[gameprogrammer] Re: What do the new processors mean for game programming?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 03 Mar 2005 10:48:04 -0600

On Wed, 2005-03-02 at 11:34 +0000, Paulo Pinto wrote:
> And Ada, Modula-3, Python, Perl ....

And Ruby, Simula, Occam, Concurrent Pascal, Linda, CML, Facile,
Jo-Caml ...

                Bob Pendleton


> Quoting Evan Stone <recombinantstudios@xxxxxxxxxxx>:
> 
> > > It seems to me that most programming languages currently in use have
> > > little to no built in support for multithreaded programming. Java is the
> > > only one I can think of. 
> > 
> > ..and the .NET platform + languages as well (C#, VB, C++, etc.). 
> > 
> > evan stone | recombinant
> > ----------------------------------------
> > independent game developer
> > petaluma, ca, usa
> > 
> > 
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