[ian-reeds-games] Re: looking for some help

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 17 Mar 2015 01:27:28 -0600

How do you tell if a file is an encoded? I've never come across that before.

On 3/17/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> I think that for sounds to play in TB, they can't be vbr encoded mp3s.
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
> Sent: Tuesday, March 17, 2015 1:52 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: looking for some help
>
> That's no problem, I was asking a lot of questions when I started too.
> Most of mine were mistakes that I kept making though, if I remember
> correctly.
>
> For the death sound, yes. grunt_death would theoretically play when the
> grunt dies, if you specify the sound=grunt in the grunt's unit file.
> Some sounds might not play, though. I guess it depends on the bitrate of
> the
> sound, or something along those lines.
> I have a couple of sounds that won't play in the game that do play in media
> player, so I have to look into them one of these days.
>
> On 3/16/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
>> woah, yeah I think i'm all good with that at the moment. Thank you
>> though. Sorry I keep having so meny questions, but i'm trying to get
>> sounds to play when some units die, and i've tried a few different
>> things. But the death sounds for the particular unit aren't playing
>> when the particular unit dies. I know you have to spesify the file in
>> question with something like, grunt_death right? The units in question
>> do not have sounds for when you curser over them yet
>>
>> On 3/16/2015 9:23 PM, Monkey wrote:
>>> There is a way to set that, although it's a bit of a pain at the moment.
>>> Give the skill a particular point, and set it to...whatever. For this
>>> example, we'll use bash as the point in question. So in the skill,
>>> say your point is set to bash_cost=1. You'll need to create an effect
>>> that has a duration of 0, and has bash_restore=1 in it. Use that
>>> effectwith the tag self_effects=effectName in the shield bash skill.
>>> Now, give the unit who has the skill that bash point, and have the
>>> point set to 0. Example: "bash_max=0".
>>> Then go to the item file and put this under the |script_flags section:
>>> equip_max_mod bash|1
>>> Now, just ensure that the shield is 'NOT' equipped by default and you
>>> should be able to use the skill only when the shield is equipped.
>>>
>>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote:
>>>> Did, still a no go. Sighs. Oh well. It looks like I might have to
>>>> just scrap that skill for now. Maybe if there's ever a way to keep
>>>> people from using a skill unless they have a sertent item equipped i
>>>> can put it back in. Again, thanks all for your help. The ai is doing
>>>> what it should again and everything else is working.
>>>>
>>>> On 3/16/2015 7:34 PM, Monkey wrote:
>>>>> Not sure if it'll help, but add an equip_type= flag to your shield,
>>>>> as well as to the unit that bears it. Make sure the text after the
>>>>> = is the same in both instances.
>>>>>
>>>>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote:
>>>>>> Yep, that's all done, and after putting the wait flag for the ai,
>>>>>> things acted normaly. But there's still the question of why the
>>>>>> shield bash skill isn't working like I intended. Here's the meet
>>>>>> of the shield bash skill
>>>>>>
>>>>>> Skill
>>>>>> 10
>>>>>> |flags
>>>>>> description an attack that drives your shield at a foe. You must,
>>>>>> of course, be wielding a shield for this to work.
>>>>>> enemy
>>>>>> ai_attack
>>>>>> actions_cost=1
>>>>>> energy_cost=15
>>>>>> health_inflict=0
>>>>>> sound=bash
>>>>>> range=1
>>>>>>
>>>>>> Now here is the meet of the shield item that my hero starts out with.
>>>>>> The intent of this is to make it so the skill only does damage
>>>>>> when you have a shield equipped
>>>>>>
>>>>>> Item
>>>>>> 10
>>>>>> |flags
>>>>>> description surrithia's childhood shield. Rather splintered, but
>>>>>> still usable.
>>>>>> equip_slots=left_hand
>>>>>> health_protect=3|normal,2|demonic
>>>>>> shield_bash_health_inflict_mod=30
>>>>>>
>>>>>> On 3/15/2015 5:54 PM, Monkey wrote:
>>>>>>> Also, did you use the enemy flag in the skills in question?
>>>>>>>
>>>>>>> On 3/15/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>>>>>>> The ai_wait flag goes in the unit files. You can set it in the
>>>>>>>> default one, if you'd rather do that.
>>>>>>>>
>>>>>>>> Sight range is set, kay. Did you also set the range for each
>>>>>>>> skill, like Carlos suggested?
>>>>>>>>
>>>>>>>> On 3/15/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>>>>>>>>> Another question I forgot to put in the last message, where do
>>>>>>>>> you set that flag? The ai wait one.
>>>>>>>>>
>>>>>>>>> Sent from my iPhone
>>>>>>>>>
>>>>>>>>>> On Mar 15, 2015, at 7:19 PM, Carlos Macintosh
>>>>>>>>>> <sleepio1@xxxxxxxxxxx>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Are you using fog of war flags, use unseen/unexplored If so,
>>>>>>>>>> you need to make sure all units have a sight range flag set.
>>>>>>>>>> Put it in default unit flags to make it easier.
>>>>>>>>>> All skills need to have a range. The default range is 0.
>>>>>>>>>> If you use fog of war flags you should make sure you enable
>>>>>>>>>> ai_wait_until_enemy_in_sight in order to minimize lag on large
>>>>>>>>>> maps.
>>>>>>>>>>
>>>>>>>>>>> On 3/15/2015 4:59 PM, garret knight wrote:
>>>>>>>>>>> yep, the ai_attack flag is present in the skills in question.
>>>>>>>>>>> The thing is though that the units aren't even moving. They
>>>>>>>>>>> just stand there and look pritty. The units that i'm trying
>>>>>>>>>>> to use the shield bash skill don't have any protection flags.
>>>>>>>>>>> This is strange.
>>>>>>>>>>>
>>>>>>>>>>>> On 3/15/2015 1:50 PM, Monkey wrote:
>>>>>>>>>>>> The massive lag is something that is a side effect of large
>>>>>>>>>>>> maps.
>>>>>>>>>>>> I
>>>>>>>>>>>> don't think the terrain has anything to do with it, seeing
>>>>>>>>>>>> as I removed the terrain from one of my maps just to see if
>>>>>>>>>>>> there was a difference and there wasn't.
>>>>>>>>>>>> It seems to be mainly map size and the amount of units on
>>>>>>>>>>>> it...at least, that's my guess.
>>>>>>>>>>>>
>>>>>>>>>>>> The enemies aren't attacking? Hmm...try adding the ai_attack
>>>>>>>>>>>> flag to the attacking skills, if you haven't already and see
>>>>>>>>>>>> if that works.
>>>>>>>>>>>>
>>>>>>>>>>>> The unit you're using the shield skill on. Does it have a
>>>>>>>>>>>> health_protect flag? Because if so, it's possible that the
>>>>>>>>>>>> number there is too high and therefore the shield won't
>>>>>>>>>>>> damage it because of that.
>>>>>>>>>>>>
>>>>>>>>>>>>> On 3/15/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
>>>>>>>>>>>>> hay all
>>>>>>>>>>>>> I have a few questions that i'm hoping that I can get some
>>>>>>>>>>>>> answers to.
>>>>>>>>>>>>> First off, in 1 of my maps, I have the hole map set up as a
>>>>>>>>>>>>> maze.
>>>>>>>>>>>>> For
>>>>>>>>>>>>> what ever reason, when the player turn ends, there's this
>>>>>>>>>>>>> massive lag spike before the battle log is displayed, and
>>>>>>>>>>>>> at witch time, nothing happens. The maze has quite a few
>>>>>>>>>>>>> twists and turns, and i'm wondering if it might be just
>>>>>>>>>>>>> that the map is to complex for the computer?
>>>>>>>>>>>>> There
>>>>>>>>>>>>> are
>>>>>>>>>>>>> a few places where you have to use a leap skill to get over
>>>>>>>>>>>>> terrain that will pritty much mop the floor with you as
>>>>>>>>>>>>> soon as you step on it.
>>>>>>>>>>>>> Even
>>>>>>>>>>>>> when the player unit stands right in front of an enimy,
>>>>>>>>>>>>> they will not attack, even though the skills, teams, and
>>>>>>>>>>>>> other stuff is set up right.
>>>>>>>>>>>>> Second, I have a shield bash skill, that does 0 damage. But
>>>>>>>>>>>>> I have a flag on the shield in particular that the player
>>>>>>>>>>>>> uses that mods the health inflict number to something like
>>>>>>>>>>>>> 30, but when using the shield, it still does 0 damage even
>>>>>>>>>>>>> when you equip the shield. Any help on these issues would
>>>>>>>>>>>>> be greatly appreciated. Also i would like to thank everyone
>>>>>>>>>>>>> who has been helping me along so far.
>>>>>>>> --
>>>>>>>> -Mew
>>>>>>>> __________
>>>>>>>> http://www.savethefrogs.com/
>>>>>>>>
>>>>>>
>>>>
>>>>
>>>
>>
>>
>>
>
>
> --
> -Mew
> __________
> http://www.savethefrogs.com/
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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