[ian-reeds-games] Re: questions

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 23 Sep 2015 21:14:00 -0400

Good call, I forgot about The new transform stuff.


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, September 23, 2015 7:30 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions

What about taking advantage of the new adition to the transformation script?

On 9/23/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

The problem is that the various mounts and riders made it impractical to
forsee which wizard would ride which creature at any given time. Although
if
it was determined to have one specific rider on one specific mount, then
the riders skills could be opened up thru points or thru the transform
script flag. I will keep this suggestion in mind on the next age of
warlords
project.

al



From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee Ward
Sent: Wednesday, September 23, 2015 1:23 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions



I usually use some map pack files as a guide to see how certain flags are
used, but also look at the official documentation for said flags-Ian's Map
Creation Guide and the Script Flag guides for the most part. Once you get
the hang of things, it's a lot of fun!

Honestly, with the dragons in Age of Warlords the unit who mounts them
kinda
disappears, so you can't use their powers, which sucks. The reason for this
is that mounts in that pack use the transport script flags, also from Craig
Brett's set. I would suggest the mount skill 1. Defeats the warhorse, and
2.
transforms the knight into a mounted knight, for example. I can't think how
to do this without the horse having to use the skill, though, which would
be
passing strange. I'd have to think about it a bit more.

From: allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions
Date: Wed, 23 Sep 2015 03:15:26 -0400

Transforming involves using script flags. These are listed and described
in
depth within the data for TB/documentation folder. Craig brett scripts is
the one that has that particular script flags you need. Look them all
over
though, because they are a great resource for map pack building. Also get
really familiar with Ian Reed's map creator guide.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of anthony
Sent: Tuesday, September 22, 2015 10:04 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] questions

a few things. here are a list of units I have thought up: meaning i have
text files with there names
swordsman- basic foot soldier with sword
knight- swordsman that turns into this. better than swordsman
archer- basic ranged unit.
marksman- archer turns into this. better than archer
watch guard- basic wall guard
sentinal- basic wall guard turns into this. better than watch guard.
Horse- basic mount.
War horse- better than horse, horse turns into this.
Stables- where horses can be recruited.
extra info- Knights and marksman can mount horses.
Now if I could get some help on transforming horses, into war horses,
archers into marksman, and so on, would be very helpful. Another thing I
need help on is making the horse, I copyed the blue dragon file as it was
a
mount, but I get errors, so any help is appreciated. My last question is
I
have fortifications- (the wall that surrounds the castle) but I don't
know
how to make it so that team one (good) can't pass the wall, but it can
still
be able to see the castle.
thanks and let me know about the units

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--
-Mew
__________
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