Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 3 Oct 2014 11:09:52 +0200

I want it but I have too many games to get through already :(

On Fri, Oct 3, 2014 at 11:01 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Anybody got Shadow of Mordor?  Thoughts on the game etc.?
> Busy downloading on steam atm.  Should be done when I get home.
>
> Getting a PC upgrade today (New GFX card) and figured I needed a fresh
> game to test it on.
>
> Mordor looked good and seemed to have gotten decent reviews
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Fri, 3 Oct 2014 15:20:34 +0700
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Apparently every time you land a crush in a Crush Move eg. Zafina's Huh?!
> the game slows down so you can see the crush...
>
> Fuck. 90% of my gameplay with Zaf and Capos will be in slow motion...
>
> Not liking the direction they're heading with Supers (no meter required)
> and Insane focus on Crush system...
>
> On Fri, Oct 3, 2014 at 2:26 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> Since they moved from their own engine and are now using Unreal I hope
> most of those axis/hitbox issues could have been sorted...   hopefully.
>
> No idea how easily stuff transfers to a new engine or how much had to be
> redone
>
> ------------------------------
> Date: Fri, 3 Oct 2014 09:03:23 +0200
> Subject: Re: USF4 changes!
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> I don't think a lack of flashiness was ever a problem with the Tekken
> series, so I'm not sure why Namco would want to focus on improving that.
> Rather focus on fixing wonky axis issues and refine the crush system.
>
> On Fri, Oct 3, 2014 at 8:54 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Not sure how useful that would be to gameplay. But it does add flashy-ness
> to the game.
>
> On Fri, Oct 3, 2014 at 1:51 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> You just get an extra move when in rage.
>
> Hopefully these are just the gimmicks to interest the noobs and they have
> put things in place to punish the flashy shit properly.
> If not I'll just carry on hardly playing.
>
> On Friday, October 3, 2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> It's called rage arts...you have to manually activate it...not sure what
> it really does...doesn't seem like it increase ur dmg for ur moves...maybe
> it's a super? saw kaz did something like that with it...
>
> Also, a new character to irritate people who hate girl characters lolz
>
> Tekken 7 - katarina vs lili(location test)
> <http://www.youtube.com/watch?v=pDq720vAw2M>
>
>
> looks like a female version of Lee. Savate apparently.
>
> On Fri, Oct 3, 2014 at 1:41 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> *LOL* I hated Rage to begin with so I'm not sure how to feel about this.
> Early days. I'll just wait to see how things develop, but I'm really not
> optimistic at this point.
>
> On Fri, Oct 3, 2014 at 8:35 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Super?
>
> *RAGE ART MOVES*
>
> Once your health falls below a certain value, you enter into rage mode and
> your attack power increases. During that time, you have access to special
> powerful moves known as rage arts.
> The command varies per character, so check the command list.
>
>    - when the life bar indicates, you have access to rage arts
>    - you can use them in combos
>    - go for the comeback victory!!
>
>
> On Fri, Oct 3, 2014 at 1:35 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> As if crushing system isn't annoying to some people enough lolz
>
> *POWER CRUSH MOVES*
>
> Even if you are hit during your attack, you will continue to attack until
> the end of the move. It is powerful as you can use it as often as you like,
> to absorb as many attacks as you like, but you will still take the damage
> from the opponent's move, so watch your life bar carefully.
>
> On Fri, Oct 3, 2014 at 1:34 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Nah. They haven't finish all the characters yet. This is just the
> available roster for location test at the moment.
>
> Game looks the same as T6 indeed. But not sure what other system they
> added to the game...seems like there's finishing move of some sort :/
>
> On Fri, Oct 3, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>
> http://www.eventhubs.com/news/2014/oct/02/first-game-look-tekken-7-photos-show-character-select-screen-katarina-and-gameplay/
>
>
>
> http://www.avoidingthepuddle.com/news/2014/10/2/tekken-7-official-introductory-pdf.html
>
> Tekken looks good again, Harada is going with minimalist roster or he is
> trolling us with timed released characters.
>
> New system mechanics seem dope too. a Focus attacj absorbing
> move, probably pringles to throws though.
> ------------------------------
> Date: Thu, 2 Oct 2014 21:14:53 +0200
> Subject: Re: USF4 changes!
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> PS3(R)「はじめの一歩」第1弾PV <https://www.youtube.com/watch?v=m4Oe5i_6IAI>
>
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