How do you tell if a file is an encoded? I've never come across that before. On 3/17/15, Victorious <dtvictorious@xxxxxxxxx> wrote: > I think that for sounds to play in TB, they can't be vbr encoded mp3s. > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey > Sent: Tuesday, March 17, 2015 1:52 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: looking for some help > > That's no problem, I was asking a lot of questions when I started too. > Most of mine were mistakes that I kept making though, if I remember > correctly. > > For the death sound, yes. grunt_death would theoretically play when the > grunt dies, if you specify the sound=grunt in the grunt's unit file. > Some sounds might not play, though. I guess it depends on the bitrate of > the > sound, or something along those lines. > I have a couple of sounds that won't play in the game that do play in media > player, so I have to look into them one of these days. > > On 3/16/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: >> woah, yeah I think i'm all good with that at the moment. Thank you >> though. Sorry I keep having so meny questions, but i'm trying to get >> sounds to play when some units die, and i've tried a few different >> things. But the death sounds for the particular unit aren't playing >> when the particular unit dies. I know you have to spesify the file in >> question with something like, grunt_death right? The units in question >> do not have sounds for when you curser over them yet >> >> On 3/16/2015 9:23 PM, Monkey wrote: >>> There is a way to set that, although it's a bit of a pain at the moment. >>> Give the skill a particular point, and set it to...whatever. For this >>> example, we'll use bash as the point in question. So in the skill, >>> say your point is set to bash_cost=1. You'll need to create an effect >>> that has a duration of 0, and has bash_restore=1 in it. Use that >>> effectwith the tag self_effects=effectName in the shield bash skill. >>> Now, give the unit who has the skill that bash point, and have the >>> point set to 0. Example: "bash_max=0". >>> Then go to the item file and put this under the |script_flags section: >>> equip_max_mod bash|1 >>> Now, just ensure that the shield is 'NOT' equipped by default and you >>> should be able to use the skill only when the shield is equipped. >>> >>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote: >>>> Did, still a no go. Sighs. Oh well. It looks like I might have to >>>> just scrap that skill for now. Maybe if there's ever a way to keep >>>> people from using a skill unless they have a sertent item equipped i >>>> can put it back in. Again, thanks all for your help. The ai is doing >>>> what it should again and everything else is working. >>>> >>>> On 3/16/2015 7:34 PM, Monkey wrote: >>>>> Not sure if it'll help, but add an equip_type= flag to your shield, >>>>> as well as to the unit that bears it. Make sure the text after the >>>>> = is the same in both instances. >>>>> >>>>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote: >>>>>> Yep, that's all done, and after putting the wait flag for the ai, >>>>>> things acted normaly. But there's still the question of why the >>>>>> shield bash skill isn't working like I intended. Here's the meet >>>>>> of the shield bash skill >>>>>> >>>>>> Skill >>>>>> 10 >>>>>> |flags >>>>>> description an attack that drives your shield at a foe. You must, >>>>>> of course, be wielding a shield for this to work. >>>>>> enemy >>>>>> ai_attack >>>>>> actions_cost=1 >>>>>> energy_cost=15 >>>>>> health_inflict=0 >>>>>> sound=bash >>>>>> range=1 >>>>>> >>>>>> Now here is the meet of the shield item that my hero starts out with. >>>>>> The intent of this is to make it so the skill only does damage >>>>>> when you have a shield equipped >>>>>> >>>>>> Item >>>>>> 10 >>>>>> |flags >>>>>> description surrithia's childhood shield. Rather splintered, but >>>>>> still usable. >>>>>> equip_slots=left_hand >>>>>> health_protect=3|normal,2|demonic >>>>>> shield_bash_health_inflict_mod=30 >>>>>> >>>>>> On 3/15/2015 5:54 PM, Monkey wrote: >>>>>>> Also, did you use the enemy flag in the skills in question? >>>>>>> >>>>>>> On 3/15/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>>>>> The ai_wait flag goes in the unit files. You can set it in the >>>>>>>> default one, if you'd rather do that. >>>>>>>> >>>>>>>> Sight range is set, kay. Did you also set the range for each >>>>>>>> skill, like Carlos suggested? >>>>>>>> >>>>>>>> On 3/15/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>>>>>>> Another question I forgot to put in the last message, where do >>>>>>>>> you set that flag? The ai wait one. >>>>>>>>> >>>>>>>>> Sent from my iPhone >>>>>>>>> >>>>>>>>>> On Mar 15, 2015, at 7:19 PM, Carlos Macintosh >>>>>>>>>> <sleepio1@xxxxxxxxxxx> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Are you using fog of war flags, use unseen/unexplored If so, >>>>>>>>>> you need to make sure all units have a sight range flag set. >>>>>>>>>> Put it in default unit flags to make it easier. >>>>>>>>>> All skills need to have a range. The default range is 0. >>>>>>>>>> If you use fog of war flags you should make sure you enable >>>>>>>>>> ai_wait_until_enemy_in_sight in order to minimize lag on large >>>>>>>>>> maps. >>>>>>>>>> >>>>>>>>>>> On 3/15/2015 4:59 PM, garret knight wrote: >>>>>>>>>>> yep, the ai_attack flag is present in the skills in question. >>>>>>>>>>> The thing is though that the units aren't even moving. They >>>>>>>>>>> just stand there and look pritty. The units that i'm trying >>>>>>>>>>> to use the shield bash skill don't have any protection flags. >>>>>>>>>>> This is strange. >>>>>>>>>>> >>>>>>>>>>>> On 3/15/2015 1:50 PM, Monkey wrote: >>>>>>>>>>>> The massive lag is something that is a side effect of large >>>>>>>>>>>> maps. >>>>>>>>>>>> I >>>>>>>>>>>> don't think the terrain has anything to do with it, seeing >>>>>>>>>>>> as I removed the terrain from one of my maps just to see if >>>>>>>>>>>> there was a difference and there wasn't. >>>>>>>>>>>> It seems to be mainly map size and the amount of units on >>>>>>>>>>>> it...at least, that's my guess. >>>>>>>>>>>> >>>>>>>>>>>> The enemies aren't attacking? Hmm...try adding the ai_attack >>>>>>>>>>>> flag to the attacking skills, if you haven't already and see >>>>>>>>>>>> if that works. >>>>>>>>>>>> >>>>>>>>>>>> The unit you're using the shield skill on. Does it have a >>>>>>>>>>>> health_protect flag? Because if so, it's possible that the >>>>>>>>>>>> number there is too high and therefore the shield won't >>>>>>>>>>>> damage it because of that. >>>>>>>>>>>> >>>>>>>>>>>>> On 3/15/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: >>>>>>>>>>>>> hay all >>>>>>>>>>>>> I have a few questions that i'm hoping that I can get some >>>>>>>>>>>>> answers to. >>>>>>>>>>>>> First off, in 1 of my maps, I have the hole map set up as a >>>>>>>>>>>>> maze. >>>>>>>>>>>>> For >>>>>>>>>>>>> what ever reason, when the player turn ends, there's this >>>>>>>>>>>>> massive lag spike before the battle log is displayed, and >>>>>>>>>>>>> at witch time, nothing happens. The maze has quite a few >>>>>>>>>>>>> twists and turns, and i'm wondering if it might be just >>>>>>>>>>>>> that the map is to complex for the computer? >>>>>>>>>>>>> There >>>>>>>>>>>>> are >>>>>>>>>>>>> a few places where you have to use a leap skill to get over >>>>>>>>>>>>> terrain that will pritty much mop the floor with you as >>>>>>>>>>>>> soon as you step on it. >>>>>>>>>>>>> Even >>>>>>>>>>>>> when the player unit stands right in front of an enimy, >>>>>>>>>>>>> they will not attack, even though the skills, teams, and >>>>>>>>>>>>> other stuff is set up right. >>>>>>>>>>>>> Second, I have a shield bash skill, that does 0 damage. But >>>>>>>>>>>>> I have a flag on the shield in particular that the player >>>>>>>>>>>>> uses that mods the health inflict number to something like >>>>>>>>>>>>> 30, but when using the shield, it still does 0 damage even >>>>>>>>>>>>> when you equip the shield. Any help on these issues would >>>>>>>>>>>>> be greatly appreciated. Also i would like to thank everyone >>>>>>>>>>>>> who has been helping me along so far. >>>>>>>> -- >>>>>>>> -Mew >>>>>>>> __________ >>>>>>>> http://www.savethefrogs.com/ >>>>>>>> >>>>>> >>>> >>>> >>> >> >> >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > -- -Mew __________ http://www.savethefrogs.com/