki.  But its very fragmented and not in
    a cohesive format.  So it is difficult to understand the story,
    game progression, and what the game is currently from the various
    disparate pages.
    eric: I did not see a link to the game anywhere on the site.  Its
    possible Ive overlooked it.  Can you send me a link to these game
    files to view that you mentioned?  It would be helpful as
    "realistic" isnt very descriptive of the actual style of the game
    art.  When I ask about style I mean more how all the art elements
    are being used together to create the environment.

    thanks again everyone for your replies!

    Alan Wolfe wrote:

        Hey Hanaan,

        The game in a nutshell is that you start as a disembodied soul
        floating in the void (this is the void area that we are trying
        to finish up right now).

        In the void, you meet an old man who gives you a body and
        sends you on quests in the land of the living.

        The game is going to be divided into a first half and a second
        half.

        The first half is going to be broken up into chapters where
        you start out in the void, the old man sends you back to the
        land of the living, you do stuff (specific quest, linear
        storyline type things) and then return.

        The storyline (correct me if im wrong guys) is basically that
        the old man is in a war against the gods.  At the end of the
        first half of the game I believe you are going to get the
        choice whether to side with him or not, and what is available
        in the second half of the game will vary depending on your choice.

        The second half is non linear gameplay where you have free
        movement around the world and there's adventures to be had.

        Eric has the major overview parts of the storyline worked out
        but the details are being worked out as we need them.

        Our development process is we plan out a milestone which is a
        bite sized chunk of the game to make and get concepts together
        and figure out the details, break it up into tasks and start
        developing.

        When we are done, we start on the next milestone (:

        The current milestone is to create the void map where you
        start the game.

        In this area you meet the old man who will let you create how
        your character looks (we are saving that portion for a later
        dater and just having it give you a standard body for now).

        Also in the area is a fortune teller tent where you go talk to
        a robotic fortune teller who asks you questions.  Your
        character stats are based on the answers you give, but there
        is also a "secret" way you hack the robot and play a little
        minigame where if you win, you can assign your own stats.  We
        have the minigame basically done, and are going to put in a
        place holder conversation with the fortuneteller since we dont
        have the stats system completely designed yet.

        Lastly in the area is a temple where you are put through a
        couple "tests" which are easy and are just there to teach you
        the the controls of the game and the basics of combat when you
        fight the temple beast (which is what Katie is currently
        working on).

        We've been on this milestone for too long, so right now we are
        just trying to get the models and everything else in this
        milestone finished so we can move onto the next one.

        I don't know all the details of the next milestone but Eric
        said when you go back to the "land of the living" you are in a
        forest and i think theres some bandits there.  Also in the
        next milestone there is going to be the first REAL minigame
        (the hacking minigame is a mini- minigame hehe), where you
        will get to play a poker like dice game.  Kent has been
        working on this dice game and it's coming along pretty well.
         My last programming task was to implement the functionality
        needed to create multiplayer (over the internet) minigames so
        Kent is currently implementing that as well as AI for the game
        and finishing up the last of the details.

        Basically as we get close to the end of this milestone, we'll
        start working out the details of our next milestone, grabbing
        reference art, making concept art and stuff like that.

        Make sense?

        Hope this helps, let me know if you have other questions (:

        On Fri, Jan 29, 2010 at 9:15 AM, eric <figarus@xxxxxxxxx
        <mailto:figarus@xxxxxxxxx> <mailto:figarus@xxxxxxxxx
        <mailto:figarus@xxxxxxxxx>>> wrote:

           Also like we discussed yesterday, there are things coming
        up that
           I'd be happy to have your contributions as far asd concept
        art goes
           Sent via BlackBerry from T-Mobile

           -----Original Message-----
           From: Hanaan <hanaan.fu@xxxxxxxxx
        <mailto:hanaan.fu@xxxxxxxxx> <mailto:hanaan.fu@xxxxxxxxx
        <mailto:hanaan.fu@xxxxxxxxx>>>
           Date: Fri, 29 Jan 2010 10:52:00
           To: <project1dev@xxxxxxxxxxxxx
        <mailto:project1dev@xxxxxxxxxxxxx>
        <mailto:project1dev@xxxxxxxxxxxxx
        <mailto:project1dev@xxxxxxxxxxxxx>>>
           Subject: [project1dev] Art Concepts and Story

           Hey everyone!

           I wanted to get more info on the current story and art of the
           game.  So
           far I do not see a place to download art that has been
        created for new
           people like myself to the project.  These kinds of things
        help me
           understand where we are, the style of the game (since i am
        here as an
           artist), and the feel of the world.

           I mentioned to Eric (I think it was Eric) that I do draw as
        well.
            Since
           I last asked, no art has been forthcoming.  I never did ask
        directly
           about the story writing.  Do we have any pieces of story to
        share?  I
           have gone through the wiki but forgive me if I missed any
        links to the
           game story (i have read the overview but it does not give
        me any story
           of the game to know where it is going).

           These things are very crucial for me as an artist.  It
        makes it more
           difficult to create things for the game if I cant visual the
           styles and
           themes we are going for.  If we are lacking concept art,
        then Id
           like to
           help with it.  If we are lacking story, I can help with
        that as well.
           But if we have some of these things already, can anyone
        forward this
           information to me?

           Right now I am trying to really get a grasp on where
        exactly the
           team is
           in the development process.   The emails arent very informative
           since I
           usually dont know what you all are talking about and much
        of the times
           its just funny messages (which I enjoy reading, lol.  They are
           just low
           on actual useful information for someone new to the team
        like me).

           Thanks for all the info and help you guys have given so
        far.  But I am
           having a hard time understanding exactly what this game is
        about
           and in
           need of whatever bits of story have been written so far and any
           concept
           art so I can better understand.  Might be worth
        constructing some sort
           of "newbie" guide or perhaps a cohesive design document for new
           folks to
           get acquainted with the game and to follow where we are in
           development.
           Forgive me if i am slow and this info is somewhere I should
        have
           looked,
           but I did not find it.

           Thanks in advance!

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