I'm not arranging this. Zaid invited us. I'll ask him if we can move it to the 11th but he might already have plans. On Wed, Oct 8, 2014 at 12:35 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: > how can you ask that , obviously yay. > > @sap, please make it on the 11th, > > ------------------------------ > Date: Wed, 8 Oct 2014 12:18:41 +0200 > Subject: Re: USF4 changes! > From: theseancarrington@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Yay or Nay ? > > https://www.youtube.com/watch?v=d-r0nmgtzs8 > > On Wed, Oct 8, 2014 at 12:10 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > The 12th of this month? > Then I'm out. > On 8 Oct 2014 10:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > > Ok, heard from Zaid. He said the venue for the meetup on the 12th is based > in Observatory, next to the Engen there. He'll give me the address soon. > > He said anytime between 1-2pm is fine to arrive, and he'd like for us to > bring consoles and screens (their TVs will be arriving next week). He has > also requested that we run a tournament on their opening day (the 17th of > this month) for SF and Injustice. > > Please indicate your availability for the 12th and the 17th. For those who > will be attending, who will be able to help out with consoles and screens? > > On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > *LOL* > > On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Chojin is non the mails. > > I made small highlight vid of Infiltrations last stream. The dude is > hilarious. > > https://www.youtube.com/watch?v=y_zo9mfE9xY > > On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker with > him > On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> > wrote: > > Yep, melee is preferred by competitive players because it's faster, you > can wavedash and because they added this mechanic into brawl called random > tripping, where your character will randomly trip and fall while running. > > Though brawl does get played competitively, along with the modded version > called project M > > On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > I saw the streams on eventhubs are just about smash. > > melee looks faster too. > > ------------------------------ > From: ashraf.barendse@xxxxxxxxx > Date: Tue, 7 Oct 2014 09:06:26 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Nah, the one they play at Evo is Melee, the earlier version that is on > gamecube. > > On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > its not the one they play at evo? > > ------------------------------ > From: ashraf.barendse@xxxxxxxxx > Date: Tue, 7 Oct 2014 08:38:50 +0200 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > > Brawl > > On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > Morning peeps, > > F U Paaas > > fekker F#@!E$! > > no SOJ > > @lumi , which smash did we play on Saturday? > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 7 Oct 2014 01:41:05 +0700 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > *System* > > > -----*Rage Arts* - Once your health falls below a certain value, you > enter into rage mode and your attack power increase? During that time, you > have access to special powerful moves known as Rage Arts. Rage Art have > full invincibility to all moves unlike Power Crush. > > > -----*Power Crush* - Absorbs as many mid and high attacks as you like, > but you will take damage of the moves. Power Crush loses to lows and throws. > > > K! - Kirimomi (Aerial Tailspin) New B! system > > > Old B! now cause opponent to recover FDFA > > > B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s f+4,1 > > > -----*Getting Up & Okizeme* > Backrolls seem to have changed. It looks more like the character moves > back a bit then stand up & and it happens faster than backrolls in previous > games. People can't make you float while you're backrolling(like in Tekken > Revo). Forward rolls still exist again however you can't be juggled during > the roll animation. Tech rolls are still in the game > > > Now toe kick on hit gives enough time to get up and escape okizeme. After > the new toe kick hits the character seems to automatically backroll. > > > ----- *Slow Motion* > Slow motion occurs in various situations. There is slow motion before the > last hit that knocks out a character. Some combo enders slow down time. e.g > Heihachi slows down time at the end of his ws+1, qcf+2 combo. Also after > some moves connect on CH like Steve's b+1 which gives a stun then you can > do a combo afterwards, the game slows down a bit probably to help people > time their combos. > > > It looks like while both players are low on health & they are both > attacking, the game will slow down to let you see more easily who gets hit > first. > > > ----- *Floor Breaks & Balcony Breaks* > There are still Balcony Breaks. You can use Kirimomi(aerial tailspin) > after a Balcony Break. After a Floor Break the character being comboed > bounces like a ball after hitting the surface. One of the stages has 3 > floors so you can get two floor breaks during the match. However you can > NOT get two floor breaks in 1 combo. > > > ----- *Misc. * > --- the camera zooms out slightly further. Characters look slightly > smaller compared to TTT2. > --- since there are more hit sparks in T7, Counter Hits look more visible. > --- during Rage character's body glows red > --- it sounds like background music changes from round to round > --- low parry hasn't changed it seems but it looks like you can use > Kirimomi(aerial tailspin) to extend your combos after a low parry > > > *Characters* > > > *Alisa* > RA - b+1+2 > > > K! moves > d+4,1+2 > ff+3,4,4 > fff+3,4 > b+2,4? > 4 > > > New moves > ??? - Similar to b+1 but goes into DES stance. > > > Changes > bf+2 - Power Crush. > > > *Asuka* > RA - df+1+2 > > > K! moves > b+2,1+2,4 > > > New moves > ff+1 - Similar to Dragunov’s fff+2 animation. > > > Changes > b+4,2 - No longer launch on CH. > db+4,4,4,3 - No longer launch if 2nd or 3rd low connects. > ff+2,1+2 - Launch punishable? > f+1+2 - Power Crush. > > > *Bryan* > RA - df+1+2 > > > K! moves > b+2,4 > qcb+2,4 > ff+4 > > > New Moves > ??? - Similar to Bruce’s b+1+2. > > > Changes > ff+2 - Power Crush. > > > *Claudio* > RA - df+1+2 > > > b+1+2 - Power Crush. > > > Flaming Hand mechanic - Gain flaming hands from some moves and it > enhances/changes some of his other moves property. > > > *Dragunov* > RA - d+1+2 > > > K! moves > 4,4 > > > New Moves > 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush. > > > Changes > fff+2 - On CH doesn’t bounce so far away for pick up anymore. > db+3 - Seems to be a launcher at all angles now. > > > *Feng* > RA - d+1+2 > > > K! moves > db+1,4 - NC mid high db+1 into a high version of df+3+4. > > > New moves > db+1,4 - NC mid high db+1 into a high version of df+3+4. > > > Changes > qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4 pick > up for combo. > ff+1+2 - Power Crush. > > > *Heihachi* > RA - d+1+2 > > > K! moves > b+1,2 > > > New moves > b+2,3? - high mid. Quick b+2 into f+3. > > > Changes > df+1+2 - Power Crush. > > > *Hwoarang* > RA - LFF d+3+4? > > > K! moves > RFF 3~4 > RFF 2,b+4 > RFF b+4 > RFS b+4 > LFS b+3? > b+4 > > > New moves > ff+4 - mid lunging move. > > > Changes > 4,4,4,4 - All high now. > RFF 3~4 - K! launcher? > FLA sweeps - Can’t juggle anymore. > u+3+4 - Jumps forward now. > RFS b+4 - Power Crush. > RFF 3~4 - Power Crush? > > > *Katarina* > RA - 3+4 > > > f+3+4 - Power Crush. > > > Dash mechanic similar to Kunimitsu. > > > *Kazuya* > RA - df+1+2 > > > K! moves > df+1,4 > f~df+4,1? > > > New moves > b+4 - m similar to D.Jin’s b+4. > > > Changes > f+2 - Power Crush. > 1+2 - Knd floating away in FDFA position. > db+4 - Toe stun on CH. > f+3 - Ass stun on CH. > d+3+4 (stomp) - Toe stun on NH during standing opponent. > > > *King* > RA - df+1+2 > > > K! moves > df+2,1 > > > New moves > d+3 - A.King’s d+3. > f+2,1 - A.King’s f+2,1. > f+2,d+1,2 - Marduk’s f+2,d+1,2. > > > Changes > db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground stun or > if B! moves during K! causes ground stun). > f+2+3 - Power Crush. > > > *Lars* > RA - 1+2 > > > K! moves > df+2,1 > > > New moves > df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1. > > > Changes > b+4 - Faster frames? > b+3,4 - Faster frames? > DE 2 - Hits grounded opponents? > DE 1 - Faster frames? > df+1+2 - Power Crush. > > > *Law* > RA - 1+2 > > > K! moves > 3,4 > b+4,3? > > > New moves > > > Changes > d+2,3 - Launches normally now. > ff+3 - Power Crush. > > > *Leo* > RA - df+1+2 > > > K! moves > KNK 2 > ff+4,3 > qcf+3+4? > > > New moves > 1+2 - Power Crush. > > > Changes > FC df+3 - Stagger on block now. > KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3. > bf+1+2,1+2,2 - BBP new notation. > > > *Lili* > RA - 3+4 > > > K! moves > f+3 > BT 2 > BT 3+4,2? > qcf+3+4 > d+1,2,4 > d+2,2,3 > > > New moves > ff+1+2 - similar to DR f+1+2 but short range and sidestep. > > > Changes > db+4 - Launches on normal hit now. > qcf+1,2 - Second hit stuns like Kaz df+2 on CH now. > uf+3 - Shorter range? > ws 2 - Smaller hotbox? > ff+2 - Power Crush. > > > *Paul* > RA- 1+2 > > > K! moves > b+1,2 - High High double hook. > > > New moves > > > Changes > qcf+3 - Trips on NH? > b+1+2 - Power Crush. > > > *Steve* > RA - 1+2. (Does 2/3 of health bar?!) > > > K! moves > FLK d+1,1 > DCK f+2 > > > New moves > db+1+2 - Power Crush. > > > Changes > > > *Xiaoyu* > RA - b+1+2 > > > K! moves > BT 1,4 > f+2,1,4 > > > New moves > ff+4 - Wang’s ff+4? > df+3 - Power Crush. Does a similar second kick of b+4,4 > > > Changes > f+4 - High. Knd on hit? > > On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx > > wrote: > > Damn, Sako is still unbeaten in Topanga B league with his Elena. > I wonder how he'll do with her in the A league > > On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote: > > Also forgot about them until I decided to whatch the rage arts > impressions vid. Well Team Ninja has to come up with something new again > that the Tekken team can steal(swaak attempt IMO). LOL > > On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > They do actually *lol* I completely forgot about those. > > On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote: > > This rage arts moves kinda look like Powerblow attacks from DOA. > > https://www.youtube.com/watch?v=FyXbJpHk6Ns > > On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > > wrote: > > I just wish they'd at least make the desperation moves look more, I dunno, > different somehow. > Warp the stage, or something. Some colour... > On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > > Everyone borrows from other games really. > For tekken now it's just a question of if it works well. > I'm not gonna bother with speculation. > > On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > > Nice to know Aris is excited for Rage Arts. Sadly, I don't share his > enthusiasm for pretty much anything that has been announced or shown at > this point. > > There is nothing innovative about these 'new' mechanics. Namco has a > history of 'borrowing' elements from other games, but this one takes the > cake. Show me something new that YOU came up with and I might actually pay > attention. > > On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Aris on Rage Arts > > Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken > <https://www.youtube.com/watch?v=GvtGguJfIrM> > > On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx > > wrote: > > *naas > > On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > So many people for Peace walker,, this is nice > On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > > Cmon man, Peace Walker is legit :P > > On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > Just all go play WoW together. > > On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > > Ok cool. Seeing as how there are quite a few interested parties, we'll > have to decide how to accommodate everyone for co-op runs. My suggestion to > Rich was to start from the beginning and play all the way through, but I'd > be happy to repeat stages for the benefit of those who aren't able to play > immediately. That way, everyone can have a somewhat similar playthrough > experience and not miss out on anything. I'm open to suggestions. > > On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx > > wrote: > > I also have peace walker. hardly palyed it tho. > > I think Zaid said it will be part of a coffee shop. > > On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > > wrote: > > Do you know if he plans to piggyback it on something? > Do you have contact details for him? > On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > > Oh, before I forget - Zaid (Genshiken) mentioned that he'd be starting his > own business, kinda similar to what Marlon was doing with Gecosports. He > said we should keep the 12th of this month open as he has extended an > invitation to all of us to visit the venue, set up our consoles, etc. I > don't have too much information at this point but he said he'd get in touch > on Facebook, so I'll post up again about it as soon as I've heard from him. > > On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > Nic most certainly did. If you think my Chun is problematic, you should > see Nic's Ryu. > > On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > How Sap beat you. > I gave as good as I got thanks. > On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > morning peeps, > > I figured out how SAP beat us on Saturday. > > He was playing guile using chun-li. He used guile tactics with chun li > footises. I think that's low coz guile not in a2. > > ------------------------------ > Date: Mon, 6 Oct 2014 06:51:35 +0200 > Subject: Re: USF4 changes! > From: gieroadsteve@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > You must include Street Fighter the movie in your list of games to stand a > chance. > > On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > > Read somewhere that it may also happen wen attacks hits close to each > other. > > Ie it slows down during tight moments where it looks like moves could > potentially "trade" > > Fuck knows tho > > Hopefully we will get clearer information soon > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Mon, 6 Oct 2014 03:50:00 +0700 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Hmmm that's odd...like they said, maybe it's a glitch? > > From this video: > > Tekken 7 : Super Slow Motion <http://www.youtube.com/watch?v=4G9QLIe6vsg> > > seems like it's from KO only because someone tried to grab and got KO it > still Super Slow Mo. > > On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Found it > > Here it is > > ATP Live Episode 63 - Tekken 7 Location Test Footage! > <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780> > > At 1:19:44 > > First slowmow just looks like dickpunch vs a high kick. Then there is 2nd > slowmow right after > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Mon, 6 Oct 2014 03:30:04 +0700 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > I don't mind if it slow mo like the Katarina vs Lili during KO. But if > everytime someone crushes someone and that happens...it's going to mess up > the game pace so badly. People will drop combos. > > On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Is it the same slow mo as the vid i just posted? > > Because i see Lili crushing with matterhorn and it doesn't slowmo like the > link i posted. > > I think the Hei one you mention is because hei didn't have enough hp and > was going to die. Not sure about the dickpunch tho :/ but from all the vids > i saw, it seems to only occur during KO. Saw crushing moves and it didn't > slow mo like the Katarina vs Lili vid. > > On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > No it was male characters fighting. > > I think one was Heihachi > > Hei did a dickpunch against oppoents attack and got slowmow. > Directly afterwards it happened again with different attacks and from the > opponent and then Hei died. Hei was doing his armor move I think but didnt > have enough HP to survive. > > Was 2 bullet time events right after each other in like 2 seconds > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Mon, 6 Oct 2014 03:11:05 +0700 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Do you mean this slow motion? > > TEKKEN 7 Epic Lili !!!!! <http://www.youtube.com/watch?v=am2Cuw562jQ> > > If so, that's only during KO. Other slowed down camera is when you land a > powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc. > > On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > Hey Nic, I hate Jolene *lol* > > On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > > wrote: > > Hey Sap. > I hate Jotaro. > On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > Dracula - untold story > > > TOO GOOD > > Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr> ------> > this dude is too good > > ------------------------------ > Date: Sun, 5 Oct 2014 18:40:05 +0200 > Subject: Re: USF4 changes! > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Nice bro :) > > On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx> > wrote: > > Hey guys, > > I was bored so I edited the stream from the 5v5 and uploaded it to > YouTube. It's just under 3 hours long though. > > Cape Town vs Johannesburg, 5 vs 5 > <https://www.youtube.com/watch?v=FHGXkqjtWg4> > > On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > `sure > > ------------------------------ > Date: Sun, 5 Oct 2014 15:11:03 +0200 > Subject: RE: USF4 changes! > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > I'm game. > Hey LB, loan me your eggbox > On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > no , tsek. > > we playing only selected fighting games as you find them. > > Rabbit needs more attention. > > IMA body u and everyone else in a2. > > ------------------------------ > Date: Sun, 5 Oct 2014 14:06:43 +0200 > Subject: Re: USF4 changes! > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P > > Guys, yesterday's Alpha 2 matches gave me an idea for a tourney series > that I'd like to kick off next Sat, provided there's enough interest. > > I'm thinking "Battle of the Street Fighters". My idea is to run through > all the SFs starting with SF2: World Warrior. We'll dedicate each Sat to a > different SF game in the order it was released. The games will not only > comprise the standard 2D sprite-based games but will also include the EX > series of games. You best believe Street Fighter - The Movie: The Game will > also be included *lol* Please note that these tournaments would not include > crossover games like X-Men vs Street Fighter, etc. > > Thoughts and suggestions are welcome. Please let me know what you guys > think. If there's no interest, we can continue our regular session routine. > If there is interest and the tournaments are mostly well received, I'd like > to run similar tournaments for the KOF series and any other games that > people would like to see featured. > > On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > My guilty pleasure... > > Bud Spencer & Terence Hill - Lalalalalala > <https://www.youtube.com/watch?v=GgoolZ-Mo48> > > On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > > i played this once at the arcade. was pretty cool , sfex2.5 > > Fighting Layer - Allen Snider Gameplay 1 : 2/2 > <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw> > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: USF4 changes! > Date: Sat, 4 Oct 2014 22:39:47 +0000 > > > It apparently seems to happen when you "crush" an opponents move. > > Hopkick a low > Dickpunch a high > > etc. > > So I heard atleast > > ------------------------------ > Date: Sat, 4 Oct 2014 23:45:47 +0200 > Subject: Re: USF4 changes! > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > How does this bullet time thing in Tekken 7 work? > > http://a.pomf.se/saczdh.mp4 > > On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Sharing the tech that matters: > > http://www.twitch.tv/infiltration85/c/5216610 > > On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Infiltration's stream is the best > > http://www.twitch.tv/infiltration85/c/5216588 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >