[ian-reeds-games] Re: Tactical Battle 2.0 dev 4

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 22 Mar 2015 16:14:47 -0600

Ohhh, kay. I totally forgot about the updater.

Question about downloading packs using the game itself though, why
does it always say "Unable to find map pack settings.txt or
author.txt"? I get this message no matter what version I try
downloading packs for.
They work if I download the packs and manually paste them into the map
packs folder, which is weird...

On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> You should be able to, yeah.
>
> Or the in-game auto-updater should work off the bat this time. Or at
> least it did for me. The reason I was sending round links before is
> because we were having a little trouble with the auto-updater, but it
> should work by itself now.
>
> On 22/03/2015 21:55, Monkey wrote:
>> There's no link in your email though. I can't get it from the same
>> link that dev 3 was downloadable from, can I?
>>
>> On 3/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>> "Battlemaster"? I like that.
>>>
>>> Awesome new features! I'm especially excited for 2, because now I
>>> don't have to worry about users performing arrow skills when they have
>>> a sword equipped. It will make things so much easier! Plus, I can
>>> reduce the overall amount of skills that some units have access to in
>>> their unit file!
>>>
>>> On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>> Hello Tactical Battlemasters,
>>>>
>>>> The latest dev version of Tactical Battle is up and ready for your
>>>> downloading pleasure.
>>>>
>>>> Changes in 2.0 dev 4:
>>>>
>>>> 1. Fixed a bug for edge cases where an effect or item adds a damage
>>>> type
>>>> not already present to a skill or item attack, which would mean any
>>>> protection against that added damage type would be ignored.
>>>> 2. Added add_skills and remove_skills flags to skills, items and
>>>> effects. These will grant or remove use of a skill to a unit. In the
>>>> case of an effect, this is only for the duration of the effect.
>>>> 3. Added a hidden flag to effects, which allows them to not be
>>>> announced
>>>> in the Unit Information.
>>>> 4. Added shared.AddSkillToUnit and shared.RemoveSkillFromUnit to the
>>>> shared object for scripters.
>>>>
>>>> This version also comes bundled with the new version of Victorious's
>>>> scripts.
>>>>
>>>> I wanted number 2 for a while, so thought I'd give it a try. If it's
>>>> not
>>>> working out we can always go back on it, but I hope you guys can find
>>>> good uses for it!
>>>>
>>>> I hope you all like the newest update!
>>>>
>>>> Craig
>>>>
>>>>
>>>
>>> --
>>> -Mew
>>> __________
>>> http://www.savethefrogs.com/
>>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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