You can use an effect that lasts one round and that will protect
against a certain amount of damage...
On 9/25/15, anthony <aluis.rivera25@xxxxxxxxx> wrote:
hello and thank you alan for the info. was trying to add a skill named "side
step" which would allow him to do some type of parry, thus deflecting damage
from the opponent, is this possible and how? even if it doesn't protect
against all damage it will be useful
----- Original Message -----
From: Allan Thompson <allan1.thompson@xxxxxxx>
To: ian-reeds-games@xxxxxxxxxxxxx
Date: Friday, September 25, 2015 2:54 am
Subject: [ian-reeds-games] Re: questions
Yes and no...
The unit can be simulated, so to speak, but that specific is unuseable
while
in the transport.
Let me see if I can jot down an example...
Just as an example below is a generic "archer" unit, followed by a horse
and
then two skills.
Unit
10
|flags
Description The Archer.
Addlesskills moveealongboweamount_archers_horse
Team=1
Health_max=10
Actions_max=1
Attack_max=2
Movement_max=3
Sight_range=3
Sound=archer
|script_flags
Transport_capacity_required 1
Unit
10
|flags
Description The horse.
Addlesskills moveeaddmount_archer
Team=1
Health_max=20
Actions_max=1
Attack_max=2
Movement_max=6
Sight_range=3
Sound=horse
|script_flags
Transport_capacity 1
Skill
10
|flags
Description Mount horse skill. This is only useable on the horse. Costs 1
action, range is 1 and hotkey is M.
Friendly
Key=more
Range=1
Actions_cost=1
Only_useable_on=horse
Addlesskills=longbow
|script_flags
entersountransport
entersountransport_message {0} climbs onto {1}
entersountransportlessound mount.mp3
additionaloundescription archer mounted
Skill
10
|flags
Description disMount horse skill. Costs 1 action, range is 1 and hotkey
is
D.
tile
Key=do
Range=1
Actions_cost=1
Self_removelesskills=longbow
|script_flags
unloadsountransport
unloadsountransport_message The archer dismounts from the horse.
unloadsountransportlessound dismount.mp3
remove_aditionaloundescription archer mounted
Ok, notice that the horse unit has attack points, but no attack skill.
When the archer uses the mount skill, that longbow skill is added to the
horse. Now the horse is technically "carrying" an interactive unit. As
long
as you use separate mount and dismount skills for the different units
that
can use a horse, then a horse could carry a swordsman, a knight, or even
a
wizard.
Any kind of specific skill, effect, or passive skill can be transferred
in
this way, as long as the horse has the points present already.
I use Monkey's additional description script flag for these kind of
things,
sbbo if you choose to use it, you will have to add his scrips flag name
to
the map pack settings file.
I hope this works for you.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of anthony
Sent: Friday, September 25, 2015 2:07 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions
is it possible to have an archer mount a horse and still be able to use a
bow?
----- Original Message -----
From: Allan Thompson <allan1.thompson@xxxxxxx>
To: ian-reeds-games@xxxxxxxxxxxxx
Date: Wednesday, September 23, 2015 1:12 pm
Subject: [ian-reeds-games] Re: questions
forsee which wizard would ride which creature at any given time. Although
The problem is that the various mounts and riders made it impractical
to
if
it was determined to have one specific rider on one specific mount,
then
the riders skills could be opened up thru points or thru the transform
script flag. I will keep this suggestion in mind on the next age of
warlords
project.
al[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
Ward
Sent: Wednesday, September 23, 2015 1:23 PMused, but also look at the official documentation for said flags-Ian's
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions
I usually use some map pack files as a guide to see how certain flags
are
Map
Creation Guide and the Script Flag guides for the most part. Once you get
the hang of things, it's a lot of fun!
kinda disappears, so you can't use their powers, which sucks. The reason
Honestly, with the dragons in Age of Warlords the unit who mounts them
for
this is that mounts in that pack use the transport script flags, also
from
Craig Brett's set. I would suggest the mount skill 1. Defeats the
warhorse,
and 2. transforms the knight into a mounted knight, for example. I can't
think how to do this without the horse having to use the skill, though,
which would be passing strange. I'd have to think about it a bit more.
inFrom: allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions
Date: Wed, 23 Sep 2015 03:15:26 -0400
Transforming involves using script flags. These are listed and
described
isdepth within the data for TB/DOCUMENTATION folder. Craig brett
scripts
overthe one that has that particular script flags you need. Look them all
getthough, because they are a great resource for map pack building. Also
was areally familiar with Ian Reed's map creator guide.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of anthony
Sent: Tuesday, September 22, 2015 10:04 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] questions
a few things. here are a list of units I have thought up: meaning i
have
text files with there names
swordsman- basic foot soldier with sword
knight- swordsman that turns into this. better than swordsman
archer- basic ranged unit.
marksman- archer turns into this. better than archer
watch guard- basic wall guard
sentinal- basic wall guard turns into this. better than watch guard.
Horse- basic mount.
War horse- better than horse, horse turns into this.
Stables- where horses can be recruited.
extra info- Knights and marksman can mount horses.
Now if I could get some help on transforming horses, into war horses,
archers into marksman, and so on, would be very helpful. Another thing
I
need help on is making the horse, I copyed the blue dragon file as it
Imount, but I get errors, so any help is appreciated. My last question
is
knowhave fortifications- (the wall that surrounds the castle) but I don't
stillhow to make it so that team one (good) can't pass the wall, but it
can
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subjectbe able to see the castle.
thanks and let me know about the units
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