Yay or Nay ? https://www.youtube.com/watch?v=d-r0nmgtzs8 On Wed, Oct 8, 2014 at 12:10 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > The 12th of this month? > Then I'm out. > On 8 Oct 2014 10:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > >> Ok, heard from Zaid. He said the venue for the meetup on the 12th is >> based in Observatory, next to the Engen there. He'll give me the address >> soon. >> >> He said anytime between 1-2pm is fine to arrive, and he'd like for us to >> bring consoles and screens (their TVs will be arriving next week). He has >> also requested that we run a tournament on their opening day (the 17th of >> this month) for SF and Injustice. >> >> Please indicate your availability for the 12th and the 17th. For those >> who will be attending, who will be able to help out with consoles and >> screens? >> >> On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >>> *LOL* >>> >>> On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>>> Chojin is non the mails. >>>> >>>> I made small highlight vid of Infiltrations last stream. The dude is >>>> hilarious. >>>> >>>> https://www.youtube.com/watch?v=y_zo9mfE9xY >>>> >>>> On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft < >>>> greattekkenmaster@xxxxxxxxx> wrote: >>>> >>>>> Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker >>>>> with him >>>>> On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> Yep, melee is preferred by competitive players because it's faster, >>>>>> you can wavedash and because they added this mechanic into brawl called >>>>>> random tripping, where your character will randomly trip and fall while >>>>>> running. >>>>>> >>>>>> Though brawl does get played competitively, along with the modded >>>>>> version called project M >>>>>> >>>>>> On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets < >>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>> >>>>>>> I saw the streams on eventhubs are just about smash. >>>>>>> >>>>>>> melee looks faster too. >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: ashraf.barendse@xxxxxxxxx >>>>>>> Date: Tue, 7 Oct 2014 09:06:26 +0200 >>>>>>> >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> Nah, the one they play at Evo is Melee, the earlier version that is >>>>>>> on gamecube. >>>>>>> >>>>>>> On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> its not the one they play at evo? >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: ashraf.barendse@xxxxxxxxx >>>>>>> Date: Tue, 7 Oct 2014 08:38:50 +0200 >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> >>>>>>> Brawl >>>>>>> >>>>>>> On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> Morning peeps, >>>>>>> >>>>>>> F U Paaas >>>>>>> >>>>>>> fekker F#@!E$! >>>>>>> >>>>>>> no SOJ >>>>>>> >>>>>>> @lumi , which smash did we play on Saturday? >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: numotd@xxxxxxxxx >>>>>>> Date: Tue, 7 Oct 2014 01:41:05 +0700 >>>>>>> >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> *System* >>>>>>> >>>>>>> >>>>>>> -----*Rage Arts* - Once your health falls below a certain value, >>>>>>> you enter into rage mode and your attack power increase? During that >>>>>>> time, >>>>>>> you have access to special powerful moves known as Rage Arts. Rage Art >>>>>>> have >>>>>>> full invincibility to all moves unlike Power Crush. >>>>>>> >>>>>>> >>>>>>> -----*Power Crush* - Absorbs as many mid and high attacks as you >>>>>>> like, but you will take damage of the moves. Power Crush loses to lows >>>>>>> and >>>>>>> throws. >>>>>>> >>>>>>> >>>>>>> K! - Kirimomi (Aerial Tailspin) New B! system >>>>>>> >>>>>>> >>>>>>> Old B! now cause opponent to recover FDFA >>>>>>> >>>>>>> >>>>>>> B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s >>>>>>> f+4,1 >>>>>>> >>>>>>> >>>>>>> -----*Getting Up & Okizeme* >>>>>>> Backrolls seem to have changed. It looks more like the character >>>>>>> moves back a bit then stand up & and it happens faster than backrolls in >>>>>>> previous games. People can't make you float while you're >>>>>>> backrolling(like >>>>>>> in Tekken Revo). Forward rolls still exist again however you can't be >>>>>>> juggled during the roll animation. Tech rolls are still in the game >>>>>>> >>>>>>> >>>>>>> Now toe kick on hit gives enough time to get up and escape okizeme. >>>>>>> After the new toe kick hits the character seems to automatically >>>>>>> backroll. >>>>>>> >>>>>>> >>>>>>> ----- *Slow Motion* >>>>>>> Slow motion occurs in various situations. There is slow motion >>>>>>> before the last hit that knocks out a character. Some combo enders slow >>>>>>> down time. e.g Heihachi slows down time at the end of his ws+1, qcf+2 >>>>>>> combo. Also after some moves connect on CH like Steve's b+1 which gives >>>>>>> a >>>>>>> stun then you can do a combo afterwards, the game slows down a bit >>>>>>> probably >>>>>>> to help people time their combos. >>>>>>> >>>>>>> >>>>>>> It looks like while both players are low on health & they are both >>>>>>> attacking, the game will slow down to let you see more easily who gets >>>>>>> hit >>>>>>> first. >>>>>>> >>>>>>> >>>>>>> ----- *Floor Breaks & Balcony Breaks* >>>>>>> There are still Balcony Breaks. You can use Kirimomi(aerial >>>>>>> tailspin) after a Balcony Break. After a Floor Break the character being >>>>>>> comboed bounces like a ball after hitting the surface. One of the stages >>>>>>> has 3 floors so you can get two floor breaks during the match. However >>>>>>> you >>>>>>> can NOT get two floor breaks in 1 combo. >>>>>>> >>>>>>> >>>>>>> ----- *Misc. * >>>>>>> --- the camera zooms out slightly further. Characters look slightly >>>>>>> smaller compared to TTT2. >>>>>>> --- since there are more hit sparks in T7, Counter Hits look more >>>>>>> visible. >>>>>>> --- during Rage character's body glows red >>>>>>> --- it sounds like background music changes from round to round >>>>>>> --- low parry hasn't changed it seems but it looks like you can use >>>>>>> Kirimomi(aerial tailspin) to extend your combos after a low parry >>>>>>> >>>>>>> >>>>>>> *Characters* >>>>>>> >>>>>>> >>>>>>> *Alisa* >>>>>>> RA - b+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> d+4,1+2 >>>>>>> ff+3,4,4 >>>>>>> fff+3,4 >>>>>>> b+2,4? >>>>>>> 4 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> ??? - Similar to b+1 but goes into DES stance. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> bf+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Asuka* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> b+2,1+2,4 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> ff+1 - Similar to Dragunov’s fff+2 animation. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> b+4,2 - No longer launch on CH. >>>>>>> db+4,4,4,3 - No longer launch if 2nd or 3rd low connects. >>>>>>> ff+2,1+2 - Launch punishable? >>>>>>> f+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Bryan* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> b+2,4 >>>>>>> qcb+2,4 >>>>>>> ff+4 >>>>>>> >>>>>>> >>>>>>> New Moves >>>>>>> ??? - Similar to Bruce’s b+1+2. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> ff+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Claudio* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> b+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> Flaming Hand mechanic - Gain flaming hands from some moves and it >>>>>>> enhances/changes some of his other moves property. >>>>>>> >>>>>>> >>>>>>> *Dragunov* >>>>>>> RA - d+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> 4,4 >>>>>>> >>>>>>> >>>>>>> New Moves >>>>>>> 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> fff+2 - On CH doesn’t bounce so far away for pick up anymore. >>>>>>> db+3 - Seems to be a launcher at all angles now. >>>>>>> >>>>>>> >>>>>>> *Feng* >>>>>>> RA - d+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4. >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4 >>>>>>> pick up for combo. >>>>>>> ff+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Heihachi* >>>>>>> RA - d+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> b+1,2 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> b+2,3? - high mid. Quick b+2 into f+3. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> df+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Hwoarang* >>>>>>> RA - LFF d+3+4? >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> RFF 3~4 >>>>>>> RFF 2,b+4 >>>>>>> RFF b+4 >>>>>>> RFS b+4 >>>>>>> LFS b+3? >>>>>>> b+4 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> ff+4 - mid lunging move. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> 4,4,4,4 - All high now. >>>>>>> RFF 3~4 - K! launcher? >>>>>>> FLA sweeps - Can’t juggle anymore. >>>>>>> u+3+4 - Jumps forward now. >>>>>>> RFS b+4 - Power Crush. >>>>>>> RFF 3~4 - Power Crush? >>>>>>> >>>>>>> >>>>>>> *Katarina* >>>>>>> RA - 3+4 >>>>>>> >>>>>>> >>>>>>> f+3+4 - Power Crush. >>>>>>> >>>>>>> >>>>>>> Dash mechanic similar to Kunimitsu. >>>>>>> >>>>>>> >>>>>>> *Kazuya* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> df+1,4 >>>>>>> f~df+4,1? >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> b+4 - m similar to D.Jin’s b+4. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> f+2 - Power Crush. >>>>>>> 1+2 - Knd floating away in FDFA position. >>>>>>> db+4 - Toe stun on CH. >>>>>>> f+3 - Ass stun on CH. >>>>>>> d+3+4 (stomp) - Toe stun on NH during standing opponent. >>>>>>> >>>>>>> >>>>>>> *King* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> df+2,1 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> d+3 - A.King’s d+3. >>>>>>> f+2,1 - A.King’s f+2,1. >>>>>>> f+2,d+1,2 - Marduk’s f+2,d+1,2. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground >>>>>>> stun or if B! moves during K! causes ground stun). >>>>>>> f+2+3 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Lars* >>>>>>> RA - 1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> df+2,1 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> b+4 - Faster frames? >>>>>>> b+3,4 - Faster frames? >>>>>>> DE 2 - Hits grounded opponents? >>>>>>> DE 1 - Faster frames? >>>>>>> df+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Law* >>>>>>> RA - 1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> 3,4 >>>>>>> b+4,3? >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> d+2,3 - Launches normally now. >>>>>>> ff+3 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Leo* >>>>>>> RA - df+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> KNK 2 >>>>>>> ff+4,3 >>>>>>> qcf+3+4? >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> 1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> FC df+3 - Stagger on block now. >>>>>>> KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3. >>>>>>> bf+1+2,1+2,2 - BBP new notation. >>>>>>> >>>>>>> >>>>>>> *Lili* >>>>>>> RA - 3+4 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> f+3 >>>>>>> BT 2 >>>>>>> BT 3+4,2? >>>>>>> qcf+3+4 >>>>>>> d+1,2,4 >>>>>>> d+2,2,3 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> ff+1+2 - similar to DR f+1+2 but short range and sidestep. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> db+4 - Launches on normal hit now. >>>>>>> qcf+1,2 - Second hit stuns like Kaz df+2 on CH now. >>>>>>> uf+3 - Shorter range? >>>>>>> ws 2 - Smaller hotbox? >>>>>>> ff+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Paul* >>>>>>> RA- 1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> b+1,2 - High High double hook. >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> qcf+3 - Trips on NH? >>>>>>> b+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> *Steve* >>>>>>> RA - 1+2. (Does 2/3 of health bar?!) >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> FLK d+1,1 >>>>>>> DCK f+2 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> db+1+2 - Power Crush. >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> >>>>>>> >>>>>>> *Xiaoyu* >>>>>>> RA - b+1+2 >>>>>>> >>>>>>> >>>>>>> K! moves >>>>>>> BT 1,4 >>>>>>> f+2,1,4 >>>>>>> >>>>>>> >>>>>>> New moves >>>>>>> ff+4 - Wang’s ff+4? >>>>>>> df+3 - Power Crush. Does a similar second kick of b+4,4 >>>>>>> >>>>>>> >>>>>>> Changes >>>>>>> f+4 - High. Knd on hit? >>>>>>> >>>>>>> On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse < >>>>>>> ashraf.barendse@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Damn, Sako is still unbeaten in Topanga B league with his Elena. >>>>>>> I wonder how he'll do with her in the A league >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Also forgot about them until I decided to whatch the rage arts >>>>>>> impressions vid. Well Team Ninja has to come up with something new >>>>>>> again >>>>>>> that the Tekken team can steal(swaak attempt IMO). LOL >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>> They do actually *lol* I completely forgot about those. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote: >>>>>>> >>>>>>> This rage arts moves kinda look like Powerblow attacks from DOA. >>>>>>> >>>>>>> https://www.youtube.com/watch?v=FyXbJpHk6Ns >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir < >>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>> >>>>>>> I just wish they'd at least make the desperation moves look more, I >>>>>>> dunno, different somehow. >>>>>>> Warp the stage, or something. Some colour... >>>>>>> On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Everyone borrows from other games really. >>>>>>> For tekken now it's just a question of if it works well. >>>>>>> I'm not gonna bother with speculation. >>>>>>> >>>>>>> On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Nice to know Aris is excited for Rage Arts. Sadly, I don't share his >>>>>>> enthusiasm for pretty much anything that has been announced or shown at >>>>>>> this point. >>>>>>> >>>>>>> There is nothing innovative about these 'new' mechanics. Namco has a >>>>>>> history of 'borrowing' elements from other games, but this one takes the >>>>>>> cake. Show me something new that YOU came up with and I might actually >>>>>>> pay >>>>>>> attention. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Aris on Rage Arts >>>>>>> >>>>>>> Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken >>>>>>> <https://www.youtube.com/watch?v=GvtGguJfIrM> >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse < >>>>>>> ashraf.barendse@xxxxxxxxx> wrote: >>>>>>> >>>>>>> *naas >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft < >>>>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>>>> >>>>>>> So many people for Peace walker,, this is nice >>>>>>> On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Cmon man, Peace Walker is legit :P >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel < >>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Just all go play WoW together. >>>>>>> >>>>>>> On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Ok cool. Seeing as how there are quite a few interested parties, >>>>>>> we'll have to decide how to accommodate everyone for co-op runs. My >>>>>>> suggestion to Rich was to start from the beginning and play all the way >>>>>>> through, but I'd be happy to repeat stages for the benefit of those who >>>>>>> aren't able to play immediately. That way, everyone can have a somewhat >>>>>>> similar playthrough experience and not miss out on anything. I'm open to >>>>>>> suggestions. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse < >>>>>>> ashraf.barendse@xxxxxxxxx> wrote: >>>>>>> >>>>>>> I also have peace walker. hardly palyed it tho. >>>>>>> >>>>>>> I think Zaid said it will be part of a coffee shop. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir < >>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Do you know if he plans to piggyback it on something? >>>>>>> Do you have contact details for him? >>>>>>> On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Oh, before I forget - Zaid (Genshiken) mentioned that he'd be >>>>>>> starting his own business, kinda similar to what Marlon was doing with >>>>>>> Gecosports. He said we should keep the 12th of this month open as he has >>>>>>> extended an invitation to all of us to visit the venue, set up our >>>>>>> consoles, etc. I don't have too much information at this point but he >>>>>>> said >>>>>>> he'd get in touch on Facebook, so I'll post up again about it as soon as >>>>>>> I've heard from him. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>> Nic most certainly did. If you think my Chun is problematic, you >>>>>>> should see Nic's Ryu. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir < >>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>> >>>>>>> How Sap beat you. >>>>>>> I gave as good as I got thanks. >>>>>>> On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> morning peeps, >>>>>>> >>>>>>> I figured out how SAP beat us on Saturday. >>>>>>> >>>>>>> He was playing guile using chun-li. He used guile tactics with chun >>>>>>> li footises. I think that's low coz guile not in a2. >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Mon, 6 Oct 2014 06:51:35 +0200 >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: gieroadsteve@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> You must include Street Fighter the movie in your list of games to >>>>>>> stand a chance. >>>>>>> >>>>>>> On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Read somewhere that it may also happen wen attacks hits close to >>>>>>> each other. >>>>>>> >>>>>>> Ie it slows down during tight moments where it looks like moves >>>>>>> could potentially "trade" >>>>>>> >>>>>>> Fuck knows tho >>>>>>> >>>>>>> Hopefully we will get clearer information soon >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: numotd@xxxxxxxxx >>>>>>> Date: Mon, 6 Oct 2014 03:50:00 +0700 >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> Hmmm that's odd...like they said, maybe it's a glitch? >>>>>>> >>>>>>> From this video: >>>>>>> >>>>>>> Tekken 7 : Super Slow Motion >>>>>>> <http://www.youtube.com/watch?v=4G9QLIe6vsg> >>>>>>> >>>>>>> seems like it's from KO only because someone tried to grab and got >>>>>>> KO it still Super Slow Mo. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Found it >>>>>>> >>>>>>> Here it is >>>>>>> >>>>>>> ATP Live Episode 63 - Tekken 7 Location Test Footage! >>>>>>> <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780> >>>>>>> >>>>>>> At 1:19:44 >>>>>>> >>>>>>> First slowmow just looks like dickpunch vs a high kick. Then there >>>>>>> is 2nd slowmow right after >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: numotd@xxxxxxxxx >>>>>>> Date: Mon, 6 Oct 2014 03:30:04 +0700 >>>>>>> >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> I don't mind if it slow mo like the Katarina vs Lili during KO. But >>>>>>> if everytime someone crushes someone and that happens...it's going to >>>>>>> mess >>>>>>> up the game pace so badly. People will drop combos. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Is it the same slow mo as the vid i just posted? >>>>>>> >>>>>>> Because i see Lili crushing with matterhorn and it doesn't slowmo >>>>>>> like the link i posted. >>>>>>> >>>>>>> I think the Hei one you mention is because hei didn't have enough hp >>>>>>> and was going to die. Not sure about the dickpunch tho :/ but from all >>>>>>> the >>>>>>> vids i saw, it seems to only occur during KO. Saw crushing moves and it >>>>>>> didn't slow mo like the Katarina vs Lili vid. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> No it was male characters fighting. >>>>>>> >>>>>>> I think one was Heihachi >>>>>>> >>>>>>> Hei did a dickpunch against oppoents attack and got slowmow. >>>>>>> Directly afterwards it happened again with different attacks and >>>>>>> from the opponent and then Hei died. Hei was doing his armor move I >>>>>>> think >>>>>>> but didnt have enough HP to survive. >>>>>>> >>>>>>> Was 2 bullet time events right after each other in like 2 seconds >>>>>>> >>>>>>> ------------------------------ >>>>>>> From: numotd@xxxxxxxxx >>>>>>> Date: Mon, 6 Oct 2014 03:11:05 +0700 >>>>>>> Subject: Re: USF4 changes! >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> Do you mean this slow motion? >>>>>>> >>>>>>> TEKKEN 7 Epic Lili !!!!! >>>>>>> <http://www.youtube.com/watch?v=am2Cuw562jQ> >>>>>>> >>>>>>> If so, that's only during KO. Other slowed down camera is when you >>>>>>> land a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc. >>>>>>> >>>>>>> On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Hey Nic, I hate Jolene *lol* >>>>>>> >>>>>>> On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir < >>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>> >>>>>>> Hey Sap. >>>>>>> I hate Jotaro. >>>>>>> On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Dracula - untold story >>>>>>> >>>>>>> >>>>>>> TOO GOOD >>>>>>> >>>>>>> Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr> >>>>>>> ------> this dude is too good >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Sun, 5 Oct 2014 18:40:05 +0200 >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: ryan820509@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> Nice bro :) >>>>>>> >>>>>>> On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Hey guys, >>>>>>> >>>>>>> I was bored so I edited the stream from the 5v5 and uploaded it to >>>>>>> YouTube. It's just under 3 hours long though. >>>>>>> >>>>>>> Cape Town vs Johannesburg, 5 vs 5 >>>>>>> <https://www.youtube.com/watch?v=FHGXkqjtWg4> >>>>>>> >>>>>>> On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> `sure >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Sun, 5 Oct 2014 15:11:03 +0200 >>>>>>> Subject: RE: USF4 changes! >>>>>>> From: nicmuir@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> I'm game. >>>>>>> Hey LB, loan me your eggbox >>>>>>> On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> no , tsek. >>>>>>> >>>>>>> we playing only selected fighting games as you find them. >>>>>>> >>>>>>> Rabbit needs more attention. >>>>>>> >>>>>>> IMA body u and everyone else in a2. >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Sun, 5 Oct 2014 14:06:43 +0200 >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: ryan820509@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P >>>>>>> >>>>>>> Guys, yesterday's Alpha 2 matches gave me an idea for a tourney >>>>>>> series that I'd like to kick off next Sat, provided there's enough >>>>>>> interest. >>>>>>> >>>>>>> I'm thinking "Battle of the Street Fighters". My idea is to run >>>>>>> through all the SFs starting with SF2: World Warrior. We'll dedicate >>>>>>> each >>>>>>> Sat to a different SF game in the order it was released. The games will >>>>>>> not >>>>>>> only comprise the standard 2D sprite-based games but will also include >>>>>>> the >>>>>>> EX series of games. You best believe Street Fighter - The Movie: The >>>>>>> Game >>>>>>> will also be included *lol* Please note that these tournaments would not >>>>>>> include crossover games like X-Men vs Street Fighter, etc. >>>>>>> >>>>>>> Thoughts and suggestions are welcome. Please let me know what you >>>>>>> guys think. If there's no interest, we can continue our regular session >>>>>>> routine. If there is interest and the tournaments are mostly well >>>>>>> received, >>>>>>> I'd like to run similar tournaments for the KOF series and any other >>>>>>> games >>>>>>> that people would like to see featured. >>>>>>> >>>>>>> On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> My guilty pleasure... >>>>>>> >>>>>>> Bud Spencer & Terence Hill - Lalalalalala >>>>>>> <https://www.youtube.com/watch?v=GgoolZ-Mo48> >>>>>>> >>>>>>> On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> >>>>>>> i played this once at the arcade. was pretty cool , sfex2.5 >>>>>>> >>>>>>> Fighting Layer - Allen Snider Gameplay 1 : 2/2 >>>>>>> <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw> >>>>>>> ------------------------------ >>>>>>> From: paashaasggx@xxxxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> Subject: RE: USF4 changes! >>>>>>> Date: Sat, 4 Oct 2014 22:39:47 +0000 >>>>>>> >>>>>>> >>>>>>> It apparently seems to happen when you "crush" an opponents move. >>>>>>> >>>>>>> Hopkick a low >>>>>>> Dickpunch a high >>>>>>> >>>>>>> etc. >>>>>>> >>>>>>> So I heard atleast >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Sat, 4 Oct 2014 23:45:47 +0200 >>>>>>> Subject: Re: USF4 changes! >>>>>>> From: ilitirit@xxxxxxxxx >>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> >>>>>>> How does this bullet time thing in Tekken 7 work? >>>>>>> >>>>>>> http://a.pomf.se/saczdh.mp4 >>>>>>> >>>>>>> On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Sharing the tech that matters: >>>>>>> >>>>>>> http://www.twitch.tv/infiltration85/c/5216610 >>>>>>> >>>>>>> On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Infiltration's stream is the best >>>>>>> >>>>>>> http://www.twitch.tv/infiltration85/c/5216588 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>> >>> >>