[haiku] Re: Python on Haiku

  • From: Roland Plüss <roland@xxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Sun, 06 Sep 2009 22:25:56 +0200

Roland Plüss wrote:
>
> Stephan Assmus wrote:
>> On 2009-09-06 at 21:14:37 [+0200], Roland Plüss <roland@xxxxxxx> wrote:
>>   
>>> Roland Plüss wrote:
>>>     
>>>> scott mc wrote:
>>>>   
>>>>       
>>>>> Here's where we are putting prebuilt binaries, just extract them to 
>>>>> /boot: http://www.haiku-ports.de/packages/dev-lang/python/ grab the 
>>>>> one with the most recent date.
>>>>> -scottmc
>>>>>
>>>>>   
>>>>>     
>>>>>         
>>>> Thanks. Didn't know you had a pre-build area hidden somewhere :D . But 
>>>> for the time being it won't work. The VMWare image is not sizeable on 
>>>> VirtualBox and I'm running out of disk space. I need to figure out 
>>>> first a way to get this working. Not sure if making a new, larger disk 
>>>> in VirtualBox and then full-copying the image over is going to work. 
>>>> This emu is rather volatile. But I'll get it working one way or the 
>>>> other ;=)
>>>>
>>>>   
>>>>       
>>> Bummer... no chance. Creating a virtual disk and copying the content 
>>> would work but obviously the new disk is then not bootable. And the 
>>> appropriate fields in the disk manager tool is marked as not available 
>>> yet. Looks like a dead-end.
>>>     
>>
>> Run the Installer (/boot/system/apps), select the new partition as target 
>> and write the boot sector using the button. "makebootable" from the command 
>> line would also work.
>>
>> Best regards,
>> -Stephan
>>
>>   
> makebootable did the trick. Now let's see if we get this Python/SCons
> combo up and running :=)
Seems to work so far. Installed SCons 1.2.1 using the patch. Did though
not fully test it yet since I ran into a nice little problem. Building
my app didn't work sinde the ld library is not found. Looks like BeOS
has a different way of handling dynamic libraries. Before I hunt down
all the documentation scattered around on the website somebody might
wanna point me to the relevant document(s) concerning dynamic linking on
BeOS? That would be nice. Otherwise I comb through anything to see if I
find what I need to get this one working.

-- 
Yours sincerely
Plüss Roland

Leader and Head Programmer
- Game: Epsylon ( http://epsylon.rptd.ch/ ,
http://www.moddb.com/games/4057/epsylon )
- Game Engine: Drag(en)gine ( http://dragengine.rptd.ch ,
http://www.moddb.com/engines/9/dragengine )
- Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )

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