I downloaded the setup file, but then you have to download 80+ megs of files to get it. That's just too much for someone that's on dialup (like me). >From: "Andy Hynes" <andy@xxxxxxxxxxxxxxxx> >Reply-To: gameprogrammer@xxxxxxxxxxxxx >To: <gameprogrammer@xxxxxxxxxxxxx> >Subject: [gameprogrammer] Re: Something to check out >Date: Wed, 26 Jan 2005 17:13:22 -0000 > >Has anyone tried the Beta release of Visual Studio 2005? > >http://lab.msdn.microsoft.com/vs2005/ > >I'm assuming it comes with C++ compiler, etc. I was thinking of giving it >a >go rather than have to shell out for another IDE, even more so now that >Microsoft do not support VC++6.0 with the DirectX SDK any more. > >Andy > > > -----Original Message----- > > From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer- > > bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Fields > > Sent: 26 January 2005 17:04 > > To: gameprogrammer@xxxxxxxxxxxxx > > Subject: [gameprogrammer] Re: Something to check out > > > > Yeah, that's what gets me. Why didn't they release the IDE with the > > toolkit? > > Geez, they're already giving away the toolkit and debugger for free. > > > > >From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx> > > >Reply-To: gameprogrammer@xxxxxxxxxxxxx > > >To: gameprogrammer@xxxxxxxxxxxxx > > >Subject: [gameprogrammer] Re: Something to check out > > >Date: Wed, 26 Jan 2005 21:26:12 +0530 > > > > > >Hi, > > > > > >The command line tools are of no worth because the learning and working > > >curve will be as bad as it would be with GCC. Why pay for something >that > > >wont ease the pain in anyway. IMO VS 6.0 was selling because of its > > >intuitive IDE. Even the debugger is very useful only with the IDE else > > its > > >probably as bad as GDB. > > > > > >However VC++ 2003 toolkit is free for quite some time now and I beleive > > >there is a way to make it work with VS 6.0 IDE. > > > > > >Gautam Narain > > > > > > > > > > > > > > > > > > >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx> > > > >Subject: [gameprogrammer] Something to check out > > > >Date: Tue, 25 Jan 2005 19:24:12 -0400 > > > > > > > >I recently (meaning today) found out that Microsoft is releasing >their > > > >Visual C++ 2003 IDE for free. Not sure if anyone else knew about >that, > > >but > > > >here're the links. I just thought I'd inform people. > > > > > > > >Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > >Visual C++ 2003 Debugger - >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > > >That's right, MS has decided to NOT include the debugger with the >VC++ > > >2003 > > > >toolkit. No idea why they did that. But, oh well. At least it's free > > now. > > > > > > > >Kevin > > > > > > > > > > > > > > > >------------------------------ > > > > > > > >Subject: [gameprogrammer] Re: Something to check out > > > >From: Petri Latvala <adrinael@xxxxxxxxxxxxxxx> > > > >Date: Wed, 26 Jan 2005 01:57:39 +0200 > > > > > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > > > I recently (meaning today) found out that Microsoft is releasing > > their > > > > > Visual C++ 2003 IDE for free. Not sure if anyone else knew about > > that, > > > >but > > > > > here're the links. I just thought I'd inform people. > > > > > > > > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > > > Visual C++ 2003 Debugger - > > >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > > > > > That's right, MS has decided to NOT include the debugger with the > > VC++ > > > >2003 > > > > > toolkit. No idea why they did that. But, oh well. At least it's >free > > > >now. > > > > > > > >Is it really the IDE or still just the command line tools? > > > > > > > >-- > > > >Petri Latvala > > > > > > > > > > > >-- Attached file included as plaintext by Ecartis -- > > > >-- File: signature.asc > > > >-- Desc: This is a digitally signed message part > > > > > > > >-----BEGIN PGP SIGNATURE----- > > > >Version: GnuPG v1.2.4 (GNU/Linux) > > > > > > > >iD8DBQBB9tzzRgYfIWb4VLIRAjHPAJ9Q+OjL8CLwGfH0fHuCKd0eCjUnTgCgxQPc > > > >KsE23gVqHV20dc67wjrmQJk= > > > >=d8BK > > > >-----END PGP SIGNATURE----- > > > > > > > > > > > > > > > >------------------------------ > > > > > > > >Subject: [gameprogrammer] Re: Something to check out > > > >From: Bob Pendleton <bob@xxxxxxxxxxxxx> > > > >Date: Tue, 25 Jan 2005 18:01:08 -0600 > > > > > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > > > I recently (meaning today) found out that Microsoft is releasing > > their > > > > > Visual C++ 2003 IDE for free. > > > > > > > >Huh, interesting. I can think of several reasons to do it. I can spin > > > >theories all day! > > > > > > > >The cost of MS development tools has been the reason that things like > > > >OpenWatcom and DevC++ have become so popular. And, I have heard that > > the > > > >cost of MS development tools is one of the things driving adoption of > > > >Linux in governments and in third world countries. > > > > > > > >OTOH, Bill Gates just committed $750 million to vaccinating children > > > >world wide. May be he is just feeling generous this week. > > > > > > > > > Not sure if anyone else knew about that, but > > > > > here're the links. I just thought I'd inform people. > > > > > > > >Is that the latest version of VC++? Or an older version? > > > > > > > > > > > > > > Visual C++ 2003 - http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > > > Visual C++ 2003 Debugger - > > >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > > > > > That's right, MS has decided to NOT include the debugger with the > > VC++ > > > >2003 > > > > > toolkit. No idea why they did that. But, oh well. At least it's >free > > > >now. > > > > > > > >Are they charging for the debugger? > > > > > > > > > > > > > > Kevin > > > > > > > > Bob Pendleton > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------- > > > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > > > > > > > > > >------------------------------ > > > > > > > >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx> > > > >Subject: [gameprogrammer] Re: Something to check out > > > >Date: Tue, 25 Jan 2005 23:18:14 -0400 > > > > > > > >It doesn't look like the IDE is included in the toolkit. > > > >But the debugger appears to be free. > > > >They've brought out the Visual Studio 2005 beta. So, maybe they're > > >phasing > > > >out .NET 2003 like they've done with VS 6.0. > > > > > > > >That's a great thing Gates is doing. > > > > > > > > >From: Bob Pendleton <bob@xxxxxxxxxxxxx> > > > > >Reply-To: gameprogrammer@xxxxxxxxxxxxx > > > > >To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx> > > > > >Subject: [gameprogrammer] Re: Something to check out > > > > >Date: Tue, 25 Jan 2005 18:01:08 -0600 > > > > > > > > > >On Tue, 2005-01-25 at 19:24 -0400, Kevin Fields wrote: > > > > > > I recently (meaning today) found out that Microsoft is releasing > > >their > > > > > > Visual C++ 2003 IDE for free. > > > > > > > > > >Huh, interesting. I can think of several reasons to do it. I can >spin > > > > >theories all day! > > > > > > > > > >The cost of MS development tools has been the reason that things >like > > > > >OpenWatcom and DevC++ have become so popular. And, I have heard >that > > >the > > > > >cost of MS development tools is one of the things driving adoption >of > > > > >Linux in governments and in third world countries. > > > > > > > > > >OTOH, Bill Gates just committed $750 million to vaccinating >children > > > > >world wide. May be he is just feeling generous this week. > > > > > > > > > > > Not sure if anyone else knew about that, but > > > > > > here're the links. I just thought I'd inform people. > > > > > > > > > >Is that the latest version of VC++? Or an older version? > > > > > > > > > > > > > > > > > Visual C++ 2003 - >http://msdn.microsoft.com/visualc/vctoolkit2003/ > > > > > > Visual C++ 2003 Debugger - > > > >http://www.microsoft.com/whdc/ddk/debugging/ > > > > > > > > > > > > That's right, MS has decided to NOT include the debugger with >the > > >VC++ > > > > >2003 > > > > > > toolkit. No idea why they did that. But, oh well. At least it's > > free > > > > >now. > > > > > > > > > >Are they charging for the debugger? > > > > > > > > > > > > > > > > > Kevin > > > > > > > > > > Bob Pendleton > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------- > > > > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >--------------------- > > > > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > > > > > > > > >------------------------------ > > > > > > > >Date: Wed, 26 Jan 2005 09:21:05 +0200 > > > >From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx> > > > >Subject: [gameprogrammer] Re: game engine? > > > > > > > > > I'm just learning to use Blender myself, and nearly all the > > tutorials > > >I > > > > > read start with "It was so hard to get used to, but once I did, it > > was > > > > > much easier to use." I guess that makes Blender the "Dvorak" of > > > > > modeling/rendering programs. > > > >And I 100% agree with the above :-) > > > >I also use blender for simpler modelling (I'm not a pro, but I like >to > > > >make the gfx myself). And after 2 weeks of learnings I used Blender > > very > > > >easily. Blender rulez (mostly because it's free :-) > > > > > > > > > > > >-- > > > >Best regards, > > > >Szasz Pal > > > >---------------- > > > >Space Software Studio > > > >http://www.spacesoftwarestudio.com > > > > > > > > > > > >-- Binary/unsupported file stripped by Ecartis -- > > > >-- Type: text/x-vcard > > > >-- File: space.vcf > > > > > > > > > > > > > > > >------------------------------ > > > > > > > >End of gameprogrammer Digest V2 #7 > > > >********************************** > > > > > > > > > >_________________________________________________________________ > > >MSN Spaces! Your space, your time. http://www.msn.co.in/spaces Your > > >personal > > >haven online. > > > > > > > > > > > >--------------------- > > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html