You should be able to, yeah.Or the in-game auto-updater should work off the bat this time. Or at least it did for me. The reason I was sending round links before is because we were having a little trouble with the auto-updater, but it should work by itself now.
On 22/03/2015 21:55, Monkey wrote:
There's no link in your email though. I can't get it from the same link that dev 3 was downloadable from, can I? On 3/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:"Battlemaster"? I like that. Awesome new features! I'm especially excited for 2, because now I don't have to worry about users performing arrow skills when they have a sword equipped. It will make things so much easier! Plus, I can reduce the overall amount of skills that some units have access to in their unit file! On 3/22/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Hello Tactical Battlemasters, The latest dev version of Tactical Battle is up and ready for your downloading pleasure. Changes in 2.0 dev 4: 1. Fixed a bug for edge cases where an effect or item adds a damage type not already present to a skill or item attack, which would mean any protection against that added damage type would be ignored. 2. Added add_skills and remove_skills flags to skills, items and effects. These will grant or remove use of a skill to a unit. In the case of an effect, this is only for the duration of the effect. 3. Added a hidden flag to effects, which allows them to not be announced in the Unit Information. 4. Added shared.AddSkillToUnit and shared.RemoveSkillFromUnit to the shared object for scripters. This version also comes bundled with the new version of Victorious's scripts. I wanted number 2 for a while, so thought I'd give it a try. If it's not working out we can always go back on it, but I hope you guys can find good uses for it! I hope you all like the newest update! Craig-- -Mew __________ http://www.savethefrogs.com/