[freeroleplay] Re: equipment lists

  • From: Edward Terry <eterry@xxxxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Tue, 05 Apr 2005 10:11:18 -0400

> I've been fleshing out the XML for my equipment lists.

It looks good.

> One other thing that has come up is rules specific information -
> e.g., a weapon needs stats of some time, as do poisons or locks (how 
> difficult they are to pick).
> 
> Some thoughts...
> 
> http://www.glendale.org.uk/wiki/doku.php?id=yagsbook:equipment
> 
> Any thoughts as to what other types of equipment need game stats?

Any item that gives an adjustment to the use of a skill.  This could
include climbing/mountaineering gear, lockpicks, moccasins (bonus to
stalking), carpentry tools, etc.

Also, almost any item can be used as a weapon in a pinch.

In my system (which I'm calling Multiverse), each item is assigned a
rating ("Item Adjustment," or IA) of how effective it is at its primary 
task.  I think this is fairly portable between rules systems.  Items 
which might commonly be used for more than one task can be given ratings 
for a secondary task as well.  An item which is completely unsuitable 
for a task would have IA 0, and one which actually hinders a task (such 
as boots worn while stalking) would have a negative IA.  The primary 
task of a weapon is attacking; that of armor, defending.  The Item 
Adjustment acts as a bonus or penalty to the skill roll.

This allows for variations in quality and material as well as societal
skill levels.  For example, I list the dagger as IA 4 and the broadsword
as IA 7.  Both are assumed to be average quality material and
workmanship for a Medieval society (Metalwork 3).  A average-quality
broadsword forged by a Renaissance society (Metalwork 4) using the same
quality steel might be IA 8 (if each societal skill level adjusts the IA
by 1, assuming the same materials).  A low-quality medieval broadsword
would be IA 6, while a high-quality one would be IA 8.  A truly superb
medieval broadsword might achieve IA 9.  Appropriate adjustments would
also be made for different materials.  A significant part of the
improvement in quality from technological advancement probably comes
from better materials rather than better workmanship.  For example, a
Renaissance swordsmith would have been using significantly better steel
than a Medieval swordsmith, and would probably (on average) produce a
broadsword with IA 9 (+1 due to Metalwork 4 and +1 due to materials)
(assuming average workmanship and materials).

I appended the weapons and armor tables from Multiverse in case they're
useful.  I can't claim that they're scientific.

Edward



Weapons

Under Type, C indicates Crushing, S indicates Slashing, and P indicates
Piercing.

IA:  Item Adjustment

SF:  Speed Factor

1:  Two-handed

Pre-Gunpowder Melee Weapons

Weapon                         Type   IA   SF
Clubs:
Belaying Pin/Jo Stick           C     3    4
Blackjack                       C     1    2
Bola                            C     2    9
Boomerang                       C     2    4
Club                            C     4    4
Club, Large1                    C     7    7
Cudgel1                         C     7    5
Fist                            C     1    1
Fist, Mailed                    C     2    1
Fist, Cestus                   C/P/S  3    1
Flail, Light1                   C/P   7    7
Flail1                          C/P   9    7
Hammer, Throwing or Light       C     4    3
Hammer, War                     C     6    4
Hammer, Great1                  C    10    8
Mace, Light                     C     5    6
Mace                            C     6    7
Mace, Great1                    C    10   10
Morning Star                    C/P   7    7
Morning Star, Great1            C/P  11   10
Nunchaku, Light                 C     4    3
Nunchaku                        C     6    3
Quarterstaff1                   C     6    4
Stone                           C     2    2
Axes/Spikes:
Axe, Hand                       S     4    4
Axe, Battle1                    S     9    7
Axe, Throwing                   S     3    4
Gaff/Hook                       P     3    2
Pick, Military, Light           P     6    5
Pick, Military1                 P     8    7
Pickaxe1                        P    10    8
Blades:
Kama, Light                     S     3    3
Kama                            S     4    4
Sickle                          S     4    4
Nagimaki (Light Glaive)         S/P   6    6
Knife                           P/S   3    2
Dagger                          P/S   4    2
Sword, Short                    S/P   5    3
Sword, Broad or Long            S     7    5
Sword, Bastard                  S/C   8    6
Sword, Great1                   S/C   10  10
Sword, Cutlass                  S     5    5
Sword, Falchion                 S     7    5
Sword, Foil                     P     4    4
Sword, Khopesh                  S     5    9
Sword, Rapier                   S/P   5    4
Sword, Saber                    S     6    5
Sword, Scimitar                 S     6    5
Sword, Wakizashi                S/P   5    3
Sword, Katana                   S     7    4
Sword, No-dachi1                S/C   10   7
Sai                             C     4    2
Thrusting/Stabbing:
Arrow/Bolt                      P     3    3
Caltrop                         P     1    2
Dart                            P     2    2
Harpoon                         P     5    7
Javelin, Light                  P     3    3
Javelin                         P     4    4
Spear, Throwing                 P     5    6
Shield, Buckler                 C     2    4
Shield, Buckler, Spiked         P/C   4    4
Shield                          C     4    6
Shuriken                        P     3    2
Spike, Spring-Out               P     4   +1
Trident                         P     5    7
Other:
Garrote                         S     4    2
Pole Arms, Slashing1:
Halberd                         S/P  10    9
Bardiche                       S/P/C 12   10
Voulge                          S    10   10
Guisarme-Voulge                 S/P   8   10
Bill                            S/P   4    8
Bill Hook                       S/P   6    8
Fauchard                        S/P   6    8
Fauchard-Fork                   S/P   8    8
Fauchard-Guisarme               S/P   6    8
Glaive-Guisarme                 S/P   7    9
Guisarme                        S/P   5    8
Pole Arms, Smashing1:
Bec de corbin                  P/C/S  9    9
Lucern Hammer                   C/P   8    9
Mattock, War                    C/P   9    7
Pole Arms, Thrusting1:
Bill-Guisarme                   P/S  10   10
Glaive                          P/S   6    8
Lance, Light, Mounted           P     8    6
Lance, Medium, Mounted          P    10    7
Lance, Heavy, Mounted           P    12    8
Lance, Jousting, Mounted        P     3   10
Lance, Jousting, Dismounted     P     2   10
Mancatcher                      -     8    7
Sode garami                     -     8    7
Military Fork                   P     8    7
Partisan                        P/S   8    9
Ranseur                         P     9    8
Spetum                          P     8    8
Spear                           P     6    6
Spear, Ash                      P     8    8
Pike                            P    10   13

Pre-Gunpowder Missile Weapons

Weapon                         Type   IA   SF
Blowgun1 (with needle)          P     1    5
    with barbed dart             P     2    5
Bow, Short1                     P     6    7
Bow, Composite, Short1          P     7    6
    with hunting arrow           P     6    6
Bow, Long1                      P     8    8
    with hunting arrow           P     7    8
Bow, Composite, Long1           P     9    7
    with hunting arrow           P     8    7
Bow, Daikyu1                    P     9    7
    with hunting arrow           P     8    7
Bow, Compound1                  P    10    6
    with hunting arrow           P     9    6
Bow, Pellet1 (with stone)       C     3    6
    with bullet                  C     4    6
Chain                           C     2    5
Crossbow, Hand                  P     4    5
Crossbow, Heavy1                P    10   10
Crossbow, Light1                P     8    7
Crossbow, Repeating1            P     8    5
Crossbow, Underwater1           P    10   10
Lasso1                          -     1   10
Net1                            -     1   10
Net, Underwater1                -     2    9
Sling1 (with stone)             C     3    6
    with bullet                  C     4    6
Staff Sling1 (with stone)       C     5   11
    with bullet                  C     6   11
Whip                            C     1    8
Whip, Scourge                   C     2   10

Pre-Gunpowder Thrown Weapons

Weapon                        Type   IA   SF
Atlatl1                         P     6    4
Aklys                           C     3    4
Axe, Hand                       S     3    4
Axe, Throwing                   S     4    4
Belaying Pin/Jo Stick           C     1    4
Bola                            C     3    8
Boomerang                       C     3    4
Club                            C     3    4
Dagger                          P     4    2
Dart                            P     3    2
Harpoon                         P     6    7
Hammer, Throwing                C     5    3
Hammer, War                     C     5    4
Javelin, Light                  P     3    3
Javelin                         P     4    4
Kama, Light                     S     2    3
Kama                            S     3    4
Knife                           P     3    2
Mace, Light                     C     3    6
Mace                            C     4    7
Nagimaki (Light Glaive)         P     4    6
Nunchaku, Light                 C     3    3
Nunchaku                        C     4    3
Sai                             C     2    2
Shuriken                        P     4    2
Spear, Throwing                 P     6    6
Spear1                          P     5    6
Stone                           C     1    2
Sword, Broad                    S     3    6
Sword, Cutlass                  S     1    6
Sword, Falchion                 S     3    6
Sword, Foil                     P     2    5
Sword, Katana                   S     3    5
Sword, Long                     P     4    6
Sword, Rapier                   P     2    5
Sword, Saber                    S     3    6
Sword, Scimitar                 S     2    6
Sword, Short                    P     2    4
Sword, Wakizashi                P     2    4
Trident                         P     4    7

Pre-Gunpowder Artillery and Siege Weapons

Weapon                        Type   IA   SF
Ballista                       P     12   12
Catapult, Heavy                C     22   20
Catapult, Light                C     18   20
Ram                            C/P   18   13
Ram Catcher                    -     12   13
Sow                            C/P   18   13
Trebuchet                       C    28   20

Armor

Armor Worn                 IA   Min. Enc.  Enc. Pen.   Max. D/Q   Areas

Shield, Buckler            15     --          -5         --       8-18
Shield, Medium             20     --          -5         --       7-18
Shield, Full               20     --         -10        +30       5-19
Shield, Wall               20    Light       -50        +10       3-19
Horo                        5     –-          –-         –-     8-10, 19
Cold-Weather Clothing       5    Light       -10        +20       1-20
Arctic Clothing            10    Moderate    -20        +10       1-20
Padded                      5    Light       -10        +20       1-18
Soft Leather               10     --          –-        +30       1-18
Rigid Leather              15    Moderate    -20        +15       1-18
Reinforced Leather         20    Light       -10        +20       1-18
Chain Mail                 25    Light       -10        +20       1-20
Heavy Chain Mail           30    Light       -20        +15       1-20
Scale                      25    Moderate    -20        +15       1-20
Banded Mail                35    Moderate    -30         +5       1-20
Plate Mail                 40    Moderate    -35         +0       1-20
Lamellar                   40    Moderate    -25        +10       1-20
Plate                      50    Moderate    -30         +5       1-20

Max. D/Q:  The maximum bonus (to Defense Bonus, skill checks, or
anything else) due to Dexterity or Quickness.  Note that the maximum
Quickness bonus is the maximum total bonus due to Quickness, magical
speed, and any other bonus that comes from speed.  The character’s
maximum effective Dexterity and Quickness score for stat checks and
similar purposes corresponds to the maximum bonus.

Encumbrance is either that determined by weight carried or the minimum
encumbrance for the armor type, whichever is greater.

Armor Locations/Hit Locations

#   Location                 Vital
1   Left Foot                 No
2   Right Foot                No
3   Left Lower Leg            No
4   Right Lower Leg           No
5   Left Upper Leg            No
6   Right Upper Leg           No
7   Groin                     Yes
8   Lower Chest               Yes
9   Middle Chest              Yes
10  Upper Chest               Yes
11  Left Hand                 No
12  Right Hand                No
13  Left Lower Arm            No
14  Right Lower Arm           No
15  Left Upper Arm            No
16  Right Upper Arm           No
17  Right Shoulder            No
18  Left Shoulder             No
19  Neck                      Yes
20  Head                      Yes

Armor Terminology

Name of Armor            Areas Covered
Boots                         1-2
Lower Leg Greaves             3-4
Upper Leg Greaves             5-6
Codpiece                       7
Cuirass/Breastplate           8-10
Gauntlets                    11-12
Bracers                      13-14
Upper Arm Greaves            15-16
Arm Greaves                  13-16
Epaulettes                   17-18
Aventail/Coif/Gorget          19
Helm/Coif                     20


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