[gameprogrammer] Re: What do the new processors mean for game programming?

  • From: Alexander Whaley <awhaley@xxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 02 Mar 2005 11:23:36 +0200

This may be a "naive/stupid" thing to ask but here goes anyway:

Can't dual processor chips be used to up the AI?

By this I mean:
A game has to do a certain amount of work to get the image to the 
screen, the sound just right and player actions must be dealt with. This 
happens nicely with current games. However, if an AI could be set up on 
a different thread, which is not framerate dependent, then the game 
could appear more intelligent. New orders might be sent to the "main" 
thread every 1/2 second - 1 second based on the tactical info and the 
game would be smarter. Theoretically (and I am learning still), the AI 
thread, running on its own CPU, could have access to a different set of 
data, thus clashes on resources may be minimised.

Is this a crazy idea?


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