Morning peeps, F U Paaas fekker F#@!E$! no SOJ @lumi , which smash did we play on Saturday? From: numotd@xxxxxxxxx Date: Tue, 7 Oct 2014 01:41:05 +0700 Subject: Re: USF4 changes! To: cpt-fgc@xxxxxxxxxxxxx System -----Rage Arts - Once your health falls below a certain value, you enter into rage mode and your attack power increase? During that time, you have access to special powerful moves known as Rage Arts. Rage Art have full invincibility to all moves unlike Power Crush. -----Power Crush - Absorbs as many mid and high attacks as you like, but you will take damage of the moves. Power Crush loses to lows and throws. K! - Kirimomi (Aerial Tailspin) New B! system Old B! now cause opponent to recover FDFA B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s f+4,1 -----Getting Up & Okizeme Backrolls seem to have changed. It looks more like the character moves back a bit then stand up & and it happens faster than backrolls in previous games. People can't make you float while you're backrolling(like in Tekken Revo). Forward rolls still exist again however you can't be juggled during the roll animation. Tech rolls are still in the game Now toe kick on hit gives enough time to get up and escape okizeme. After the new toe kick hits the character seems to automatically backroll. ----- Slow Motion Slow motion occurs in various situations. There is slow motion before the last hit that knocks out a character. Some combo enders slow down time. e.g Heihachi slows down time at the end of his ws+1, qcf+2 combo. Also after some moves connect on CH like Steve's b+1 which gives a stun then you can do a combo afterwards, the game slows down a bit probably to help people time their combos. It looks like while both players are low on health & they are both attacking, the game will slow down to let you see more easily who gets hit first. ----- Floor Breaks & Balcony Breaks There are still Balcony Breaks. You can use Kirimomi(aerial tailspin) after a Balcony Break. After a Floor Break the character being comboed bounces like a ball after hitting the surface. One of the stages has 3 floors so you can get two floor breaks during the match. However you can NOT get two floor breaks in 1 combo. ----- Misc. --- the camera zooms out slightly further. Characters look slightly smaller compared to TTT2. --- since there are more hit sparks in T7, Counter Hits look more visible. --- during Rage character's body glows red --- it sounds like background music changes from round to round --- low parry hasn't changed it seems but it looks like you can use Kirimomi(aerial tailspin) to extend your combos after a low parry Characters Alisa RA - b+1+2 K! moves d+4,1+2 ff+3,4,4 fff+3,4 b+2,4? 4 New moves ??? - Similar to b+1 but goes into DES stance. Changes bf+2 - Power Crush. Asuka RA - df+1+2 K! moves b+2,1+2,4 New moves ff+1 - Similar to Dragunov’s fff+2 animation. Changes b+4,2 - No longer launch on CH. db+4,4,4,3 - No longer launch if 2nd or 3rd low connects. ff+2,1+2 - Launch punishable? f+1+2 - Power Crush. Bryan RA - df+1+2 K! moves b+2,4 qcb+2,4 ff+4 New Moves ??? - Similar to Bruce’s b+1+2. Changes ff+2 - Power Crush. Claudio RA - df+1+2 b+1+2 - Power Crush. Flaming Hand mechanic - Gain flaming hands from some moves and it enhances/changes some of his other moves property. Dragunov RA - d+1+2 K! moves 4,4 New Moves 1+2 - Animation similar to Marduk’s SS 1+2. Power Crush. Changes fff+2 - On CH doesn’t bounce so far away for pick up anymore. db+3 - Seems to be a launcher at all angles now. Feng RA - d+1+2 K! moves db+1,4 - NC mid high db+1 into a high version of df+3+4. New moves db+1,4 - NC mid high db+1 into a high version of df+3+4. Changes qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4 pick up for combo. ff+1+2 - Power Crush. Heihachi RA - d+1+2 K! moves b+1,2 New moves b+2,3? - high mid. Quick b+2 into f+3. Changes df+1+2 - Power Crush. Hwoarang RA - LFF d+3+4? K! moves RFF 3~4 RFF 2,b+4 RFF b+4 RFS b+4 LFS b+3? b+4 New moves ff+4 - mid lunging move. Changes 4,4,4,4 - All high now. RFF 3~4 - K! launcher? FLA sweeps - Can’t juggle anymore. u+3+4 - Jumps forward now. RFS b+4 - Power Crush. RFF 3~4 - Power Crush? Katarina RA - 3+4 f+3+4 - Power Crush. Dash mechanic similar to Kunimitsu. Kazuya RA - df+1+2 K! moves df+1,4 f~df+4,1? New moves b+4 - m similar to D.Jin’s b+4. Changes f+2 - Power Crush. 1+2 - Knd floating away in FDFA position. db+4 - Toe stun on CH. f+3 - Ass stun on CH. d+3+4 (stomp) - Toe stun on NH during standing opponent. King RA - df+1+2 K! moves df+2,1 New moves d+3 - A.King’s d+3. f+2,1 - A.King’s f+2,1. f+2,d+1,2 - Marduk’s f+2,d+1,2. Changes db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground stun or if B! moves during K! causes ground stun). f+2+3 - Power Crush. Lars RA - 1+2 K! moves df+2,1 New moves df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1. Changes b+4 - Faster frames? b+3,4 - Faster frames? DE 2 - Hits grounded opponents? DE 1 - Faster frames? df+1+2 - Power Crush. Law RA - 1+2 K! moves 3,4 b+4,3? New moves Changes d+2,3 - Launches normally now. ff+3 - Power Crush. Leo RA - df+1+2 K! moves KNK 2 ff+4,3 qcf+3+4? New moves 1+2 - Power Crush. Changes FC df+3 - Stagger on block now. KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3. bf+1+2,1+2,2 - BBP new notation. Lili RA - 3+4 K! moves f+3 BT 2 BT 3+4,2? qcf+3+4 d+1,2,4 d+2,2,3 New moves ff+1+2 - similar to DR f+1+2 but short range and sidestep. Changes db+4 - Launches on normal hit now. qcf+1,2 - Second hit stuns like Kaz df+2 on CH now. uf+3 - Shorter range? ws 2 - Smaller hotbox? ff+2 - Power Crush. Paul RA- 1+2 K! moves b+1,2 - High High double hook. New moves Changes qcf+3 - Trips on NH? b+1+2 - Power Crush. Steve RA - 1+2. (Does 2/3 of health bar?!) K! moves FLK d+1,1 DCK f+2 New moves db+1+2 - Power Crush. Changes Xiaoyu RA - b+1+2 K! moves BT 1,4 f+2,1,4 New moves ff+4 - Wang’s ff+4? df+3 - Power Crush. Does a similar second kick of b+4,4 Changes f+4 - High. Knd on hit? On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> wrote: Damn, Sako is still unbeaten in Topanga B league with his Elena.I wonder how he'll do with her in the A league On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote: Also forgot about them until I decided to whatch the rage arts impressions vid. Well Team Ninja has to come up with something new again that the Tekken team can steal(swaak attempt IMO). LOL On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: They do actually *lol* I completely forgot about those. On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote: This rage arts moves kinda look like Powerblow attacks from DOA. https://www.youtube.com/watch?v=FyXbJpHk6Ns On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: I just wish they'd at least make the desperation moves look more, I dunno, different somehow. Warp the stage, or something. Some colour... On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: Everyone borrows from other games really. For tekken now it's just a question of if it works well. I'm not gonna bother with speculation. On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: Nice to know Aris is excited for Rage Arts. Sadly, I don't share his enthusiasm for pretty much anything that has been announced or shown at this point. There is nothing innovative about these 'new' mechanics. Namco has a history of 'borrowing' elements from other games, but this one takes the cake. Show me something new that YOU came up with and I might actually pay attention. On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Aris on Rage Arts Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> wrote: *naas On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft <greattekkenmaster@xxxxxxxxx> wrote: So many people for Peace walker,, this is nice On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: Cmon man, Peace Walker is legit :P On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: Just all go play WoW together. On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote: Ok cool. Seeing as how there are quite a few interested parties, we'll have to decide how to accommodate everyone for co-op runs. My suggestion to Rich was to start from the beginning and play all the way through, but I'd be happy to repeat stages for the benefit of those who aren't able to play immediately. That way, everyone can have a somewhat similar playthrough experience and not miss out on anything. I'm open to suggestions. On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> wrote: I also have peace walker. hardly palyed it tho. I think Zaid said it will be part of a coffee shop. On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Do you know if he plans to piggyback it on something? Do you have contact details for him? On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: Oh, before I forget - Zaid (Genshiken) mentioned that he'd be starting his own business, kinda similar to what Marlon was doing with Gecosports. He said we should keep the 12th of this month open as he has extended an invitation to all of us to visit the venue, set up our consoles, etc. I don't have too much information at this point but he said he'd get in touch on Facebook, so I'll post up again about it as soon as I've heard from him. On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: Nic most certainly did. If you think my Chun is problematic, you should see Nic's Ryu. On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: How Sap beat you. I gave as good as I got thanks. On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: morning peeps, I figured out how SAP beat us on Saturday. He was playing guile using chun-li. He used guile tactics with chun li footises. I think that's low coz guile not in a2. Date: Mon, 6 Oct 2014 06:51:35 +0200 Subject: Re: USF4 changes! From: gieroadsteve@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx You must include Street Fighter the movie in your list of games to stand a chance. On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Read somewhere that it may also happen wen attacks hits close to each other. Ie it slows down during tight moments where it looks like moves could potentially "trade" Fuck knows tho Hopefully we will get clearer information soon From: numotd@xxxxxxxxx Date: Mon, 6 Oct 2014 03:50:00 +0700 Subject: Re: USF4 changes! To: cpt-fgc@xxxxxxxxxxxxx Hmmm that's odd...like they said, maybe it's a glitch? From this video: Tekken 7 : Super Slow Motion seems like it's from KO only because someone tried to grab and got KO it still Super Slow Mo. On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Found it Here it is ATP Live Episode 63 - Tekken 7 Location Test Footage! At 1:19:44 First slowmow just looks like dickpunch vs a high kick. Then there is 2nd slowmow right after From: numotd@xxxxxxxxx Date: Mon, 6 Oct 2014 03:30:04 +0700 Subject: Re: USF4 changes! To: cpt-fgc@xxxxxxxxxxxxx I don't mind if it slow mo like the Katarina vs Lili during KO. But if everytime someone crushes someone and that happens...it's going to mess up the game pace so badly. People will drop combos. On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote: Is it the same slow mo as the vid i just posted? Because i see Lili crushing with matterhorn and it doesn't slowmo like the link i posted. I think the Hei one you mention is because hei didn't have enough hp and was going to die. Not sure about the dickpunch tho :/ but from all the vids i saw, it seems to only occur during KO. Saw crushing moves and it didn't slow mo like the Katarina vs Lili vid. On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: No it was male characters fighting. I think one was Heihachi Hei did a dickpunch against oppoents attack and got slowmow.Directly afterwards it happened again with different attacks and from the opponent and then Hei died. Hei was doing his armor move I think but didnt have enough HP to survive. Was 2 bullet time events right after each other in like 2 seconds From: numotd@xxxxxxxxx Date: Mon, 6 Oct 2014 03:11:05 +0700 Subject: Re: USF4 changes! To: cpt-fgc@xxxxxxxxxxxxx Do you mean this slow motion? TEKKEN 7 Epic Lili !!!!! If so, that's only during KO. Other slowed down camera is when you land a powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc. On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: Hey Nic, I hate Jolene *lol* On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Hey Sap. I hate Jotaro. On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: Dracula - untold story TOO GOOD Gary Shore ------> this dude is too good Date: Sun, 5 Oct 2014 18:40:05 +0200 Subject: Re: USF4 changes! From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Nice bro :) On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote: Hey guys, I was bored so I edited the stream from the 5v5 and uploaded it to YouTube. It's just under 3 hours long though. Cape Town vs Johannesburg, 5 vs 5 On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: `sure Date: Sun, 5 Oct 2014 15:11:03 +0200 Subject: RE: USF4 changes! From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx I'm game. Hey LB, loan me your eggbox On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: no , tsek. we playing only selected fighting games as you find them. Rabbit needs more attention. IMA body u and everyone else in a2. Date: Sun, 5 Oct 2014 14:06:43 +0200 Subject: Re: USF4 changes! From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx *lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P Guys, yesterday's Alpha 2 matches gave me an idea for a tourney series that I'd like to kick off next Sat, provided there's enough interest. I'm thinking "Battle of the Street Fighters". My idea is to run through all the SFs starting with SF2: World Warrior. We'll dedicate each Sat to a different SF game in the order it was released. The games will not only comprise the standard 2D sprite-based games but will also include the EX series of games. You best believe Street Fighter - The Movie: The Game will also be included *lol* Please note that these tournaments would not include crossover games like X-Men vs Street Fighter, etc. Thoughts and suggestions are welcome. Please let me know what you guys think. If there's no interest, we can continue our regular session routine. If there is interest and the tournaments are mostly well received, I'd like to run similar tournaments for the KOF series and any other games that people would like to see featured. On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote: My guilty pleasure... Bud Spencer & Terence Hill - Lalalalalala On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: i played this once at the arcade. was pretty cool , sfex2.5 Fighting Layer - Allen Snider Gameplay 1 : 2/2 From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: USF4 changes! Date: Sat, 4 Oct 2014 22:39:47 +0000 It apparently seems to happen when you "crush" an opponents move. Hopkick a lowDickpunch a high etc. So I heard atleast Date: Sat, 4 Oct 2014 23:45:47 +0200 Subject: Re: USF4 changes! From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx How does this bullet time thing in Tekken 7 work? http://a.pomf.se/saczdh.mp4 On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Sharing the tech that matters: http://www.twitch.tv/infiltration85/c/5216610 On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Infiltration's stream is the best http://www.twitch.tv/infiltration85/c/5216588