[ian-reeds-games] Re: terrain question

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 25 Sep 2015 17:14:05 -0600

A splash_replace_terrain feature would be awesome too.

On 9/25/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

Yes, this would be a great feature to have. It would certainly be an
improvement over long long lines of replace_terrain, though that should
still be kept around for if you wanted to replace snow with water, for
example.

Date: Fri, 25 Sep 2015 10:56:01 -0600
Subject: [ian-reeds-games] Re: terrain question
From: murtagh69.monkeys@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx

At this time, nope. I've been wanting this feature for a while now,
and I think a few others have as well, so let's hope it is added in
one of the next releases.

On 9/25/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
Hi all
So, I have a unit in my angel wars map pack that can deal with nature.
I'm planning to have them be able to open canyons in the earth, make
walls form from the ground, making rivers, and a few other things. The
issue with the ones I listed is that I have a lot of terrain in my map
pack and am planning to add more. So, my question is, is there a way I
can make these skills target all terrain except for serten types? I
shudder to think what my replace terrain lines would look like if
there's no way to do this.
Thanks in advance for any help or answers.

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Download the latest dev version of Tactical Battle here:
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