scott mc wrote: > On Sun, Sep 6, 2009 at 9:58 AM, Nick<tonestone57@xxxxxxxxxxx> wrote: > >>> So how is the state of python in haiku in general? Is there a python >>> version which works with haiku or BeOS in general? Is somebody still >>> maintaining python on BeOS? >>> >> Yes, you can get Python for Haiku from: >> >> http://haiku-files.org/files/optional-packages/ >> >> You'll want the latest r1a1 version. >> >> I believe Python still fails some tests. >> Python should come with Haiku's Alpha release in the next 7-10 days >> time. >> >> Python port, for Haiku, is maintained over at: >> http://ports.haiku-files.org/wiki/dev-lang/python >> >> Software you can expect in the Alpha Release: >> http://dev.haiku-os.org/wiki/R1/VoteAlpha1OptionalPackages >> >> Regards, >> >> > > And for a detailed look at the current status, check the python > regression test wiki page on HaikuPorts: > http://ports.haiku-files.org/wiki/PythonRegressionTests > Many of the failing tests have already been reported as trac tickets for > Haiku. > Since you're using scons you might be interested in the scons build: > http://ports.haiku-files.org/wiki/dev-util/scons > We've only taken limited looks at Python3.x so far, focusing on the > 2.6.x branch for now. If you'd like to help out, feel free to join > the HaikuPorts mailing list and we can discuss things there. Note > that we keep patches for Python in svn at HaikuPorts to add support > for Haiku, as they are no longer accepting patches upstream on the 2.x > branch. > -scottmc > > I'll try to see if I can get this one installed. It's just a bit a chicken-and-egg situation. You need Python to use BePorter... but to install Python you need BePorter... and the BeBits link is broken. Maybe I can get this somehow fixed up. Never poked my nose though into this haiku-porting thing so I don't really know how it works ( looks a bit like Portage though ). -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://epsylon.rptd.ch/ , http://www.moddb.com/games/4057/epsylon ) - Game Engine: Drag(en)gine ( http://dragengine.rptd.ch , http://www.moddb.com/engines/9/dragengine ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )