I got it! I found out how to move the note into the extension measure! I made my chord at the very end of the normal measures, in the last grid = spot. Then, using the properties window for the notes, I pushed them forward = to the next beat by changing their start position. Thanks for your help, = but this works exactly the way I want it to! Hooray! --Anders =20 -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Scott Morgan = (Volt) Sent: Monday, July 14, 2003 5:05 PM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Question about extension measures There's another trick I've used in the past. You can set certain notes to regenerate on chord changes. If you make the notes extend way past the last measure and give them the "Don't Cut off" and 'Regenerate on chord changes" properties they will last beyond the end of the segment and replay on new chords. I usually use the pedal point chord play mode for melodies like that. =3D20 If you are not using DMusic chords this advice won't work for you....hmmm unless you pull something funky like using the fixed playmode for all your parts and use chords to retrigger the notes you want to resolve. If you want the notes to retrigger with a different chord than the one they initially played on, just set those notes to a different playmode than your default fixed mode. Anyway, there's another convoluted solution in there somewhere :) -Scott Morgan This posting is provided "AS IS" with no warranties, and confers no rights. -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Anders J. Aamodt Sent: Monday, July 14, 2003 4:46 PM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Question about extension measures Yes, that works pretty well. It's too bad that the software can't take = =3D =3D3D care of things like that automatically. What I'm eventually going to turn = =3D3D this piece into is background music for a game. I have a really easy way to determine the "excitement" in the game. I want each pattern to repeat indefinitely until the groove changes (which happens fairly often, =3D3D almost always rising), then play its resolution over the next pattern's =3D3D beginning. So, segment triggers will work, but is there any easier way to make it happen without explicit triggers? Thanks again! -Anders =3D3D20 -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Saul Bottcher Sent: Monday, July 14, 2003 7:54 AM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Question about extension measures Hi Anders, > 2. Overlap the resolution chord the follows the first pattern with the > beginning of the next pattern (the use of "End" added in an extra, > non-overlapping measure when I tried it). Yup, that's the expected behaviour. Since you want the chord to overlap: -If the same 2nd pattern always follows the 1st pattern, then you = =3D =3D3D could double the length of the 2nd pattern, duplicate the notes (to create an artifical 2x repetition), and add the resolution chord to the start of = =3D =3D3D the 2nd pattern. -If a different 2nd pattern follows the 1st pattern each time, you = =3D =3D3D could try putting the resolution chord on the very last tick of the 1st =3D3D pattern. (You would need to double the length of the 1st pattern and copy the = =3D3D notes to create an artifical 2x repetition, so the resolution chord only plays =3D3D the 2nd time). If the first pattern repeats a random number of times, or is =3D3D sometimes not followed by a 2nd pattern, then you may have to do something more complicated. :^) (Any thoughts from other list members?) Saul.