[gameprogrammer] Re: Something to check out

  • From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 26 Jan 2005 13:03:31 -0400

Yeah, that's what gets me. Why didn't they release the IDE with the toolkit? 
Geez, they're already giving away the toolkit and debugger for free.

>From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx>
>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>To: gameprogrammer@xxxxxxxxxxxxx
>Subject: [gameprogrammer] Re: Something to check out
>Date: Wed, 26 Jan 2005 21:26:12 +0530
>
>Hi,
>
>The command line tools are of no worth because the learning and working
>curve will be as bad as it would be with GCC. Why pay for something that
>wont ease the pain in anyway. IMO VS 6.0 was selling because of its
>intuitive IDE. Even the debugger is very useful only with the IDE else its
>probably as bad as GDB.
>
>However VC++ 2003 toolkit is free for quite some time now and I beleive
>there is a way to make it work with VS 6.0 IDE.
>
>Gautam Narain
>
>
>
>
>
> >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
> >Subject: [gameprogrammer] Something to check out
> >Date: Tue, 25 Jan 2005 19:24:12 -0400
> >
> >I recently (meaning today) found out that Microsoft is releasing their
> >Visual C++ 2003 IDE for free. Not sure if anyone else knew about that, 
>but
> >here're the links. I just thought I'd inform people.
> >
> >Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/
> >Visual C++ 2003 Debugger - http://www.microsoft.com/whdc/ddk/debugging/
> >
> >That's right, MS has decided to NOT include the debugger with the VC++ 
>2003
> >toolkit. No idea why they did that. But, oh well. At least it's free now.
> >
> >Kevin
> >
> >
> >
> >------------------------------
> >
> >Subject: [gameprogrammer] Re: Something to check out
> >From: Petri Latvala <adrinael@xxxxxxxxxxxxxxx>
> >Date: Wed, 26 Jan 2005 01:57:39 +0200
> >
> >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote:
> > > I recently (meaning today) found out that Microsoft is releasing their
> > > Visual C++ 2003 IDE for free. Not sure if anyone else knew about that,
> >but
> > > here're the links. I just thought I'd inform people.
> > >
> > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/
> > > Visual C++ 2003 Debugger - 
>http://www.microsoft.com/whdc/ddk/debugging/
> > >
> > > That's right, MS has decided to NOT include the debugger with the VC++
> >2003
> > > toolkit. No idea why they did that. But, oh well. At least it's free
> >now.
> >
> >Is it really the IDE or still just the command line tools?
> >
> >--
> >Petri Latvala
> >
> >
> >-- Attached file included as plaintext by Ecartis --
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> >
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> >=d8BK
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> >
> >
> >
> >------------------------------
> >
> >Subject: [gameprogrammer] Re: Something to check out
> >From: Bob Pendleton <bob@xxxxxxxxxxxxx>
> >Date: Tue, 25 Jan 2005 18:01:08 -0600
> >
> >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote:
> > > I recently (meaning today) found out that Microsoft is releasing their
> > > Visual C++ 2003 IDE for free.
> >
> >Huh, interesting. I can think of several reasons to do it. I can spin
> >theories all day!
> >
> >The cost of MS development tools has been the reason that things like
> >OpenWatcom and DevC++ have become so popular. And, I have heard that the
> >cost of MS development tools is one of the things driving adoption of
> >Linux in governments and in third world countries.
> >
> >OTOH, Bill Gates just committed $750 million to vaccinating children
> >world wide. May be he is just feeling generous this week.
> >
> > > Not sure if anyone else knew about that, but
> > > here're the links. I just thought I'd inform people.
> >
> >Is that the latest version of VC++? Or an older version?
> >
> > >
> > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/
> > > Visual C++ 2003 Debugger - 
>http://www.microsoft.com/whdc/ddk/debugging/
> > >
> > > That's right, MS has decided to NOT include the debugger with the VC++
> >2003
> > > toolkit. No idea why they did that. But, oh well. At least it's free
> >now.
> >
> >Are they charging for the debugger?
> >
> > >
> > > Kevin
> >
> >     Bob Pendleton
> >
> > >
> > >
> > >
> > >
> > > ---------------------
> > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> > >
> > >
> > >
> >
> >
> >------------------------------
> >
> >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
> >Subject: [gameprogrammer] Re: Something to check out
> >Date: Tue, 25 Jan 2005 23:18:14 -0400
> >
> >It doesn't look like the IDE is included in the toolkit.
> >But the debugger appears to be free.
> >They've brought out the Visual Studio 2005 beta. So, maybe they're 
>phasing
> >out .NET 2003 like they've done with VS 6.0.
> >
> >That's a great thing Gates is doing.
> >
> > >From: Bob Pendleton <bob@xxxxxxxxxxxxx>
> > >Reply-To: gameprogrammer@xxxxxxxxxxxxx
> > >To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
> > >Subject: [gameprogrammer] Re: Something to check out
> > >Date: Tue, 25 Jan 2005 18:01:08 -0600
> > >
> > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote:
> > > > I recently (meaning today) found out that Microsoft is releasing 
>their
> > > > Visual C++ 2003 IDE for free.
> > >
> > >Huh, interesting. I can think of several reasons to do it. I can spin
> > >theories all day!
> > >
> > >The cost of MS development tools has been the reason that things like
> > >OpenWatcom and DevC++ have become so popular. And, I have heard that 
>the
> > >cost of MS development tools is one of the things driving adoption of
> > >Linux in governments and in third world countries.
> > >
> > >OTOH, Bill Gates just committed $750 million to vaccinating children
> > >world wide. May be he is just feeling generous this week.
> > >
> > > > Not sure if anyone else knew about that, but
> > > > here're the links. I just thought I'd inform people.
> > >
> > >Is that the latest version of VC++? Or an older version?
> > >
> > > >
> > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/
> > > > Visual C++ 2003 Debugger -
> >http://www.microsoft.com/whdc/ddk/debugging/
> > > >
> > > > That's right, MS has decided to NOT include the debugger with the 
>VC++
> > >2003
> > > > toolkit. No idea why they did that. But, oh well. At least it's free
> > >now.
> > >
> > >Are they charging for the debugger?
> > >
> > > >
> > > > Kevin
> > >
> > >   Bob Pendleton
> > >
> > > >
> > > >
> > > >
> > > >
> > > > ---------------------
> > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > >---------------------
> > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> > >
> > >
> >
> >
> >
> >------------------------------
> >
> >Date: Wed, 26 Jan 2005 09:21:05 +0200
> >From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx>
> >Subject: [gameprogrammer] Re: game engine?
> >
> > > I'm just learning to use Blender myself, and nearly all the tutorials 
>I
> > > read start with "It was so hard to get used to, but once I did, it was
> > > much easier to use."  I guess that makes Blender the "Dvorak" of
> > > modeling/rendering programs.
> >And I 100% agree with the above :-)
> >I also use blender for simpler modelling (I'm not a pro, but I like to
> >make the gfx myself). And after 2 weeks of learnings I used Blender very
> >easily. Blender rulez (mostly because it's free :-)
> >
> >
> >--
> >Best regards,
> >Szasz Pal
> >----------------
> >Space Software Studio
> >http://www.spacesoftwarestudio.com
> >
> >
> >-- Binary/unsupported file stripped by Ecartis --
> >-- Type: text/x-vcard
> >-- File: space.vcf
> >
> >
> >
> >------------------------------
> >
> >End of gameprogrammer Digest V2 #7
> >**********************************
> >
>
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