[gameprogrammer] Re: (no subject)

  • From: "Harrington, Timothy" <tharrington@xxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 30 Mar 2009 19:51:15 -0500

Julian,

 

This is one of those questions that you want to use Amazon.com for book
searches or Google for simple engine design. Depending on the complexity
of the game you are designing you can build an engine with adaptability
and flexibility for future iterations of your game.

 

 

 

Tim J. Harrington

Assistant Dean

College of Engineering and Information Sciences

University Academic Affairs

 

Game & Simulation Programming

Web Graphics Design

Multimedia Design & Development

 

DeVry University

 

p: 602.870.9222 x 847

f:  602.734.1999

c: 623-628-7890

e: tharrington@xxxxxxxxx 

 

www.devry.edu <http://www.devry.com/> 

 

 

 

From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of julian stanley
Sent: Monday, March 30, 2009 4:08 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] (no subject)

 

Hey guys,

I am looking for what would be the best way to make a simple game engine
using C++. Me and a few friends were going to try to make a simple
engine from scratch, but we are now sure how to do that. If it is
possible to make an engine with MVC++(Microsoft Visual C++ express) are
there any good tutorials on how to? And if you can't make it with only
MVC++, what is the best way of making one?

Thanks,
Julian



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