Yeah, that's what gets me. Why didn't they release the IDE with the toolkit? Geez, they're already giving away the toolkit and debugger for free. >From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx> >Reply-To: gameprogrammer@xxxxxxxxxxxxx >To: gameprogrammer@xxxxxxxxxxxxx >Subject: [gameprogrammer] Re: Something to check out >Date: Wed, 26 Jan 2005 21:26:12 +0530 > >Hi, > >The command line tools are of no worth because the learning and working >curve will be as bad as it would be with GCC. Why pay for something that >wont ease the pain in anyway. IMO VS 6.0 was selling because of its >intuitive IDE. Even the debugger is very useful only with the IDE else its >probably as bad as GDB. > >However VC++ 2003 toolkit is free for quite some time now and I beleive >there is a way to make it work with VS 6.0 IDE. > >Gautam Narain > > > > > > >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx> > >Subject: [gameprogrammer] Something to check out > >Date: Tue, 25 Jan 2005 19:24:12 -0400 > > > >I recently (meaning today) found out that Microsoft is releasing their > >Visual C++ 2003 IDE for free. Not sure if anyone else knew about that, >but > >here're the links. I just thought I'd inform people. > > > >Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > >Visual C++ 2003 Debugger - http://www.microsoft.com/whdc/ddk/debugging/ > > > >That's right, MS has decided to NOT include the debugger with the VC++ >2003 > >toolkit. No idea why they did that. But, oh well. At least it's free now. > > > >Kevin > > > > > > > >------------------------------ > > > >Subject: [gameprogrammer] Re: Something to check out > >From: Petri Latvala <adrinael@xxxxxxxxxxxxxxx> > >Date: Wed, 26 Jan 2005 01:57:39 +0200 > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > I recently (meaning today) found out that Microsoft is releasing their > > > Visual C++ 2003 IDE for free. Not sure if anyone else knew about that, > >but > > > here're the links. I just thought I'd inform people. > > > > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > Visual C++ 2003 Debugger - >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > That's right, MS has decided to NOT include the debugger with the VC++ > >2003 > > > toolkit. No idea why they did that. But, oh well. At least it's free > >now. > > > >Is it really the IDE or still just the command line tools? > > > >-- > >Petri Latvala > > > > > >-- Attached file included as plaintext by Ecartis -- > >-- File: signature.asc > >-- Desc: This is a digitally signed message part > > > >-----BEGIN PGP SIGNATURE----- > >Version: GnuPG v1.2.4 (GNU/Linux) > > > >iD8DBQBB9tzzRgYfIWb4VLIRAjHPAJ9Q+OjL8CLwGfH0fHuCKd0eCjUnTgCgxQPc > >KsE23gVqHV20dc67wjrmQJk= > >=d8BK > >-----END PGP SIGNATURE----- > > > > > > > >------------------------------ > > > >Subject: [gameprogrammer] Re: Something to check out > >From: Bob Pendleton <bob@xxxxxxxxxxxxx> > >Date: Tue, 25 Jan 2005 18:01:08 -0600 > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > I recently (meaning today) found out that Microsoft is releasing their > > > Visual C++ 2003 IDE for free. > > > >Huh, interesting. I can think of several reasons to do it. I can spin > >theories all day! > > > >The cost of MS development tools has been the reason that things like > >OpenWatcom and DevC++ have become so popular. And, I have heard that the > >cost of MS development tools is one of the things driving adoption of > >Linux in governments and in third world countries. > > > >OTOH, Bill Gates just committed $750 million to vaccinating children > >world wide. May be he is just feeling generous this week. > > > > > Not sure if anyone else knew about that, but > > > here're the links. I just thought I'd inform people. > > > >Is that the latest version of VC++? Or an older version? > > > > > > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > Visual C++ 2003 Debugger - >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > That's right, MS has decided to NOT include the debugger with the VC++ > >2003 > > > toolkit. No idea why they did that. But, oh well. At least it's free > >now. > > > >Are they charging for the debugger? > > > > > > > > Kevin > > > > Bob Pendleton > > > > > > > > > > > > > > > > > --------------------- > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > >------------------------------ > > > >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx> > >Subject: [gameprogrammer] Re: Something to check out > >Date: Tue, 25 Jan 2005 23:18:14 -0400 > > > >It doesn't look like the IDE is included in the toolkit. > >But the debugger appears to be free. > >They've brought out the Visual Studio 2005 beta. So, maybe they're >phasing > >out .NET 2003 like they've done with VS 6.0. > > > >That's a great thing Gates is doing. > > > > >From: Bob Pendleton <bob@xxxxxxxxxxxxx> > > >Reply-To: gameprogrammer@xxxxxxxxxxxxx > > >To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx> > > >Subject: [gameprogrammer] Re: Something to check out > > >Date: Tue, 25 Jan 2005 18:01:08 -0600 > > > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > > I recently (meaning today) found out that Microsoft is releasing >their > > > > Visual C++ 2003 IDE for free. > > > > > >Huh, interesting. I can think of several reasons to do it. I can spin > > >theories all day! > > > > > >The cost of MS development tools has been the reason that things like > > >OpenWatcom and DevC++ have become so popular. And, I have heard that >the > > >cost of MS development tools is one of the things driving adoption of > > >Linux in governments and in third world countries. > > > > > >OTOH, Bill Gates just committed $750 million to vaccinating children > > >world wide. May be he is just feeling generous this week. > > > > > > > Not sure if anyone else knew about that, but > > > > here're the links. I just thought I'd inform people. > > > > > >Is that the latest version of VC++? Or an older version? > > > > > > > > > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > > Visual C++ 2003 Debugger - > >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > > > That's right, MS has decided to NOT include the debugger with the >VC++ > > >2003 > > > > toolkit. No idea why they did that. But, oh well. At least it's free > > >now. > > > > > >Are they charging for the debugger? > > > > > > > > > > > Kevin > > > > > > Bob Pendleton > > > > > > > > > > > > > > > > > > > > > > > --------------------- > > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > > > > > > >--------------------- > > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > >------------------------------ > > > >Date: Wed, 26 Jan 2005 09:21:05 +0200 > >From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx> > >Subject: [gameprogrammer] Re: game engine? > > > > > I'm just learning to use Blender myself, and nearly all the tutorials >I > > > read start with "It was so hard to get used to, but once I did, it was > > > much easier to use." I guess that makes Blender the "Dvorak" of > > > modeling/rendering programs. > >And I 100% agree with the above :-) > >I also use blender for simpler modelling (I'm not a pro, but I like to > >make the gfx myself). And after 2 weeks of learnings I used Blender very > >easily. Blender rulez (mostly because it's free :-) > > > > > >-- > >Best regards, > >Szasz Pal > >---------------- > >Space Software Studio > >http://www.spacesoftwarestudio.com > > > > > >-- Binary/unsupported file stripped by Ecartis -- > >-- Type: text/x-vcard > >-- File: space.vcf > > > > > > > >------------------------------ > > > >End of gameprogrammer Digest V2 #7 > >********************************** > > > >_________________________________________________________________ >MSN Spaces! Your space, your time. http://www.msn.co.in/spaces Your >personal >haven online. > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html