I was actually apologizing for the map creation document,but alright. Although I have another one for you, the hidden flag for effects doesn't appear to be in there either... Yeah, that's understandable. I'm still happy to see what we have, I just don't have as many ideas for usage for these as of yet. But that will probably change when I think on it for a bit. For effects, if you have the remove_skills flag specified, you regain those skills both after the effect fizzles and if it is removed prematurely, right? So we won't have to worry about losing a skill for the entire duration of a map if we don't wait an effect out or something? I'm pretty sure that Garrett would also be happy to see the equip_add_skills flag because of the shield bash skill we were discussing in a past conversation. Is it just me, or does the add_skills for item usage remind anyone else of TMs and HMs in Pokémon? Hahaha. And I think we talked about this before, but...how hard would it be to add a drop_on_death= flag for units, that causes them to drop a certain item after they die? Perhaps combined with a percent chance, so you could have a 5% chance of getting a potion after defeating something? On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > It's no trouble, I knew someone would ask about equipment. but I wanted > to see how people reacted to the idea before ploughing more time into > it. I guess that's a pretty positive nod for doing this for equipment > too then! > > On 22/03/2015 23:04, Monkey wrote: >> Ah, alright. I thought I should check, just in case. >> Pity they don't work for equipment, I was really excited for that! >> Stillmight have an idea or two for effects though. >> >> And sorry for giving you more work hahaha. >> >> On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> I've fixed those typos and put some more explanation about how they work >>> with items (i.e on use). >>> >>> Not sure if or how we can get them into the dev 4 release now. So they >>> may have to wait until dev 5. I'm not sure. >>> >>> On 22/03/2015 22:45, Craig Brett (Redacted sender craigbrett17@xxxxxxx >>> for DMARC) wrote: >>>> Ah, that's a typo in the guide. It's add_skills and remove_skills. My >>>> bad. >>>> >>>> I can fix it, but it'll mean Ian's got to redeploy a new version again >>>> for people to get that new guide, er, I think. >>>> >>>> Add_skills on items refers to their use, not their equipping. Drinking >>>> a potion that allows you to breathe fire, for example. >>>> equip_add_skills would probably be the flag I'd go for there. That's a >>>> related but separate feature. >>>> >>>> On 22/03/2015 22:27, Monkey wrote: >>>>> And...it seems the adds_skills flag isn't working for items. I get >>>>> this error when I load a map: >>>>> "Adds_skills is not a recognized flag in..." >>>>> I changed it to add_skills just to see what would happen, didn't get >>>>> an error, but the skills weren't added when the item in question was >>>>> equipped... >>>>> If the flag is add_skills instead of adds_skills then the map creation >>>>> guide has a typo, that's why I tried both... >>>>> >>>>> On 3/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>>> Ohhh, kay. I totally forgot about the updater. >>>>>> >>>>>> Question about downloading packs using the game itself though, why >>>>>> does it always say "Unable to find map pack settings.txt or >>>>>> author.txt"? I get this message no matter what version I try >>>>>> downloading packs for. >>>>>> They work if I download the packs and manually paste them into the >>>>>> map >>>>>> packs folder, which is weird... >>>>>> >>>>>> On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>> You should be able to, yeah. >>>>>>> >>>>>>> Or the in-game auto-updater should work off the bat this time. Or at >>>>>>> least it did for me. The reason I was sending round links before is >>>>>>> because we were having a little trouble with the auto-updater, but >>>>>>> it >>>>>>> should work by itself now. >>>>>>> >>>>>>> On 22/03/2015 21:55, Monkey wrote: >>>>>>>> There's no link in your email though. I can't get it from the same >>>>>>>> link that dev 3 was downloadable from, can I? >>>>>>>> >>>>>>>> On 3/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>>>>>> "Battlemaster"? I like that. >>>>>>>>> >>>>>>>>> Awesome new features! I'm especially excited for 2, because now I >>>>>>>>> don't have to worry about users performing arrow skills when they >>>>>>>>> have >>>>>>>>> a sword equipped. It will make things so much easier! Plus, I can >>>>>>>>> reduce the overall amount of skills that some units have access >>>>>>>>> to in >>>>>>>>> their unit file! >>>>>>>>> >>>>>>>>> On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>>>> Hello Tactical Battlemasters, >>>>>>>>>> >>>>>>>>>> The latest dev version of Tactical Battle is up and ready for >>>>>>>>>> your >>>>>>>>>> downloading pleasure. >>>>>>>>>> >>>>>>>>>> Changes in 2.0 dev 4: >>>>>>>>>> >>>>>>>>>> 1. Fixed a bug for edge cases where an effect or item adds a >>>>>>>>>> damage >>>>>>>>>> type >>>>>>>>>> not already present to a skill or item attack, which would mean >>>>>>>>>> any >>>>>>>>>> protection against that added damage type would be ignored. >>>>>>>>>> 2. Added add_skills and remove_skills flags to skills, items and >>>>>>>>>> effects. These will grant or remove use of a skill to a unit. In >>>>>>>>>> the >>>>>>>>>> case of an effect, this is only for the duration of the effect. >>>>>>>>>> 3. Added a hidden flag to effects, which allows them to not be >>>>>>>>>> announced >>>>>>>>>> in the Unit Information. >>>>>>>>>> 4. Added shared.AddSkillToUnit and shared.RemoveSkillFromUnit to >>>>>>>>>> the >>>>>>>>>> shared object for scripters. >>>>>>>>>> >>>>>>>>>> This version also comes bundled with the new version of >>>>>>>>>> Victorious's >>>>>>>>>> scripts. >>>>>>>>>> >>>>>>>>>> I wanted number 2 for a while, so thought I'd give it a try. If >>>>>>>>>> it's >>>>>>>>>> not >>>>>>>>>> working out we can always go back on it, but I hope you guys can >>>>>>>>>> find >>>>>>>>>> good uses for it! >>>>>>>>>> >>>>>>>>>> I hope you all like the newest update! >>>>>>>>>> >>>>>>>>>> Craig >>>>>>>>>> >>>>>>>>>> >>>>>>>>> -- >>>>>>>>> -Mew >>>>>>>>> __________ >>>>>>>>> http://www.savethefrogs.com/ >>>>>>>>> >>>>>>> >>>>>> -- >>>>>> -Mew >>>>>> __________ >>>>>> http://www.savethefrogs.com/ >>>>>> >>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/