Cengage and AK Peters are coming out with a whole new series of books on Game Development and Game Engine Design. A good 3D engine will have a solid 2D management system built into it so if you build a series of 2D games to test your elements and game theory, you will be able to adapt quickly to 3D space and 3D ai. Game Physics Engine Development (The Morgan Kau... <http://www.amazon.com/Physics-Development-Kaufmann-Interactive-Technolo gy/dp/012369471X/ref=pd_sim_b_1> by Ian Millington Real-Time Rendering, Third Edition <http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp /1568814240/ref=pd_sim_b_4> by Tomas Akenine-Moller And the Gems books are also very good... Tim J. Harrington Assistant Dean College of Engineering and Information Sciences University Academic Affairs Game & Simulation Programming Web Graphics Design Multimedia Design & Development DeVry University p: 602.870.9222 x 847 f: 602.734.1999 c: 623-628-7890 e: tharrington@xxxxxxxxx www.devry.edu <http://www.devry.com/> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of julian stanley Sent: Monday, March 30, 2009 7:46 PM To: Mailing List -- Game Programming Subject: [gameprogrammer] Re: (no subject) Hi, Thanks for your reply Tim, I found just a couple books worthwhile: http://www.amazon.com/Game-Engine-Design-Interactive-Technology/dp/15586 05932 http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592 009638/ref=sr_1_4?ie=UTF8&s=books&qid=1238466839&sr=1-4 Which of these do you think would be best? Or is there another that would be good for me? We plan on making a really simple engine that we could build on. My friend insists on making a 3d engine....he is a good arguer, I might be able to convince him otherwise if i need to though. Though, all the online tutorials don't look worthwhile. Thanks, Julian ________________________________ Subject: [gameprogrammer] Re: (no subject) Date: Mon, 30 Mar 2009 19:51:15 -0500 From: tharrington@xxxxxxxxx To: gameprogrammer@xxxxxxxxxxxxx Julian, This is one of those questions that you want to use Amazon.com for book searches or Google for simple engine design. Depending on the complexity of the game you are designing you can build an engine with adaptability and flexibility for future iterations of your game. Tim J. Harrington Assistant Dean College of Engineering and Information Sciences University Academic Affairs Game & Simulation Programming Web Graphics Design Multimedia Design & Development DeVry University p: 602.870.9222 x 847 f: 602.734.1999 c: 623-628-7890 e: tharrington@xxxxxxxxx www.devry.edu <http://www.devry.com/> cid:EE0F390C-E00D-4307-8E56-8904B9A6816E From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of julian stanley Sent: Monday, March 30, 2009 4:08 PM To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] (no subject) Hey guys, I am looking for what would be the best way to make a simple game engine using C++. Me and a few friends were going to try to make a simple engine from scratch, but we are now sure how to do that. If it is possible to make an engine with MVC++(Microsoft Visual C++ express) are there any good tutorials on how to? And if you can't make it with only MVC++, what is the best way of making one? Thanks, Julian ________________________________ Express your personality in color! Preview and select themes for Hotmail(r). See how. <http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_ MSGTX_WL_HM_express_032009#colortheme> ________________________________ Internet Explorer 8 - Get your Hotmail Accelerated. Download free! <http://clk.atdmt.com/MRT/go/141323790/direct/01/>