[freeroleplay] Re: equipment lists

  • From: Ricardo Gladwell <president@xxxxxxxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Fri, 01 Apr 2005 14:08:40 +0100

Edward Terry wrote:
> I agree that tech level is a bit simplistic, but I'm not sure if there's 
> a practical way to provide more realism without getting too complicated 
> (especially when you're dealing with a large number of worlds).  Genre 
> seems like basically the same thing as tech level.  Most fantasy games 
> are at the same tech level (England or France c. 1300-1400); most sci-fi 
> games are a few hundred years ahead of the present day; and so forth. 
> You could perhaps introduce variations on tech level, perhaps appending 
> letters to the numbers at times to indicate the way technology has 
> progressed.  I haven't tried something like that; I'm not sure how 
> complicated it would be.

Hi Edward

I think the simplest method would be to list a "technology" type rather 
than a "level". In other words, list equipment as "Medieval" or 
"Renaissance" technology rather than, for example, 1 or 2.

In the case of science fiction, tech levels become completely redundant: 
IMHO the whole point of the science fiction genre is that there are more 
than one developmental paths for technology. Saying tech level 6 is FTL 
and 7 is teleportation, for example, excludes the possibility that in 
your sci-fi future teleportation is developed before FTL, for example.

Actually, for FRINGE: SciFi I am planning to create a system comparing 
different levels of technology using a Domain like system similar to the 
  magic system of Mage or some FUDGE magic systems. Each "type" of 
technology is ranked from 1-5 which denotes the degree of cultural 
knowledge in said technology.

So, a society might have Nanotechnology 5 and Hyperspace 2 to represent 
that they are masters of nanotech, but have only just got FTL. 
Additional "domains" will be created for how technology is implemented, 
such as Scale - which allows you to build technology on a large scale - 
Interface - which determines how well humans can control and interface 
with the technology - and Synthesis - which demonstrates how well your 
technology can integrate with others.

Kind regards...

-- 
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
president@xxxxxxxxxxxxxxxx

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