Roland Plüss wrote: > > Stephan Assmus wrote: >> On 2009-09-06 at 21:14:37 [+0200], Roland Plüss <roland@xxxxxxx> wrote: >> >>> Roland Plüss wrote: >>> >>>> scott mc wrote: >>>> >>>> >>>>> Here's where we are putting prebuilt binaries, just extract them to >>>>> /boot: http://www.haiku-ports.de/packages/dev-lang/python/ grab the >>>>> one with the most recent date. >>>>> -scottmc >>>>> >>>>> >>>>> >>>>> >>>> Thanks. Didn't know you had a pre-build area hidden somewhere :D . But >>>> for the time being it won't work. The VMWare image is not sizeable on >>>> VirtualBox and I'm running out of disk space. I need to figure out >>>> first a way to get this working. Not sure if making a new, larger disk >>>> in VirtualBox and then full-copying the image over is going to work. >>>> This emu is rather volatile. But I'll get it working one way or the >>>> other ;=) >>>> >>>> >>>> >>> Bummer... no chance. Creating a virtual disk and copying the content >>> would work but obviously the new disk is then not bootable. And the >>> appropriate fields in the disk manager tool is marked as not available >>> yet. Looks like a dead-end. >>> >> >> Run the Installer (/boot/system/apps), select the new partition as target >> and write the boot sector using the button. "makebootable" from the command >> line would also work. >> >> Best regards, >> -Stephan >> >> > makebootable did the trick. Now let's see if we get this Python/SCons > combo up and running :=) Seems to work so far. Installed SCons 1.2.1 using the patch. Did though not fully test it yet since I ran into a nice little problem. Building my app didn't work sinde the ld library is not found. Looks like BeOS has a different way of handling dynamic libraries. Before I hunt down all the documentation scattered around on the website somebody might wanna point me to the relevant document(s) concerning dynamic linking on BeOS? That would be nice. Otherwise I comb through anything to see if I find what I need to get this one working. -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://epsylon.rptd.ch/ , http://www.moddb.com/games/4057/epsylon ) - Game Engine: Drag(en)gine ( http://dragengine.rptd.ch , http://www.moddb.com/engines/9/dragengine ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )