"Battlemaster"? I like that. Awesome new features! I'm especially excited for 2, because now I don't have to worry about users performing arrow skills when they have a sword equipped. It will make things so much easier! Plus, I can reduce the overall amount of skills that some units have access to in their unit file! On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Hello Tactical Battlemasters, > > The latest dev version of Tactical Battle is up and ready for your > downloading pleasure. > > Changes in 2.0 dev 4: > > 1. Fixed a bug for edge cases where an effect or item adds a damage type > not already present to a skill or item attack, which would mean any > protection against that added damage type would be ignored. > 2. Added add_skills and remove_skills flags to skills, items and > effects. These will grant or remove use of a skill to a unit. In the > case of an effect, this is only for the duration of the effect. > 3. Added a hidden flag to effects, which allows them to not be announced > in the Unit Information. > 4. Added shared.AddSkillToUnit and shared.RemoveSkillFromUnit to the > shared object for scripters. > > This version also comes bundled with the new version of Victorious's > scripts. > > I wanted number 2 for a while, so thought I'd give it a try. If it's not > working out we can always go back on it, but I hope you guys can find > good uses for it! > > I hope you all like the newest update! > > Craig > > -- -Mew __________ http://www.savethefrogs.com/