[freeroleplay] Re: equipment lists

  • From: Edward Terry <eterry@xxxxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Fri, 01 Apr 2005 07:02:13 -0500

These are good points.  I think it is a good idea to include these types 
of data, but it could be on a separate table (though I don't think it 
has to be).  When someone imports the table into their game system or 
campaign world, they could easily drop or adapt those portions that 
don't apply.  We could even have different background settings on the 
table; perhaps Large Cities, Small Cities, Rural, Rogue, Orderly, etc.

Edward

> I would have expected these statistics to depend heavily on the
> circumstances of the respective game world and background setting.
> 
> A common approach used in comparable attempts to collect these kinds of
> lists is to split up costs into several categories - let's call them
> Rural and and Urban environments for a moment - sometimes even featuring
> selected additional levels that might or might not be common in the
> respective world. As an example, let's call the latter Large Cities for
> the time being.
> 
> Similar issues apply to Availability, and, in particular, to Legality.
> Any values indicated here would most probably imply some sort of
> sociocultural information, like a medieval, low-magic game world where
> some 98% of the populace is unable to read and write, thus forming a
> basis for the kind of labour able to produce the indicated items for
> roughly the suggested prices, respectively. Though this implication is
> perfectly all right, it might somewhat counter the generic aspect of the
> attempt as such.
> 
>  > Techlevel (using some defined criteria)
> 
> This term may point to what I am aiming at above, though it might not
> comprehend the difference between a Rogue World and an Orderly World,
> both of which might belong to the same Techlevel, but are likely to
> suggest different values for Cost, Legality and Availability for any
> selected item unable to be assigned the "for every day use" label.
> 
> The idea of XMLing data might be a good a idea to collect information.
> I once went the same way when structuring a collection of magic spells
> based on exemplary spell lists.
> 
> Regards,
> 
>    - PM
> 
> 
> 

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