[ian-reeds-games] Re: questions

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 25 Sep 2015 05:53:43 -0400

Yes and no...
The unit can be simulated, so to speak, but that specific is unuseable while
in the transport.

Let me see if I can jot down an example...

Just as an example below is a generic "archer" unit, followed by a horse and
then two skills.

Unit
10
|flags
Description The Archer.
Add_skills move,longbow,mount_archers_horse
Team=1
Health_max=10
Actions_max=1
Attack_max=2
Movement_max=3
Sight_range=3
Sound=archer
|script_flags
Transport_capacity_required 1

Unit
10
|flags
Description The horse.
Add_skills move,dismount_archer
Team=1
Health_max=20
Actions_max=1
Attack_max=2
Movement_max=6
Sight_range=3
Sound=horse
|script_flags
Transport_capacity 1

Skill
10
|flags
Description Mount horse skill. This is only useable on the horse. Costs 1
action, range is 1 and hotkey is M.
Friendly
Key=m
Range=1
Actions_cost=1
Only_useable_on=horse
Add_skills=longbow

|script_flags
enters_transport
enters_transport_message {0} climbs onto {1}
enters_transport_sound mount.mp3
additional_description archer mounted

Skill
10
|flags
Description disMount horse skill. Costs 1 action, range is 1 and hotkey is
D.
tile
Key=d
Range=1
Actions_cost=1
Self_remove_skills=longbow
|script_flags
unloads_transport
unloads_transport_message The archer dismounts from the horse.
unloads_transport_sound dismount.mp3
remove_aditional_description archer mounted

Ok, notice that the horse unit has attack points, but no attack skill.
When the archer uses the mount skill, that longbow skill is added to the
horse. Now the horse is technically "carrying" an interactive unit. As long
as you use separate mount and dismount skills for the different units that
can use a horse, then a horse could carry a swordsman, a knight, or even a
wizard.

Any kind of specific skill, effect, or passive skill can be transferred in
this way, as long as the horse has the points present already.

I use Monkey's additional description script flag for these kind of things,
s;o if you choose to use it, you will have to add his scrips flag name to
the map pack settings file.

I hope this works for you.

al


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of anthony
Sent: Friday, September 25, 2015 2:07 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions

is it possible to have an archer mount a horse and still be able to use a
bow?

----- Original Message -----
From: Allan Thompson <allan1.thompson@xxxxxxx>
To: ian-reeds-games@xxxxxxxxxxxxx
Date: Wednesday, September 23, 2015 1:12 pm
Subject: [ian-reeds-games] Re: questions



The problem is that the various mounts and riders made it impractical to
forsee which wizard would ride which creature at any given time. Although if
it was determined to have one specific rider on one specific mount, then
the riders skills could be opened up thru points or thru the transform
script flag. I will keep this suggestion in mind on the next age of warlords
project.
al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee Ward
Sent: Wednesday, September 23, 2015 1:23 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions

I usually use some map pack files as a guide to see how certain flags are
used, but also look at the official documentation for said flags-Ian's Map
Creation Guide and the Script Flag guides for the most part. Once you get
the hang of things, it's a lot of fun!

Honestly, with the dragons in Age of Warlords the unit who mounts them
kinda disappears, so you can't use their powers, which sucks. The reason for
this is that mounts in that pack use the transport script flags, also from
Craig Brett's set. I would suggest the mount skill 1. Defeats the warhorse,
and 2. transforms the knight into a mounted knight, for example. I can't
think how to do this without the horse having to use the skill, though,
which would be passing strange. I'd have to think about it a bit more.
From: allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: questions
Date: Wed, 23 Sep 2015 03:15:26 -0400

Transforming involves using script flags. These are listed and described
in
depth within the data for TB/DOCUMENTATION folder. Craig brett scripts
is
the one that has that particular script flags you need. Look them all
over
though, because they are a great resource for map pack building. Also
get
really familiar with Ian Reed's map creator guide.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of anthony
Sent: Tuesday, September 22, 2015 10:04 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] questions

a few things. here are a list of units I have thought up: meaning i have
text files with there names
swordsman- basic foot soldier with sword
knight- swordsman that turns into this. better than swordsman
archer- basic ranged unit.
marksman- archer turns into this. better than archer
watch guard- basic wall guard
sentinal- basic wall guard turns into this. better than watch guard.
Horse- basic mount.
War horse- better than horse, horse turns into this.
Stables- where horses can be recruited.
extra info- Knights and marksman can mount horses.
Now if I could get some help on transforming horses, into war horses,
archers into marksman, and so on, would be very helpful. Another thing I
need help on is making the horse, I copyed the blue dragon file as it
was a
mount, but I get errors, so any help is appreciated. My last question is
I
have fortifications- (the wall that surrounds the castle) but I don't
know
how to make it so that team one (good) can't pass the wall, but it can
still
be able to see the castle.
thanks and let me know about the units

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