[freeroleplay] Re: equipment lists

  • From: Edward Terry <eterry@xxxxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Sun, 03 Apr 2005 18:27:47 -0400

>>All skills are capped by the levels in their particular culture. So, a
>>medieval blacksmith could only gain Craft (Metalwork) 3 at most. In this
>>way, all metal objects from the Medieval period are of a poorer quality
>>than, say, Renaissance.
> 
> 
> One issue here, is that there is no way to differentiate between a
> master stonecrafter and someone who can make a crude axe during the
> stoneage, since both have a skill of 1.
> 
> A stonemason of the 21st century, used to high tech tools and
> quality stone may be less skilled at making a flint axe using
> only basic tools than a neolithic master who can make really
> good flint axes.

I think these would be two different skills.

> If a society can shape metal and stone with magic, getting results
> that even we can't achieve with technology, do they count as having
> high levels of metalwork and stonework? They won't actually have
> knowledge of metal and stone, just magic, but will have a technology
> base that implies a high craft knowledge.

It would depend on how the magic system works.  With some systems of 
magic, you would use magic to work stone or metal in the same way that 
we use lasers or other tools, and you would need to have just as much 
knowledge of your materials.  With other systems, you might just cast a 
spell to produce a sword without knowing how it is done.

Edward

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