[gameprogrammer] Re: What do the new processors mean for game programming?

  • From: Nick Howes <N.J.Howes@xxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 02 Mar 2005 13:37:53 +0000

I think the main language to lack threads is regular C/C++, as they try 
to keep it platform-independant and threads tend to be specific to the 
OS. There's no reason it couldn't implement it of course, they're just 
arses and like keeping C annoyingly basic. It's not too hard to use 
Boost, or SDL, or anything else with cross-platform threads.

Paulo Pinto wrote:

>And Ada, Modula-3, Python, Perl ....
>
>Quoting Evan Stone <recombinantstudios@xxxxxxxxxxx>:
>  
>
>>>It seems to me that most programming languages currently in use have
>>>little to no built in support for multithreaded programming. Java is the
>>>only one I can think of. 
>>>      
>>>
>>..and the .NET platform + languages as well (C#, VB, C++, etc.). 
>>



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