[gameprogrammer] Re: (no subject)

  • From: Paul Smith <bob@xxxxxxxxxxxxxxx>
  • To: Game Programmer List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 01 Jul 2004 10:41:00 +0100

On Wed, 2004-06-30 at 23:31, Chris Nystrom wrote:
> On Wed, 30 Jun 2004, Kevin Jenkins wrote:
> 
> > As Paul Smith said "Nobody gets hired for ideas."  However, people do get
> > hired for doing work.  Write a game design document, have some people look
> > at it.  You should get started by reading existing ones out there.
> 
> Interesting. Is there a site that archives game design documents anywhere?
> Or even a site with a colection of links?
> 

http://www.ihfsoft.com/designdocuments.htm

This is quite an interesting one, as it claims to have the design
document that drove Doom.  However, it shows two things - one is that a
bad design document can still turn into a good game, and the other is
that the game might not end up anything like your initial design ideas
;)
-- 
Paul Smith <bob@xxxxxxxxxxxxxxx>



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