I think the main language to lack threads is regular C/C++, as they try to keep it platform-independant and threads tend to be specific to the OS. There's no reason it couldn't implement it of course, they're just arses and like keeping C annoyingly basic. It's not too hard to use Boost, or SDL, or anything else with cross-platform threads. Paulo Pinto wrote: >And Ada, Modula-3, Python, Perl .... > >Quoting Evan Stone <recombinantstudios@xxxxxxxxxxx>: > > >>>It seems to me that most programming languages currently in use have >>>little to no built in support for multithreaded programming. Java is the >>>only one I can think of. >>> >>> >>..and the .NET platform + languages as well (C#, VB, C++, etc.). >> --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html