RE: USF4 changes!

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 7 Oct 2014 06:21:39 +0000

Morning peeps,
 
F U Paaas
 
fekker F#@!E$!
 
no SOJ
 
@lumi , which smash did we play on Saturday?
 
From: numotd@xxxxxxxxx
Date: Tue, 7 Oct 2014 01:41:05 +0700
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx









System




-----Rage Arts - Once your health falls below a certain value, you enter into 
rage mode and your attack power increase? During that time, you have access to 
special powerful moves known as Rage Arts. Rage Art have full invincibility to 
all moves unlike Power Crush.




-----Power Crush - Absorbs as many mid and high attacks as you like, but you 
will take damage of the moves. Power Crush loses to lows and throws.




K! - Kirimomi (Aerial Tailspin) New B! system




Old B! now cause opponent to recover FDFA




B! launcher like Alisa’s uf+4,4 Lars fb+2,1 still cause B! Bryan’s f+4,1




-----Getting Up & Okizeme

Backrolls seem to have changed. It looks more like the character moves back a 
bit then stand up & and it happens faster than backrolls in previous games. 
People can't make you float while you're backrolling(like in Tekken Revo). 
Forward rolls still exist again however you can't be juggled during the roll 
animation. Tech rolls are still in the game




Now toe kick on hit gives enough time to get up and escape okizeme. After the 
new toe kick hits the character seems to automatically backroll.




----- Slow Motion

Slow motion occurs in various situations. There is slow motion before the last 
hit that knocks out a character. Some combo enders slow down time. e.g Heihachi 
slows down time at the end of his ws+1, qcf+2 combo. Also after some moves 
connect on CH like Steve's b+1 which gives a stun then you can do a combo 
afterwards, the game slows down a bit probably to help people time their combos.




It looks like while both players are low on health & they are both attacking, 
the game will slow down to let you see more easily who gets hit first.




----- Floor Breaks & Balcony Breaks

There are still Balcony Breaks. You can use Kirimomi(aerial tailspin) after a 
Balcony Break. After a Floor Break the character being comboed bounces like a 
ball after hitting the surface. One of the stages has 3 floors so you can get 
two floor breaks during the match. However you can NOT get two floor breaks in 
1 combo.




----- Misc. 

--- the camera zooms out slightly further. Characters look slightly smaller 
compared to TTT2.

--- since there are more hit sparks in T7, Counter Hits look more visible.

--- during Rage character's body glows red

--- it sounds like background music changes from round to round 

--- low parry hasn't changed it seems but it looks like you can use 
Kirimomi(aerial tailspin) to extend your combos after a low parry




Characters




Alisa

RA - b+1+2




K! moves

d+4,1+2

ff+3,4,4

fff+3,4

b+2,4?

4




New moves

??? - Similar to b+1 but goes into DES stance.




Changes

bf+2 - Power Crush.




Asuka

RA - df+1+2




K! moves

b+2,1+2,4




New moves

ff+1 - Similar to Dragunov’s fff+2 animation.




Changes

b+4,2 - No longer launch on CH.

db+4,4,4,3 - No longer launch if 2nd or 3rd low connects.

ff+2,1+2 - Launch punishable?

f+1+2 - Power Crush.




Bryan

RA - df+1+2




K! moves

b+2,4

qcb+2,4

ff+4




New Moves

??? - Similar to Bruce’s b+1+2.




Changes

ff+2 - Power Crush.




Claudio

RA - df+1+2




b+1+2 - Power Crush.




Flaming Hand mechanic - Gain flaming hands from some moves and it 
enhances/changes some of his other moves property.




Dragunov

RA - d+1+2




K! moves

4,4




New Moves

1+2 - Animation similar to Marduk’s SS 1+2. Power Crush.




Changes

fff+2 - On CH doesn’t bounce so far away for pick up anymore.

db+3 - Seems to be a launcher at all angles now.




Feng

RA - d+1+2




K! moves

db+1,4 - NC mid high db+1 into a high version of df+3+4.




New moves

db+1,4 - NC mid high db+1 into a high version of df+3+4.




Changes

qcf+1 - On CH doesn’t send opponent flying away too far anymore. 1+4 pick up 
for combo.

ff+1+2 - Power Crush.




Heihachi

RA - d+1+2




K! moves

b+1,2




New moves

b+2,3? - high mid. Quick b+2 into f+3.




Changes

df+1+2 - Power Crush.




Hwoarang

RA - LFF d+3+4?




K! moves

RFF 3~4

RFF 2,b+4

RFF b+4

RFS b+4

LFS b+3?

b+4




New moves

ff+4 - mid lunging move.




Changes

4,4,4,4 - All high now.

RFF 3~4 - K! launcher?

FLA sweeps - Can’t juggle anymore.

u+3+4 - Jumps forward now.

RFS b+4 - Power Crush.

RFF 3~4 - Power Crush?




Katarina

RA - 3+4




f+3+4 - Power Crush.




Dash mechanic similar to Kunimitsu.




Kazuya

RA - df+1+2




K! moves

df+1,4

f~df+4,1?




New moves

b+4 - m similar to D.Jin’s b+4.




Changes

f+2 - Power Crush.

1+2 - Knd floating away in FDFA position.

db+4 - Toe stun on CH.

f+3 - Ass stun on CH.

d+3+4 (stomp) - Toe stun on NH during standing opponent.




King

RA - df+1+2




K! moves

df+2,1




New moves

d+3 - A.King’s d+3.

f+2,1 - A.King’s f+2,1.

f+2,d+1,2 - Marduk’s f+2,d+1,2.




Changes

db+2 - Causes “Ground Stun” on K! opponents. (Only King can ground stun or if 
B! moves during K! causes ground stun).

f+2+3 - Power Crush.




Lars

RA - 1+2




K! moves

df+2,1




New moves

df+2,1 - NC mid high K! launcher. Similar technique as bf+2,1.




Changes

b+4 - Faster frames?

b+3,4 - Faster frames?

DE 2 - Hits grounded opponents?

DE 1 - Faster frames?

df+1+2 - Power Crush.




Law

RA - 1+2




K! moves

3,4

b+4,3?




New moves




Changes

d+2,3 - Launches normally now.

ff+3 - Power Crush.




Leo

RA - df+1+2




K! moves

KNK 2

ff+4,3

qcf+3+4?




New moves

1+2 - Power Crush.




Changes

FC df+3 - Stagger on block now.

KNK 3,4 - Second hit spins opponent in the air like Lili’s f+2,3.

bf+1+2,1+2,2 - BBP new notation.




Lili

RA - 3+4




K! moves

f+3

BT 2

BT 3+4,2?

qcf+3+4

d+1,2,4

d+2,2,3




New moves

ff+1+2 - similar to DR f+1+2 but short range and sidestep.




Changes

db+4 - Launches on normal hit now.

qcf+1,2 - Second hit stuns like Kaz df+2 on CH now.

uf+3 - Shorter range?

ws 2 - Smaller hotbox?

ff+2 - Power Crush.




Paul

RA- 1+2




K! moves

b+1,2 - High High double hook.




New moves




Changes

qcf+3 - Trips on NH?

b+1+2 - Power Crush.




Steve

RA - 1+2. (Does 2/3 of health bar?!)




K! moves

FLK d+1,1

DCK f+2




New moves

db+1+2 - Power Crush.




Changes




Xiaoyu

RA - b+1+2




K! moves

BT 1,4

f+2,1,4




New moves

ff+4 - Wang’s ff+4?

df+3 - Power Crush. Does a similar second kick of b+4,4




Changes

f+4 - High. Knd on hit?

On Tue, Oct 7, 2014 at 1:38 AM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:
Damn, Sako is still unbeaten in Topanga B league with his Elena.I wonder how 
he'll do with her in the A league
On Mon, Oct 6, 2014 at 7:55 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
Also forgot about them until I decided to whatch the rage arts  impressions 
vid. Well Team Ninja has to come up with something new again that the Tekken 
team can steal(swaak attempt IMO). LOL 
On Mon, Oct 6, 2014 at 10:45 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
They do actually *lol* I completely forgot about those.
On Mon, Oct 6, 2014 at 7:37 PM, Kei Ash <neokash@xxxxxxxxx> wrote:
This rage arts moves kinda look like Powerblow  attacks from DOA.
https://www.youtube.com/watch?v=FyXbJpHk6Ns

On Mon, Oct 6, 2014 at 9:38 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:
I just wish they'd at least make the desperation moves look more, I dunno, 
different somehow.

Warp the stage, or something.  Some colour...
On 6 Oct 2014 18:32, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
Everyone borrows from other games really. For tekken now it's just a question 
of if it works well. I'm not gonna bother with speculation. 

On Monday, October 6, 2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
Nice to know Aris is excited for Rage Arts. Sadly, I don't share his enthusiasm 
for pretty much anything that has been announced or shown at this point. 
There is nothing innovative about these 'new' mechanics. Namco has a history of 
'borrowing' elements from other games, but this one takes the cake. Show me 
something new that YOU came up with and I might actually pay attention.
On Mon, Oct 6, 2014 at 5:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
Aris on Rage Arts

Tekken 7 - Rage Arts - First Impressions Supers/Ultras in Tekken

On Mon, Oct 6, 2014 at 4:28 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:
*naas
On Mon, Oct 6, 2014 at 3:09 PM, richard moorcroft <greattekkenmaster@xxxxxxxxx> 
wrote:
So many people for Peace walker,, this is nice
On Oct 6, 2014 2:57 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
Cmon man, Peace Walker is legit :P
On Mon, Oct 6, 2014 at 2:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
Just all go play WoW together.
On 6 October 2014 14:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
Ok cool. Seeing as how there are quite a few interested parties, we'll have to 
decide how to accommodate everyone for co-op runs. My suggestion to Rich was to 
start from the beginning and play all the way through, but I'd be happy to 
repeat stages for the benefit of those who aren't able to play immediately. 
That way, everyone can have a somewhat similar playthrough experience and not 
miss out on anything. I'm open to suggestions.
On Mon, Oct 6, 2014 at 1:59 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:
I also have peace walker. hardly palyed it tho.
I think Zaid said it will be part of a coffee shop.
On Mon, Oct 6, 2014 at 1:41 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:
Do you know if he plans to piggyback it on something?

Do you have contact details for him?
On 6 Oct 2014 10:54, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
Oh, before I forget - Zaid (Genshiken) mentioned that he'd be starting his own 
business, kinda similar to what Marlon was doing with Gecosports. He said we 
should keep the 12th of this month open as he has extended an invitation to all 
of us to visit the venue, set up our consoles, etc. I don't have too much 
information at this point but he said he'd get in touch on Facebook, so I'll 
post up again about it as soon as I've heard from him.
On Mon, Oct 6, 2014 at 10:42 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
Nic most certainly did. If you think my Chun is problematic, you should see 
Nic's Ryu.
On Mon, Oct 6, 2014 at 10:06 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:
How Sap beat you.

I gave as good as I got thanks.
On 6 Oct 2014 08:22, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



morning peeps,
 
I figured out how SAP beat us on Saturday.
 
He was playing guile using chun-li. He used guile tactics with chun li 
footises. I think that's low coz guile not in a2. 
 
Date: Mon, 6 Oct 2014 06:51:35 +0200
Subject: Re: USF4 changes!
From: gieroadsteve@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

You must include Street Fighter the movie in your list of games to stand a 
chance. 

On Sunday, October 5, 2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



Read somewhere that it may also happen wen attacks hits close to each other.
Ie it slows down during tight moments where it looks like moves could 
potentially "trade"
Fuck knows tho
Hopefully we will get clearer information soon

From: numotd@xxxxxxxxx
Date: Mon, 6 Oct 2014 03:50:00 +0700
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx

Hmmm that's odd...like they said, maybe it's a glitch?
From this video:

Tekken 7 : Super Slow Motion

seems like it's from KO only because someone tried to grab and got KO it still 
Super Slow Mo.
On Mon, Oct 6, 2014 at 3:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



Found it
Here it is
ATP Live Episode 63 - Tekken 7 Location Test Footage!
At 1:19:44
First slowmow just looks like dickpunch vs a high kick.  Then there is 2nd 
slowmow right after

From: numotd@xxxxxxxxx
Date: Mon, 6 Oct 2014 03:30:04 +0700
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx

I don't mind if it slow mo like the Katarina vs Lili during KO. But if 
everytime someone crushes someone and that happens...it's going to mess up the 
game pace so badly. People will drop combos.
On Mon, Oct 6, 2014 at 3:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
Is it the same slow mo as the vid i just posted?
Because i see Lili crushing with matterhorn and it doesn't slowmo like the link 
i posted.
I think the Hei one you mention is because hei didn't have enough hp and was 
going to die. Not sure about the dickpunch tho :/ but from all the vids i saw, 
it seems to only occur during KO. Saw crushing moves and it didn't slow mo like 
the Katarina vs Lili vid.
On Mon, Oct 6, 2014 at 3:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



No it was male characters fighting.
I think one was Heihachi
Hei did a dickpunch against oppoents attack and got slowmow.Directly afterwards 
it happened again with different attacks and from the opponent and then Hei 
died.  Hei was doing his armor move I think but didnt have enough HP to survive.
Was 2 bullet time events right after each other in like 2 seconds
From: numotd@xxxxxxxxx
Date: Mon, 6 Oct 2014 03:11:05 +0700
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx

Do you mean this slow motion?
TEKKEN 7 Epic Lili !!!!!

If so, that's only during KO. Other slowed down camera is when you land a 
powerful attack eg. Feng's shoulder, CH ewgf / df+2 of kaz, etc.
On Mon, Oct 6, 2014 at 2:05 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
Hey Nic, I hate Jolene *lol*
On Sun, Oct 5, 2014 at 8:26 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:
Hey Sap.

I hate Jotaro.
On 5 Oct 2014 19:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



Dracula - untold story 


TOO GOOD

Gary Shore ------> this dude is too good

Date: Sun, 5 Oct 2014 18:40:05 +0200
Subject: Re: USF4 changes!
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Nice bro :)
On Sun, Oct 5, 2014 at 4:03 PM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote:
Hey guys,
I was bored so I edited the stream from the 5v5 and uploaded it to YouTube. 
It's just under 3 hours long though.
Cape Town vs Johannesburg, 5 vs 5

On Sun, Oct 5, 2014 at 3:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



`sure

Date: Sun, 5 Oct 2014 15:11:03 +0200
Subject: RE: USF4 changes!
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

I'm game.

Hey LB, loan me your eggbox
On 5 Oct 2014 14:23, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



no , tsek.

we playing only selected fighting games as you find them.

Rabbit needs more attention. 

IMA body u and everyone else in a2.

Date: Sun, 5 Oct 2014 14:06:43 +0200
Subject: Re: USF4 changes!
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

*lol* Terrence Hill and Bud Spencer :P The nostalgia is too stronk :P
Guys, yesterday's Alpha 2 matches gave me an idea for a tourney series that I'd 
like to kick off next Sat, provided there's enough interest.
I'm thinking "Battle of the Street Fighters". My idea is to run through all the 
SFs starting with SF2: World Warrior. We'll dedicate each Sat to a different SF 
game in the order it was released. The games will not only comprise the 
standard 2D sprite-based games but will also include the EX series of games. 
You best believe Street Fighter - The Movie: The Game will also be included 
*lol* Please note that these tournaments would not include crossover games like 
X-Men vs Street Fighter, etc.
Thoughts and suggestions are welcome. Please let me know what you guys think. 
If there's no interest, we can continue our regular session routine. If there 
is interest and the tournaments are mostly well received, I'd like to run 
similar tournaments for the KOF series and any other games that people would 
like to see featured.
On Sun, Oct 5, 2014 at 10:15 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
My guilty pleasure...
Bud Spencer & Terence Hill - Lalalalalala

On Sun, Oct 5, 2014 at 7:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:




i played this once at the arcade. was pretty cool , sfex2.5

Fighting Layer - Allen Snider Gameplay 1 : 2/2
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: USF4 changes!
Date: Sat, 4 Oct 2014 22:39:47 +0000




It apparently seems to happen when you "crush" an opponents move.
Hopkick a lowDickpunch a high
etc.
So I heard atleast

Date: Sat, 4 Oct 2014 23:45:47 +0200
Subject: Re: USF4 changes!
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

How does this bullet time thing in Tekken 7 work?

http://a.pomf.se/saczdh.mp4

On Sat, Oct 4, 2014 at 11:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
Sharing the tech that matters:

http://www.twitch.tv/infiltration85/c/5216610

On Sat, Oct 4, 2014 at 11:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
Infiltration's stream is the best

http://www.twitch.tv/infiltration85/c/5216588




                                                                                
  



                                          
                                          



                                          




                                          



                                          

                                          
                                          
































                                          

Other related posts: