[ian-reeds-games] Re: A few responses

  • From: "Craig Brett" <craigbrett17@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 16 Feb 2013 18:46:51 -0000

Hi all,

Ian, thanks for clarification on the global object. Handy to know and it sounds 
like something nice and reliable for things I might want to keep in memory, 
even for between saving and loading. This has given me a new idea I want to 
trial, though it might never see the light of day.

Regarding the items and having their own ammo and such, this would be good, you 
could even go a step further and have things such as endurance on a weapon and 
such, so they would break after too much heavy use. Maybe I’m missing something 
though, but for the point of contention here (multiple ammo types), wouldn’t it 
be better to have them in their own separate skills? i.e fire arrow, fire 
poison arrow, fire flaming arrow, etc? I can see some reasons not to as well, 
but it may be the easiest for both Ian and map creators to implement for the 
time being. 

Just my 2 pense worth.

Craig

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