[ian-reeds-games] Re: looking for some help

  • From: Carlos Macintosh <sleepio1@xxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 15 Mar 2015 19:19:54 -0400

Are you using fog of war flags, use unseen/unexplored If so, you need to make sure all units have a sight range flag set. Put it in default unit flags to make it easier.

All skills need to have a range. The default range is 0.
If you use fog of war flags you should make sure you enable ai_wait_until_enemy_in_sight in order to minimize lag on large maps.

On 3/15/2015 4:59 PM, garret knight wrote:
yep, the ai_attack flag is present in the skills in question. The thing is though that the units aren't even moving. They just stand there and look pritty. The units that i'm trying to use the shield bash skill don't have any protection flags. This is strange.

On 3/15/2015 1:50 PM, Monkey wrote:
The massive lag is something that is a side effect of large maps. I
don't think the terrain has anything to do with it, seeing as I
removed the terrain from one of my maps just to see if there was a
difference and there wasn't.
It seems to be mainly map size and the amount of units on it...at
least, that's my guess.

The enemies aren't attacking? Hmm...try adding the ai_attack flag to
the attacking skills, if you haven't already and see if that works.

The unit you're using the shield skill on. Does it have a
health_protect flag? Because if so, it's possible that the number
there is too high and therefore the shield won't damage it because of
that.

On 3/15/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
hay all
I have a few questions that i'm hoping that I can get some answers to.
First off, in 1 of my maps, I have the hole map set up as a maze. For
what ever reason, when the player turn ends, there's this massive lag
spike before the battle log is displayed, and at witch time, nothing
happens. The maze has quite a few twists and turns, and i'm wondering if
it might be just that the map is to complex for the computer? There are
a few places where you have to use a leap skill to get over terrain that
will pritty much mop the floor with you as soon as you step on it. Even
when the player unit stands right in front of an enimy, they will not
attack, even though the skills, teams, and other stuff is set up right.
Second, I have a shield bash skill, that does 0 damage. But I have a
flag on the shield in particular that the player uses that mods the
health inflict number to something like 30, but when using the shield,
it still does 0 damage even when you equip the shield. Any help on these issues would be greatly appreciated. Also i would like to thank everyone
who has been helping me along so far.









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