[directmusic] Re: Question about extension measures

  • From: "Anders J. Aamodt" <Deicidia@xxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Mon, 14 Jul 2003 16:46:16 -0700

Yes, that works pretty well. It's too bad that the software can't take =
of things like that automatically. What I'm eventually going to turn =
piece into is background music for a game. I have a really easy way to
determine the "excitement" in the game. I want each pattern to repeat
indefinitely until the groove changes (which happens fairly often, =
always rising), then play its resolution over the next pattern's =
So, segment triggers will work, but is there any easier way to make it
happen without explicit triggers?

Thanks again!

-----Original Message-----
From: directmusic-bounce@xxxxxxxxxxxxx
[mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Saul Bottcher
Sent: Monday, July 14, 2003 7:54 AM
To: directmusic@xxxxxxxxxxxxx
Subject: [directmusic] Re: Question about extension measures

Hi Anders,

> 2. Overlap the resolution chord the follows the first pattern with the
> beginning of the next pattern (the use of "End" added in an extra,
> non-overlapping measure when I tried it).

    Yup, that's the expected behaviour.  Since you want the chord to

    -If the same 2nd pattern always follows the 1st pattern, then you =
double the length of the 2nd pattern, duplicate the notes (to create an
artifical 2x repetition), and add the resolution chord to the start of =
2nd pattern.
    -If a different 2nd pattern follows the 1st pattern each time, you =
try putting the resolution chord on the very last tick of the 1st =
(You would need to double the length of the 1st pattern and copy the =
to create an artifical 2x repetition, so the resolution chord only plays =
2nd time).

    If the first pattern repeats a random number of times, or is =
not followed by a 2nd pattern, then you may have to do something more
complicated. :^)

    (Any thoughts from other list members?)


Other related posts: