Re: USF4 changes!

  • From: Sean Carrington <theseancarrington@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 8 Oct 2014 12:18:41 +0200

Yay or Nay ?

https://www.youtube.com/watch?v=d-r0nmgtzs8

On Wed, Oct 8, 2014 at 12:10 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> The 12th of this month?
> Then I'm out.
> On 8 Oct 2014 10:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
>> Ok, heard from Zaid. He said the venue for the meetup on the 12th is
>> based in Observatory, next to the Engen there. He'll give me the address
>> soon.
>>
>> He said anytime between 1-2pm is fine to arrive, and he'd like for us to
>> bring consoles and screens (their TVs will be arriving next week). He has
>> also requested that we run a tournament on their opening day (the 17th of
>> this month) for SF and Injustice.
>>
>> Please indicate your availability for the 12th and the 17th. For those
>> who will be attending, who will be able to help out with consoles and
>> screens?
>>
>> On Tue, Oct 7, 2014 at 12:55 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>> *LOL*
>>>
>>> On Tue, Oct 7, 2014 at 11:29 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>>> Chojin is non the mails.
>>>>
>>>> I made small highlight vid of Infiltrations last stream.  The dude is
>>>> hilarious.
>>>>
>>>> https://www.youtube.com/watch?v=y_zo9mfE9xY
>>>>
>>>> On Tue, Oct 7, 2014 at 10:05 AM, richard moorcroft <
>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>
>>>>> Is there a way to contact CHOJIN?? I wanna jam some MGS peace walker
>>>>> with him
>>>>> On Oct 7, 2014 9:31 AM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Yep, melee is preferred by competitive players because it's faster,
>>>>>> you can wavedash and because they added this mechanic into brawl called
>>>>>> random tripping, where your character will randomly trip and fall while
>>>>>> running.
>>>>>>
>>>>>> Though brawl does get played competitively, along with the modded
>>>>>> version called project M
>>>>>>
>>>>>> On Tue, Oct 7, 2014 at 9:08 AM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> I saw the streams on eventhubs are just about smash.
>>>>>>>
>>>>>>> melee looks faster too.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: ashraf.barendse@xxxxxxxxx
>>>>>>> Date: Tue, 7 Oct 2014 09:06:26 +0200
>>>>>>>
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Nah, the one they play at Evo is Melee, the earlier version that is
>>>>>>> on gamecube.
>>>>>>>
>>>>>>> On Tue, Oct 7, 2014 at 8:56 AM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> its not the one they play at evo?
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: ashraf.barendse@xxxxxxxxx
>>>>>>> Date: Tue, 7 Oct 2014 08:38:50 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>>
>>>>>>> Brawl
>>>>>>>
>>>>>>> On Tue, Oct 7, 2014 at 8:21 AM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Morning peeps,
>>>>>>>
>>>>>>> F U Paaas
>>>>>>>
>>>>>>> fekker F#@!E$!
>>>>>>>
>>>>>>> no SOJ
>>>>>>>
>>>>>>> @lumi , which smash did we play on Saturday?
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: numotd@xxxxxxxxx
>>>>>>> Date: Tue, 7 Oct 2014 01:41:05 +0700
>>>>>>>
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> *System*
>>>>>>>
>>>>>>>
>>>>>>> -----*Rage Arts* - Once your health falls below a certain value,
>>>>>>> you enter into rage mode and your attack power increase? During that 
>>>>>>> time,
>>>>>>> you have access to special powerful moves known as Rage Arts. Rage Art 
>>>>>>> have
>>>>>>> full invincibility to all moves unlike Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> -----*Power Crush* - Absorbs as many mid and high attacks as you
>>>>>>> like, but you will take damage of the moves. Power Crush loses to lows 
>>>>>>> and
>>>>>>> throws.
>>>>>>>
>>>>>>>
>>>>>>> K! - Kirimomi (Aerial Tailspin) New B! system
>>>>>>>
>>>>>>>
>>>>>>> Old B! now cause opponent to recover FDFA
>>>>>>>
>>>>>>>
>>>>>>> B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s
>>>>>>> f+4,1
>>>>>>>
>>>>>>>
>>>>>>> -----*Getting Up & Okizeme*
>>>>>>> Backrolls seem to have changed. It looks more like the character
>>>>>>> moves back a bit then stand up & and it happens faster than backrolls in
>>>>>>> previous games. People can't make you float while you're 
>>>>>>> backrolling(like
>>>>>>> in Tekken Revo). Forward rolls still exist again however you can't be
>>>>>>> juggled during the roll animation. Tech rolls are still in the game
>>>>>>>
>>>>>>>
>>>>>>> Now toe kick on hit gives enough time to get up and escape okizeme.
>>>>>>> After the new toe kick hits the character seems to automatically 
>>>>>>> backroll.
>>>>>>>
>>>>>>>
>>>>>>> ----- *Slow Motion*
>>>>>>> Slow motion occurs in various situations. There is slow motion
>>>>>>> before the last hit that knocks out a character. Some combo enders slow
>>>>>>> down time. e.g Heihachi slows down time at the end of his ws+1, qcf+2
>>>>>>> combo. Also after some moves connect on CH like Steve's b+1 which gives 
>>>>>>> a
>>>>>>> stun then you can do a combo afterwards, the game slows down a bit 
>>>>>>> probably
>>>>>>> to help people time their combos.
>>>>>>>
>>>>>>>
>>>>>>> It looks like while both players are low on health & they are both
>>>>>>> attacking, the game will slow down to let you see more easily who gets 
>>>>>>> hit
>>>>>>> first.
>>>>>>>
>>>>>>>
>>>>>>> ----- *Floor Breaks & Balcony Breaks*
>>>>>>> There are still Balcony Breaks. You can use Kirimomi(aerial
>>>>>>> tailspin) after a Balcony Break. After a Floor Break the character being
>>>>>>> comboed bounces like a ball after hitting the surface. One of the stages
>>>>>>> has 3 floors so you can get two floor breaks during the match. However 
>>>>>>> you
>>>>>>> can NOT get two floor breaks in 1 combo.
>>>>>>>
>>>>>>>
>>>>>>> ----- *Misc. *
>>>>>>> --- the camera zooms out slightly further. Characters look slightly
>>>>>>> smaller compared to TTT2.
>>>>>>> --- since there are more hit sparks in T7, Counter Hits look more
>>>>>>> visible.
>>>>>>> --- during Rage character's body glows red
>>>>>>> --- it sounds like background music changes from round to round
>>>>>>> --- low parry hasn't changed it seems but it looks like you can use
>>>>>>> Kirimomi(aerial tailspin) to extend your combos after a low parry
>>>>>>>
>>>>>>>
>>>>>>> *Characters*
>>>>>>>
>>>>>>>
>>>>>>> *Alisa*
>>>>>>> RA - b+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> d+4,1+2
>>>>>>> ff+3,4,4
>>>>>>> fff+3,4
>>>>>>> b+2,4?
>>>>>>> 4
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> ??? - Similar to b+1 but goes into DES stance.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> bf+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Asuka*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> b+2,1+2,4
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> ff+1 - Similar to Dragunov’s fff+2 animation.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> b+4,2 - No longer launch on CH.
>>>>>>> db+4,4,4,3 - No longer launch if 2nd or 3rd low connects.
>>>>>>> ff+2,1+2 - Launch punishable?
>>>>>>> f+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Bryan*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> b+2,4
>>>>>>> qcb+2,4
>>>>>>> ff+4
>>>>>>>
>>>>>>>
>>>>>>> New Moves
>>>>>>> ??? - Similar to Bruce’s b+1+2.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> ff+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Claudio*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> b+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> Flaming Hand mechanic - Gain flaming hands from some moves and it
>>>>>>> enhances/changes some of his other moves property.
>>>>>>>
>>>>>>>
>>>>>>> *Dragunov*
>>>>>>> RA - d+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> 4,4
>>>>>>>
>>>>>>>
>>>>>>> New Moves
>>>>>>> 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> fff+2 - On CH doesn’t bounce so far away for pick up anymore.
>>>>>>> db+3 - Seems to be a launcher at all angles now.
>>>>>>>
>>>>>>>
>>>>>>> *Feng*
>>>>>>> RA - d+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> db+1,4 - NC mid high db+1 into a high version of df+3+4.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4
>>>>>>> pick up for combo.
>>>>>>> ff+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Heihachi*
>>>>>>> RA - d+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> b+1,2
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> b+2,3? - high mid. Quick b+2 into f+3.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> df+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Hwoarang*
>>>>>>> RA - LFF d+3+4?
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> RFF 3~4
>>>>>>> RFF 2,b+4
>>>>>>> RFF b+4
>>>>>>> RFS b+4
>>>>>>> LFS b+3?
>>>>>>> b+4
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> ff+4 - mid lunging move.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> 4,4,4,4 - All high now.
>>>>>>> RFF 3~4 - K! launcher?
>>>>>>> FLA sweeps - Can’t juggle anymore.
>>>>>>> u+3+4 - Jumps forward now.
>>>>>>> RFS b+4 - Power Crush.
>>>>>>> RFF 3~4 - Power Crush?
>>>>>>>
>>>>>>>
>>>>>>> *Katarina*
>>>>>>> RA - 3+4
>>>>>>>
>>>>>>>
>>>>>>> f+3+4 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> Dash mechanic similar to Kunimitsu.
>>>>>>>
>>>>>>>
>>>>>>> *Kazuya*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> df+1,4
>>>>>>> f~df+4,1?
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> b+4 - m similar to D.Jin’s b+4.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> f+2 - Power Crush.
>>>>>>> 1+2 - Knd floating away in FDFA position.
>>>>>>> db+4 - Toe stun on CH.
>>>>>>> f+3 - Ass stun on CH.
>>>>>>> d+3+4 (stomp) - Toe stun on NH during standing opponent.
>>>>>>>
>>>>>>>
>>>>>>> *King*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> df+2,1
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> d+3 - A.King’s d+3.
>>>>>>> f+2,1 - A.King’s f+2,1.
>>>>>>> f+2,d+1,2 - Marduk’s f+2,d+1,2.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground
>>>>>>> stun or if B! moves during K! causes ground stun).
>>>>>>> f+2+3 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Lars*
>>>>>>> RA - 1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> df+2,1
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> b+4 - Faster frames?
>>>>>>> b+3,4 - Faster frames?
>>>>>>> DE 2 - Hits grounded opponents?
>>>>>>> DE 1 - Faster frames?
>>>>>>> df+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Law*
>>>>>>> RA - 1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> 3,4
>>>>>>> b+4,3?
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> d+2,3 - Launches normally now.
>>>>>>> ff+3 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Leo*
>>>>>>> RA - df+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> KNK 2
>>>>>>> ff+4,3
>>>>>>> qcf+3+4?
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> 1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> FC df+3 - Stagger on block now.
>>>>>>> KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3.
>>>>>>> bf+1+2,1+2,2 - BBP new notation.
>>>>>>>
>>>>>>>
>>>>>>> *Lili*
>>>>>>> RA - 3+4
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> f+3
>>>>>>> BT 2
>>>>>>> BT 3+4,2?
>>>>>>> qcf+3+4
>>>>>>> d+1,2,4
>>>>>>> d+2,2,3
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> ff+1+2 - similar to DR f+1+2 but short range and sidestep.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> db+4 - Launches on normal hit now.
>>>>>>> qcf+1,2 - Second hit stuns like Kaz df+2 on CH now.
>>>>>>> uf+3 - Shorter range?
>>>>>>> ws 2 - Smaller hotbox?
>>>>>>> ff+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Paul*
>>>>>>> RA- 1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> b+1,2 - High High double hook.
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> qcf+3 - Trips on NH?
>>>>>>> b+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> *Steve*
>>>>>>> RA - 1+2. (Does 2/3 of health bar?!)
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> FLK d+1,1
>>>>>>> DCK f+2
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> db+1+2 - Power Crush.
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>>
>>>>>>>
>>>>>>> *Xiaoyu*
>>>>>>> RA - b+1+2
>>>>>>>
>>>>>>>
>>>>>>> K! moves
>>>>>>> BT 1,4
>>>>>>> f+2,1,4
>>>>>>>
>>>>>>>
>>>>>>> New moves
>>>>>>> ff+4 - Wang’s ff+4?
>>>>>>> df+3 - Power Crush. Does a similar second kick of b+4,4
>>>>>>>
>>>>>>>
>>>>>>> Changes
>>>>>>> f+4 - High. Knd on hit?
>>>>>>>
>>>>>>> On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <
>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Damn, Sako is still unbeaten in Topanga B league with his Elena.
>>>>>>> I wonder how he'll do with her in the A league
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Also forgot about them until I decided to whatch the rage arts
>>>>>>>  impressions vid. Well Team Ninja has to come up with something new 
>>>>>>> again
>>>>>>> that the Tekken team can steal(swaak attempt IMO). LOL
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>> They do actually *lol* I completely forgot about those.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> This rage arts moves kinda look like Powerblow  attacks from DOA.
>>>>>>>
>>>>>>> https://www.youtube.com/watch?v=FyXbJpHk6Ns
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <
>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> I just wish they'd at least make the desperation moves look more, I
>>>>>>> dunno, different somehow.
>>>>>>> Warp the stage, or something.  Some colour...
>>>>>>> On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Everyone borrows from other games really.
>>>>>>> For tekken now it's just a question of if it works well.
>>>>>>> I'm not gonna bother with speculation.
>>>>>>>
>>>>>>> On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Nice to know Aris is excited for Rage Arts. Sadly, I don't share his
>>>>>>> enthusiasm for pretty much anything that has been announced or shown at
>>>>>>> this point.
>>>>>>>
>>>>>>> There is nothing innovative about these 'new' mechanics. Namco has a
>>>>>>> history of 'borrowing' elements from other games, but this one takes the
>>>>>>> cake. Show me something new that YOU came up with and I might actually 
>>>>>>> pay
>>>>>>> attention.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Aris on Rage Arts
>>>>>>>
>>>>>>> Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken
>>>>>>> <https://www.youtube.com/watch?v=GvtGguJfIrM>
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <
>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> *naas
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft <
>>>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> So many people for Peace walker,, this is nice
>>>>>>> On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Cmon man, Peace Walker is legit :P
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Just all go play WoW together.
>>>>>>>
>>>>>>> On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Ok cool. Seeing as how there are quite a few interested parties,
>>>>>>> we'll have to decide how to accommodate everyone for co-op runs. My
>>>>>>> suggestion to Rich was to start from the beginning and play all the way
>>>>>>> through, but I'd be happy to repeat stages for the benefit of those who
>>>>>>> aren't able to play immediately. That way, everyone can have a somewhat
>>>>>>> similar playthrough experience and not miss out on anything. I'm open to
>>>>>>> suggestions.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <
>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> I also have peace walker. hardly palyed it tho.
>>>>>>>
>>>>>>> I think Zaid said it will be part of a coffee shop.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <
>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Do you know if he plans to piggyback it on something?
>>>>>>> Do you have contact details for him?
>>>>>>> On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Oh, before I forget - Zaid (Genshiken) mentioned that he'd be
>>>>>>> starting his own business, kinda similar to what Marlon was doing with
>>>>>>> Gecosports. He said we should keep the 12th of this month open as he has
>>>>>>> extended an invitation to all of us to visit the venue, set up our
>>>>>>> consoles, etc. I don't have too much information at this point but he 
>>>>>>> said
>>>>>>> he'd get in touch on Facebook, so I'll post up again about it as soon as
>>>>>>> I've heard from him.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>> Nic most certainly did. If you think my Chun is problematic, you
>>>>>>> should see Nic's Ryu.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir <
>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> How Sap beat you.
>>>>>>> I gave as good as I got thanks.
>>>>>>> On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> morning peeps,
>>>>>>>
>>>>>>> I figured out how SAP beat us on Saturday.
>>>>>>>
>>>>>>> He was playing guile using chun-li. He used guile tactics with chun
>>>>>>> li footises. I think that's low coz guile not in a2.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Mon, 6 Oct 2014 06:51:35 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> You must include Street Fighter the movie in your list of games to
>>>>>>> stand a chance.
>>>>>>>
>>>>>>> On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Read somewhere that it may also happen wen attacks hits close to
>>>>>>> each other.
>>>>>>>
>>>>>>> Ie it slows down during tight moments where it looks like moves
>>>>>>> could potentially "trade"
>>>>>>>
>>>>>>> Fuck knows tho
>>>>>>>
>>>>>>> Hopefully we will get clearer information soon
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: numotd@xxxxxxxxx
>>>>>>> Date: Mon, 6 Oct 2014 03:50:00 +0700
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Hmmm that's odd...like they said, maybe it's a glitch?
>>>>>>>
>>>>>>> From this video:
>>>>>>>
>>>>>>> Tekken 7 : Super Slow Motion
>>>>>>> <http://www.youtube.com/watch?v=4G9QLIe6vsg>
>>>>>>>
>>>>>>> seems like it's from KO only because someone tried to grab and got
>>>>>>> KO it still Super Slow Mo.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Found it
>>>>>>>
>>>>>>> Here it is
>>>>>>>
>>>>>>> ATP Live Episode 63 - Tekken 7 Location Test Footage!
>>>>>>> <https://www.youtube.com/watch?feature=player_detailpage&v=pk-Scm4VyyI#t=4780>
>>>>>>>
>>>>>>> At 1:19:44
>>>>>>>
>>>>>>> First slowmow just looks like dickpunch vs a high kick.  Then there
>>>>>>> is 2nd slowmow right after
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: numotd@xxxxxxxxx
>>>>>>> Date: Mon, 6 Oct 2014 03:30:04 +0700
>>>>>>>
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> I don't mind if it slow mo like the Katarina vs Lili during KO. But
>>>>>>> if everytime someone crushes someone and that happens...it's going to 
>>>>>>> mess
>>>>>>> up the game pace so badly. People will drop combos.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Is it the same slow mo as the vid i just posted?
>>>>>>>
>>>>>>> Because i see Lili crushing with matterhorn and it doesn't slowmo
>>>>>>> like the link i posted.
>>>>>>>
>>>>>>> I think the Hei one you mention is because hei didn't have enough hp
>>>>>>> and was going to die. Not sure about the dickpunch tho :/ but from all 
>>>>>>> the
>>>>>>> vids i saw, it seems to only occur during KO. Saw crushing moves and it
>>>>>>> didn't slow mo like the Katarina vs Lili vid.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> No it was male characters fighting.
>>>>>>>
>>>>>>> I think one was Heihachi
>>>>>>>
>>>>>>> Hei did a dickpunch against oppoents attack and got slowmow.
>>>>>>> Directly afterwards it happened again with different attacks and
>>>>>>> from the opponent and then Hei died.  Hei was doing his armor move I 
>>>>>>> think
>>>>>>> but didnt have enough HP to survive.
>>>>>>>
>>>>>>> Was 2 bullet time events right after each other in like 2 seconds
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: numotd@xxxxxxxxx
>>>>>>> Date: Mon, 6 Oct 2014 03:11:05 +0700
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Do you mean this slow motion?
>>>>>>>
>>>>>>> TEKKEN 7 Epic Lili !!!!!
>>>>>>> <http://www.youtube.com/watch?v=am2Cuw562jQ>
>>>>>>>
>>>>>>> If so, that's only during KO. Other slowed down camera is when you
>>>>>>> land a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc.
>>>>>>>
>>>>>>> On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey Nic, I hate Jolene *lol*
>>>>>>>
>>>>>>> On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <
>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Hey Sap.
>>>>>>> I hate Jotaro.
>>>>>>> On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Dracula - untold story
>>>>>>>
>>>>>>>
>>>>>>> TOO GOOD
>>>>>>>
>>>>>>> Gary Shore <http://www.imdb.com/name/nm2411495/?ref_=tt_ov_dr>
>>>>>>> ------> this dude is too good
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Sun, 5 Oct 2014 18:40:05 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> From: ryan820509@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Nice bro :)
>>>>>>>
>>>>>>> On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey guys,
>>>>>>>
>>>>>>> I was bored so I edited the stream from the 5v5 and uploaded it to
>>>>>>> YouTube. It's just under 3 hours long though.
>>>>>>>
>>>>>>> Cape Town vs Johannesburg, 5 vs 5
>>>>>>> <https://www.youtube.com/watch?v=FHGXkqjtWg4>
>>>>>>>
>>>>>>> On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> `sure
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Sun, 5 Oct 2014 15:11:03 +0200
>>>>>>> Subject: RE: USF4 changes!
>>>>>>> From: nicmuir@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> I'm game.
>>>>>>> Hey LB, loan me your eggbox
>>>>>>> On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> no , tsek.
>>>>>>>
>>>>>>> we playing only selected fighting games as you find them.
>>>>>>>
>>>>>>> Rabbit needs more attention.
>>>>>>>
>>>>>>> IMA body u and everyone else in a2.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Sun, 5 Oct 2014 14:06:43 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> From: ryan820509@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P
>>>>>>>
>>>>>>> Guys, yesterday's Alpha 2 matches gave me an idea for a tourney
>>>>>>> series that I'd like to kick off next Sat, provided there's enough 
>>>>>>> interest.
>>>>>>>
>>>>>>> I'm thinking "Battle of the Street Fighters". My idea is to run
>>>>>>> through all the SFs starting with SF2: World Warrior. We'll dedicate 
>>>>>>> each
>>>>>>> Sat to a different SF game in the order it was released. The games will 
>>>>>>> not
>>>>>>> only comprise the standard 2D sprite-based games but will also include 
>>>>>>> the
>>>>>>> EX series of games. You best believe Street Fighter - The Movie: The 
>>>>>>> Game
>>>>>>> will also be included *lol* Please note that these tournaments would not
>>>>>>> include crossover games like X-Men vs Street Fighter, etc.
>>>>>>>
>>>>>>> Thoughts and suggestions are welcome. Please let me know what you
>>>>>>> guys think. If there's no interest, we can continue our regular session
>>>>>>> routine. If there is interest and the tournaments are mostly well 
>>>>>>> received,
>>>>>>> I'd like to run similar tournaments for the KOF series and any other 
>>>>>>> games
>>>>>>> that people would like to see featured.
>>>>>>>
>>>>>>> On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> My guilty pleasure...
>>>>>>>
>>>>>>> Bud Spencer & Terence Hill - Lalalalalala
>>>>>>> <https://www.youtube.com/watch?v=GgoolZ-Mo48>
>>>>>>>
>>>>>>> On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>
>>>>>>> i played this once at the arcade. was pretty cool , sfex2.5
>>>>>>>
>>>>>>> Fighting Layer - Allen Snider Gameplay 1 : 2/2
>>>>>>> <https://www.youtube.com/watch?v=EYxM95fqE38&index=23&list=LLavlZ-JrYumRtM0AseEUmAw>
>>>>>>> ------------------------------
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: USF4 changes!
>>>>>>> Date: Sat, 4 Oct 2014 22:39:47 +0000
>>>>>>>
>>>>>>>
>>>>>>> It apparently seems to happen when you "crush" an opponents move.
>>>>>>>
>>>>>>> Hopkick a low
>>>>>>> Dickpunch a high
>>>>>>>
>>>>>>> etc.
>>>>>>>
>>>>>>> So I heard atleast
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Sat, 4 Oct 2014 23:45:47 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> How does this bullet time thing in Tekken 7 work?
>>>>>>>
>>>>>>> http://a.pomf.se/saczdh.mp4
>>>>>>>
>>>>>>> On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Sharing the tech that matters:
>>>>>>>
>>>>>>> http://www.twitch.tv/infiltration85/c/5216610
>>>>>>>
>>>>>>> On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Infiltration's stream is the best
>>>>>>>
>>>>>>> http://www.twitch.tv/infiltration85/c/5216588
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>>
>>

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