[ian-reeds-games] Re: looking for some help

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 17 Mar 2015 14:37:37 +0800

I think that for sounds to play in TB, they can't be vbr encoded mp3s.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, March 17, 2015 1:52 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: looking for some help

That's no problem, I was asking a lot of questions when I started too.
Most of mine were mistakes that I kept making though, if I remember
correctly.

For the death sound, yes. grunt_death would theoretically play when the
grunt dies, if you specify the sound=grunt in the grunt's unit file.
Some sounds might not play, though. I guess it depends on the bitrate of the
sound, or something along those lines.
I have a couple of sounds that won't play in the game that do play in media
player, so I have to look into them one of these days.

On 3/16/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
> woah, yeah I think i'm all good with that at the moment. Thank you 
> though. Sorry I keep having so meny questions, but i'm trying to get 
> sounds to play when some units die, and i've tried a few different 
> things. But the death sounds for the particular unit aren't playing 
> when the particular unit dies. I know you have to spesify the file in 
> question with something like, grunt_death right? The units in question 
> do not have sounds for when you curser over them yet
>
> On 3/16/2015 9:23 PM, Monkey wrote:
>> There is a way to set that, although it's a bit of a pain at the moment.
>> Give the skill a particular point, and set it to...whatever. For this 
>> example, we'll use bash as the point in question. So in the skill, 
>> say your point is set to bash_cost=1. You'll need to create an effect 
>> that has a duration of 0, and has bash_restore=1 in it. Use that 
>> effectwith the tag self_effects=effectName in the shield bash skill.
>> Now, give the unit who has the skill that bash point, and have the 
>> point set to 0. Example: "bash_max=0".
>> Then go to the item file and put this under the |script_flags section:
>> equip_max_mod bash|1
>> Now, just ensure that the shield is 'NOT' equipped by default and you 
>> should be able to use the skill only when the shield is equipped.
>>
>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote:
>>> Did, still a no go. Sighs. Oh well. It looks like I might have to 
>>> just scrap that skill for now. Maybe if there's ever a way to keep 
>>> people from using a skill unless they have a sertent item equipped i 
>>> can put it back in. Again, thanks all for your help. The ai is doing 
>>> what it should again and everything else is working.
>>>
>>> On 3/16/2015 7:34 PM, Monkey wrote:
>>>> Not sure if it'll help, but add an equip_type= flag to your shield, 
>>>> as well as to the unit that bears it. Make sure the text after the 
>>>> = is the same in both instances.
>>>>
>>>> On 3/16/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote:
>>>>> Yep, that's all done, and after putting the wait flag for the ai, 
>>>>> things acted normaly. But there's still the question of why the 
>>>>> shield bash skill isn't working like I intended. Here's the meet 
>>>>> of the shield bash skill
>>>>>
>>>>> Skill
>>>>> 10
>>>>> |flags
>>>>> description an attack that drives your shield at a foe. You must, 
>>>>> of course, be wielding a shield for this to work.
>>>>> enemy
>>>>> ai_attack
>>>>> actions_cost=1
>>>>> energy_cost=15
>>>>> health_inflict=0
>>>>> sound=bash
>>>>> range=1
>>>>>
>>>>> Now here is the meet of the shield item that my hero starts out with.
>>>>> The intent of this is to make it so the skill only does damage 
>>>>> when you have a shield equipped
>>>>>
>>>>> Item
>>>>> 10
>>>>> |flags
>>>>> description surrithia's childhood shield. Rather splintered, but 
>>>>> still usable.
>>>>> equip_slots=left_hand
>>>>> health_protect=3|normal,2|demonic
>>>>> shield_bash_health_inflict_mod=30
>>>>>
>>>>> On 3/15/2015 5:54 PM, Monkey wrote:
>>>>>> Also, did you use the enemy flag in the skills in question?
>>>>>>
>>>>>> On 3/15/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>>>>>> The ai_wait flag goes in the unit files. You can set it in the 
>>>>>>> default one, if you'd rather do that.
>>>>>>>
>>>>>>> Sight range is set, kay. Did you also set the range for each 
>>>>>>> skill, like Carlos suggested?
>>>>>>>
>>>>>>> On 3/15/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>>>>>>>> Another question I forgot to put in the last message, where do 
>>>>>>>> you set that flag? The ai wait one.
>>>>>>>>
>>>>>>>> Sent from my iPhone
>>>>>>>>
>>>>>>>>> On Mar 15, 2015, at 7:19 PM, Carlos Macintosh 
>>>>>>>>> <sleepio1@xxxxxxxxxxx>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Are you using fog of war flags, use unseen/unexplored If so, 
>>>>>>>>> you need to make sure all units have a sight range flag set. 
>>>>>>>>> Put it in default unit flags to make it easier.
>>>>>>>>> All skills need to have a range. The default range is 0.
>>>>>>>>> If you use fog of war flags you should make sure you enable 
>>>>>>>>> ai_wait_until_enemy_in_sight in order to minimize lag on large 
>>>>>>>>> maps.
>>>>>>>>>
>>>>>>>>>> On 3/15/2015 4:59 PM, garret knight wrote:
>>>>>>>>>> yep, the ai_attack flag is present in the skills in question. 
>>>>>>>>>> The thing is though that the units aren't even moving. They 
>>>>>>>>>> just stand there and look pritty. The units that i'm trying 
>>>>>>>>>> to use the shield bash skill don't have any protection flags. 
>>>>>>>>>> This is strange.
>>>>>>>>>>
>>>>>>>>>>> On 3/15/2015 1:50 PM, Monkey wrote:
>>>>>>>>>>> The massive lag is something that is a side effect of large 
>>>>>>>>>>> maps.
>>>>>>>>>>> I
>>>>>>>>>>> don't think the terrain has anything to do with it, seeing 
>>>>>>>>>>> as I removed the terrain from one of my maps just to see if 
>>>>>>>>>>> there was a difference and there wasn't.
>>>>>>>>>>> It seems to be mainly map size and the amount of units on 
>>>>>>>>>>> it...at least, that's my guess.
>>>>>>>>>>>
>>>>>>>>>>> The enemies aren't attacking? Hmm...try adding the ai_attack 
>>>>>>>>>>> flag to the attacking skills, if you haven't already and see 
>>>>>>>>>>> if that works.
>>>>>>>>>>>
>>>>>>>>>>> The unit you're using the shield skill on. Does it have a 
>>>>>>>>>>> health_protect flag? Because if so, it's possible that the 
>>>>>>>>>>> number there is too high and therefore the shield won't 
>>>>>>>>>>> damage it because of that.
>>>>>>>>>>>
>>>>>>>>>>>> On 3/15/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
>>>>>>>>>>>> hay all
>>>>>>>>>>>> I have a few questions that i'm hoping that I can get some 
>>>>>>>>>>>> answers to.
>>>>>>>>>>>> First off, in 1 of my maps, I have the hole map set up as a 
>>>>>>>>>>>> maze.
>>>>>>>>>>>> For
>>>>>>>>>>>> what ever reason, when the player turn ends, there's this 
>>>>>>>>>>>> massive lag spike before the battle log is displayed, and 
>>>>>>>>>>>> at witch time, nothing happens. The maze has quite a few 
>>>>>>>>>>>> twists and turns, and i'm wondering if it might be just 
>>>>>>>>>>>> that the map is to complex for the computer?
>>>>>>>>>>>> There
>>>>>>>>>>>> are
>>>>>>>>>>>> a few places where you have to use a leap skill to get over 
>>>>>>>>>>>> terrain that will pritty much mop the floor with you as 
>>>>>>>>>>>> soon as you step on it.
>>>>>>>>>>>> Even
>>>>>>>>>>>> when the player unit stands right in front of an enimy, 
>>>>>>>>>>>> they will not attack, even though the skills, teams, and 
>>>>>>>>>>>> other stuff is set up right.
>>>>>>>>>>>> Second, I have a shield bash skill, that does 0 damage. But 
>>>>>>>>>>>> I have a flag on the shield in particular that the player 
>>>>>>>>>>>> uses that mods the health inflict number to something like 
>>>>>>>>>>>> 30, but when using the shield, it still does 0 damage even 
>>>>>>>>>>>> when you equip the shield. Any help on these issues would 
>>>>>>>>>>>> be greatly appreciated. Also i would like to thank everyone 
>>>>>>>>>>>> who has been helping me along so far.
>>>>>>> --
>>>>>>> -Mew
>>>>>>> __________
>>>>>>> http://www.savethefrogs.com/
>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


--
-Mew
__________
http://www.savethefrogs.com/

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