Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 22:06:13 +0200

Lol online lords XD

If that's the case, i'll just rodeo them to death. It's unbreakable online
hahaha.

I'm always up to play with new players. Gain experience. They're many type
of players, they all play differently. So it's good to have an all round
defence mechanism :) also i don't shy away from a battle :) Aken's rule.
I'm one of his front runner when it comes to ranking. Ah the good ol'
ranking days in BKK. Was fun, so much support from teammates. Team battles,
MVPs, etc.


On Fri, Jun 13, 2014 at 9:51 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> It's simply not possible because they only exist online...
>
>
> On Fri, Jun 13, 2014 at 9:47 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > I should meet these people :)
> >
> >
> > On Fri, Jun 13, 2014 at 9:28 PM, <greattekkenmaster@xxxxxxxxx> wrote:
> >>
> >> 1 of them is wrong,, THE_LAW_OF_RSA is a fool that is good in TEKKEN but
> >> he let his rank go to his head,, and he insults anyone that is weaker
> than
> >> him or does not do rank,, he pisses me off to a point where I want to
> rip
> >> out my own skin from anger,, HE IS THE KING OF PRICKS
> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >>
> >> -----Original Message-----
> >> From: Manase Zote <bmlzote@xxxxxxxxx>
> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> Date: Fri, 13 Jun 2014 21:26:20
> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >> Subject: Re: USF4 changes!
> >>
> >> Dean, THE_LAW_OF_RSA they are your buddies.
> >>
> >> On Fri, Jun 13, 2014 at 8:58 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> >> > Online warriors like who??
> >> > Sent via my BlackBerry from Vodacom - let your email find you!
> >> >
> >> > -----Original Message-----
> >> > From: Manase Zote <bmlzote@xxxxxxxxx>
> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> > Date: Fri, 13 Jun 2014 20:57:30
> >> > To: <cpt-fgc@xxxxxxxxxxxxx>
> >> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >> > Subject: Re: USF4 changes!
> >> >
> >> > I no longer play the game bro, I do get requests from online warriors
> >> > and that is as good as it can get. lol
> >> >
> >> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >> why used to care?
> >> >>
> >> >>
> >> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >> >>>
> >> >>> I discovered this during training mode(when I used to care) :)
> >> >>>
> >> >>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx>
> wrote:
> >> >>> > Hoooo,, nice to know,, thank you
> >> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
> >> >>> >
> >> >>> > -----Original Message-----
> >> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
> >> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> > Date: Fri, 13 Jun 2014 19:10:37
> >> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> > Subject: Re: USF4 changes!
> >> >>> >
> >> >>> > Nah bro a normal one can come out just as fast :)
> >> >>> >
> >> >>> >
> >> >>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx>
> >> >>> > wrote:
> >> >>> >> Serious????? I thought only EWGF was 14 frames,, but still
> >> >>> >> punishing
> >> >>> >> -14 moves with it is hard
> >> >>> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >> >>> >>
> >> >>> >> -----Original Message-----
> >> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
> >> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >> Date: Fri, 13 Jun 2014 19:04:32
> >> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >> Subject: Re: USF4 changes!
> >> >>> >>
> >> >>> >> Yes and that's why it not bother punishing -14 moves with it.
> >> >>> >> By the a normal wgf can also be 14 frames =3D just frame :)
> >> >>> >>
> >> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx>
> wrote:
> >> >>> >>> technically ewgf is just frame too...
> >> >>> >>>
> >> >>> >>>
> >> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx
> >
> >> >>> >>> wrote:
> >> >>> >>>>
> >> >>> >>>> Just frame input for punishment is not fair.
> >> >>> >>>>
> >> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>>
> >> >>> >>>>> Yes, he can punish with that. I seem to recall us having a
> >> >>> >>>>> conversation
> >> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say
> >> >>> >>>>> that
> >> >>> >>>>> you c=
> >> >>> >> ould
> >> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of Di Lhong
> >> >>> >>>>> Sent: 13 June 2014 12:20 PM
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was
> that
> >> >>> >>>>> -15
> >> >>> >>>>> or
> >> >>> >>>>> -17...whoops too late to punish now"
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from
> that
> >> >>> >>>>> move
> >> >>> >>>>> is
> >> >>> >>>>> sufficient.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>>
> >> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at
> >> >>> >>>>> that
> >> >>> >>>>> speed=
> >> >>> >>  though.
> >> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
> >> >>> >>>>> range
> >> >>> >>>>> it=
> >> >>> >>  won=E2=80=99t do the
> >> >>> >>>>> same damage.
> >> >>> >>>>>
> >> >>> >>>>> The move is also -17 at all ranges. While there is pushback
> and
> >> >>> >>>>> some
> >> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s
> >> >>> >>>>> not
> >> >>> >>>>> somet=
> >> >>> >> hing that
> >> >>> >>>>> should bother a Mishima.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >> >>> >>>>> Sent: 13 June 2014 12:11 PM
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and
> its
> >> >>> >>>>> hard t=
> >> >>> >> o
> >> >>> >>>>> punish and paul sounds like his taking a crap every second,,
> Law
> >> >>> >>>>> needs =
> >> >>> >> to
> >> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
> >> >>> >>>>> nerfing 4=
> >> >>> >> 0%
> >> >>> >>>>> less damage
> >> >>> >>>>>
> >> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >> >>> >>>>>
> >> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>>
> >> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >> >>> >>>>>
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >> >>> >>>>>
> >> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>>
> >> >>> >>>>> Subject: RE: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games.
> Since
> >> >>> >>>>> BR,
> >> >>> >>>>> and=
> >> >>> >>  in TTT2,
> >> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of
> >> >>> >>>>> the
> >> >>> >>>>> mid-t=
> >> >>> >> ier group.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to
> >> >>> >>>>> have
> >> >>> >>>>> bette=
> >> >>> >> r
> >> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
> >> >>> >>>>> more
> >> >>> >>>>> on =
> >> >>> >> the =E2=80=98really
> >> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
> >> >>> >>>>> playable=
> >> >>> >> =E2=80=99.
> >> >>> >>>>>
> >> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine
> from
> >> >>> >>>>> all
> >> >>> >>>>> ang=
> >> >>> >> les. His
> >> >>> >>>>> punishment game is excellent. His wall damage is good. His
> pokes
> >> >>> >>>>> are
> >> >>> >>>>> av=
> >> >>> >> erage
> >> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
> >> >>> >>>>> carry
> >> >>> >>>>> an=
> >> >>> >> d TA are very
> >> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
> >> >>> >>>>> other
> >> >>> >>>>> too=
> >> >>> >> ls to make
> >> >>> >>>>> him viable.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >> >>> >>>>> Sent: 13 June 2014 11:55 AM
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> I have complaints about Paul and his move set
> >> >>> >>>>>
> >> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >> >>> >>>>>
> >> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>>
> >> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >> >>> >>>>>
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >> >>> >>>>>
> >> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>>
> >> >>> >>>>> Subject: RE: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he
> can
> >> >>> >>>>> string =
> >> >>> >> a sentence
> >> >>> >>>>> together.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of Di Lhong
> >> >>> >>>>> Sent: 13 June 2014 11:48 AM
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> The story is pretty good for a fighting game. Tekken's
> storyline
> >> >>> >>>>> is
> >> >>> >>>>> so
> >> >>> >>>>> bad...if you're not part of the mishimas...you're just
> there...i
> >> >>> >>>>> mean l=
> >> >>> >> ook
> >> >>> >>>>> at christie, she's been after Eddy since T4. And her
> >> >>> >>>>> speech...Eddy!
> >> >>> >>>>> Edd=
> >> >>> >> y!
> >> >>> >>>>> wtf.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>>
> >> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones
> that
> >> >>> >>>>> didn=E2=
> >> >>> >> =80=99t
> >> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s
> zombie
> >> >>> >>>>> army.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of Di Lhong
> >> >>> >>>>> Sent: 13 June 2014 11:29 AM
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but
> with
> >> >>> >>>>> D'Vora=
> >> >>> >> h,
> >> >>> >>>>> i'm not sure they'll have another "monster" chick in the
> series.
> >> >>> >>>>> D'Vora=
> >> >>> >> h so
> >> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> >> >>> >>>>> implemente=
> >> >>> >> d the
> >> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not
> >> >>> >>>>> to
> >> >>> >>>>> see s=
> >> >>> >> ome
> >> >>> >>>>> of the original cast, but i welcome the new ones :)
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>>
> >> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like.
> >> >>> >>>>> For MK
> >> >>> >>>>> it=
> >> >>> >>  was
> >> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena,
> >> >>> >>>>> but I
> >> >>> >>>>> als=
> >> >>> >> o
> >> >>> >>>>> wanted her to be a lot faster than she was. Actually I like
> most
> >> >>> >>>>> of
> >> >>> >>>>> the=
> >> >>> >>  MK
> >> >>> >>>>> cast=E2=80=A6
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
> >> >>> >>>>> much
> >> >>> >>>>> unplayable and they never fixed that. Next closest option was
> >> >>> >>>>> Bladam. T=
> >> >>> >> oo
> >> >>> >>>>> bad these turned out the really bad match-ups for
> >> >>> >>>>> Grundy=E2=80=A6
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of Di Lhong
> >> >>> >>>>> Sent: 13 June 2014 11:05 AM
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> True. But also it depends on who they hired i guess. I doubt
> >> >>> >>>>> they
> >> >>> >>>>> hired
> >> >>> >>>>> anyone in the Sindel community to balance her out. Some people
> >> >>> >>>>> are
> >> >>> >>>>> just=
> >> >>> >>  out
> >> >>> >>>>> to balance their own character, while some gets forgotten
> >> >>> >>>>> entirely.
> >> >>> >>>>> The
> >> >>> >>>>> worst are those who can't see why their character is broken
> and
> >> >>> >>>>> flip
> >> >>> >>>>> ou=
> >> >>> >> t
> >> >>> >>>>> completely when they want to nerf something of their
> >> >>> >>>>> character...i
> >> >>> >>>>> rath=
> >> >>> >> er
> >> >>> >>>>> win with my own skills than rely on OP characters.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>>
> >> >>> >>>>> Yeah, I often wonder what the hell goes through the
> developer's
> >> >>> >>>>> heads.
> >> >>> >>>>> NRS specifically went out of their way to hire people (gamers)
> >> >>> >>>>> to
> >> >>> >>>>> help =
> >> >>> >> them
> >> >>> >>>>> balance the game. Then it got released and had to be patched
> >> >>> >>>>> almost
> >> >>> >>>>> immediately. Now I can understand that without a large scale
> >> >>> >>>>> beta
> >> >>> >>>>> test,=
> >> >>> >>  you
> >> >>> >>>>> will not know about every little broken thing, but a lot of
> the
> >> >>> >>>>> issues
> >> >>> >>>>> really should've been found by the testers.
> >> >>> >>>>>
> >> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more
> time.
> >> >>> >>>>> Cyrax,
> >> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
> >> >>> >>>>> were a
> >> >>> >>>>> jo=
> >> >>> >> ke
> >> >>> >>>>> from the release, all the way though the patches. How friggin'
> >> >>> >>>>> hard
> >> >>> >>>>> is =
> >> >>> >> it to
> >> >>> >>>>> listen to the comments from the serious fans?
> >> >>> >>>>>
> >> >>> >>>>> It's just shoddy quality control.
> >> >>> >>>>>
> >> >>> >>>>> Similarly Blizzard has admitted that none of the developers or
> >> >>> >>>>> testers
> >> >>> >>>>> for RoS bothered to play the Monk. That's why the class is
> such
> >> >>> >>>>> a
> >> >>> >>>>> joke
> >> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be
> >> >>> >>>>> bothered t=
> >> >>> >> o
> >> >>> >>>>> test one of the classes? There are only 6 classes FFS.
> >> >>> >>>>>
> >> >>> >>>>> In one day you can read through all the posts on the Diablo
> >> >>> >>>>> character
> >> >>> >>>>> class forums for the past month. That's enough to get a feel
> for
> >> >>> >>>>> what t=
> >> >>> >> he
> >> >>> >>>>> real problems are and who is just a butthurt troll
> complaining.
> >> >>> >>>>> Then
> >> >>> >>>>> pa=
> >> >>> >> tch
> >> >>> >>>>> that shit.
> >> >>> >>>>> No one cares that you are patching the conversations of NPCs.
> >> >>> >>>>> Fix
> >> >>> >>>>> the
> >> >>> >>>>> core problems you retards...
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> -----Original Message-----
> >> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> >>> >> ]
> >> >>> >>>>> On Behalf Of Stephen Scheidel
> >> >>> >>>>> Sent: 13 June 2014 10:40 AM
> >> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> Subject: Re: USF4 changes!
> >> >>> >>>>>
> >> >>> >>>>> Well if they just resist the tendency to be utter fucktards
> and
> >> >>> >>>>> keep
> >> >>> >>>>> broken shit like kabal out of the game there won't be any need
> >> >>> >>>>> for
> >> >>> >>>>> baby=
> >> >>> >>  game
> >> >>> >>>>> mechanics to try and hide their shoddy balancing.
> >> >>> >>>>>
> >> >>> >>>>> We as a group could balance games better than nrs.
> >> >>> >>>>>
> >> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying
> to
> >> >>> >>>>> > get
> >> >>> >>>>> > ri=
> >> >>> >> d
> >> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush
> chip
> >> >>> >>>>> > BS.
> >> >>> >>>>> >
> >> >>> >>>>> >
> >> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >> >>> >>>>> > <gieroadsteve@xxxxxxxxx>
> >> >>> >>>>> > wrote:
> >> >>> >>>>> >
> >> >>> >>>>> >> So they are just giving noobs a chance to escape.
> >> >>> >>>>> >> Devs are really trying to make games purely a rock paper
> >> >>> >>>>> >> scissor
> >> >>> >>>>> >> thing.
> >> >>> >>>>> >>
> >> >>> >>>>> >> What's the point of a tough situation if you can just
> nullify
> >> >>> >>>>> >> it
> >> >>> >>>>> >> wit=
> >> >>> >> h
> >> >>> >>>>> >> some noob feature.
> >> >>> >>>>> >>
> >> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>> >>>>> >> > Let's put it this way. The movement is basically the same
> >> >>> >>>>> >> > as
> >> >>> >>>>> >> > MK9.
> >> >>> >>>>> >> > But now they added a new metere called "agility bar"
> where
> >> >>> >>>>> >> > you
> >> >>> >>>>> >> > can
> >> >>> >>>>> >> > use it to do full/half screen run and do an evasive
> spacing
> >> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
> >> >>> >>>>> >> > such
> >> >>> >>>>> >> > meter/bar...) So if you had 0
> >> >>> >>>>> >> problem
> >> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
> >> >>> >>>>> >> > any
> >> >>> >>>>> >> > trouble for your own movement. I see it as an escape
> >> >>> >>>>> >> > mechanism
> >> >>> >>>>> >> > mor=
> >> >>> >> e
> >> >>> >>>>> >> > than offensive.
> >> >>> >>>>> >> > because you need agility meter to use interactables and
> >> >>> >>>>> >> > "evasive"
> >> >>> >>>>> >> backdash.
> >> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it
> >> >>> >>>>> >> > SHOULD
> >> >>> >>>>> >> > caus=
> >> >>> >> e
> >> >>> >>>>> >> > bar.
> >> >>> >>>>> >> if
> >> >>> >>>>> >> > the normal backdash already does that, then no need to
> use
> >> >>> >>>>> >> > agility
> >> >>> >>>>> >> > bar.
> >> >>> >>>>> >> >
> >> >>> >>>>> >> > It doesn't take away anything. It's adding more escape
> >> >>> >>>>> >> > mechanism
> >> >>> >>>>> >> > for
> >> >>> >>>>> >> people
> >> >>> >>>>> >> > who have a tough time with rushdown characters up on
> their
> >> >>> >>>>> >> > face...
> >> >>> >>>>> >> >
> >> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for
> >> >>> >>>>> >> > full 2
> >> >>> >>>>> >> > bars?
> >> >>> >>>>> >> dunno
> >> >>> >>>>> >> > will check again...might be faster)...so it's not like
> >> >>> >>>>> >> > you'll
> >> >>> >>>>> >> > not
> >> >>> >>>>> >> > be able to use it every now and then. But if you abuse
> the
> >> >>> >>>>> >> > meter...then you'll
> >> >>> >>>>> >> pay
> >> >>> >>>>> >> > for it when you really need it. The bars are there so you
> >> >>> >>>>> >> > don't
> >> >>> >>>>> >> > just
> >> >>> >>>>> >> abuse
> >> >>> >>>>> >> > the agility bar backdash and jump off walls all the time
> >> >>> >>>>> >> > with
> >> >>> >>>>> >> > no
> >> >>> >>>>> >> > consequences.
> >> >>> >>>>> >> >
> >> >>> >>>>> >> > We don't know how's the recovery on the agility bar
> either.
> >> >>> >>>>> >> > If
> >> >>> >>>>> >> > it'=
> >> >>> >> s
> >> >>> >>>>> >> > good then it should cost bars...if it's crap then no.
> >> >>> >>>>> >> >
> >> >>> >>>>> >> >
> >> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >> >>> >>>>> >> > <nicmuir@xxxxxxxxx>
> >> >>> >>>>> >> > wrote:
> >> >>> >>>>> >> >
> >> >>> >>>>> >> >> I used the run button all the time.
> >> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >> >>> >>>>> >> >> wrote:
> >> >>> >>>>> >> >>
> >> >>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used
> >> >>> >>>>> >> >>> it
> >> >>> >>>>> >> >>> when
> >> >>> >>>>> >> trolling
> >> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
> >> >>> >>>>> >> >>> SubZero=
> >> >>> >> =E2=80=99s
> >> >>> >>>>> >> combos=E2=80=A6
> >> >>> >>>>> >> >>> not much else.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki
> >> >>> >>>>> >> >>> game.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean
> >> >>> >>>>> >> >>> for
> >> >>> >>>>> >> >>> general
> >> >>> >>>>> >> play
> >> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth
> >> >>> >>>>> >> >>> enough.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> *Subject:* RE: USF4 changes!
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it
> is
> >> >>> >>>>> >> >>> last
> >> >>> >>>>> >> >>> dich when I use it.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in
> >> >>> >>>>> >> >>> KOF? I
> >> >>> >>>>> >> >>> mean the rolls?
> >> >>> >>>>> >> >>> Who knows how this is going to work? I presume the
> >> >>> >>>>> >> >>> backdashing
> >> >>> >>>>> >> >>> will be enough to clear the space and either give you
> the
> >> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning
> stuff.
> >> >>> >>>>> >> >>> This is MK... they've never had proper backdashes
> before.
> >> >>> >>>>> >> >>> They'r=
> >> >>> >> e
> >> >>> >>>>> >> >>> now adding new movement and people are still
> complaining
> >> >>> >>>>> >> >>> that
> >> >>> >>>>> >> >>> this will reduce their ability to play the game? How?
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> -----Original Message-----
> >> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >>> >>>>> >> >>> On Behalf Of Manase Zote
> >> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
> >> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> Subject: Re: USF4 changes!
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> In other games we can backlash until the cows come home
> >> >>> >>>>> >> >>> and
> >> >>> >>>>> >> >>> ther=
> >> >>> >> e
> >> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing
> >> >>> >>>>> >> >>> broken
> >> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you
> backdash
> >> >>> >>>>> >> >>> non
> >> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I
> still
> >> >>> >>>>> >> >>> don't
> >> >>> >>>>> >> >>> understand why you
> >> >>> >>>>> >> would
> >> >>> >>>>> >> >>> need meter in helping with your suicide(cornering
> >> >>> >>>>> >> >>> yourself).
> >> >>> >>>>> >> >>> My suggestion is just balance the back dash so that
> it's
> >> >>> >>>>> >> >>> not
> >> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
> >> >>> >>>>> >> >>> <numotd@xxxxxxxxx>
> >> >>> >>>>> >> >>> wrote:
> >> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance
> >> >>> >>>>> >> >>> > than
> >> >>> >>>>> >> >>> > that
> >> >>> >>>>> >> >>> > i think.
> >> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid
> normals
> >> >>> >>>>> >> >>> > and
> >> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have
> >> >>> >>>>> >> >>> > problem,
> >> >>> >>>>> >> >>> > because they'll just backdash and avoid everything
> all
> >> >>> >>>>> >> >>> > the
> >> >>> >>>>> >> >>> > tim=
> >> >>> >> e.
> >> >>> >>>>> >> >>> >
> >> >>> >>>>> >> >>> > Unless they make backdashing more technical like
> >> >>> >>>>> >> >>> > Tekken. I
> >> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit
> >> >>> >>>>> >> >>> > anything at
> >> >>> >>>>> >> >>> > all. It helps with tough situation.
> >> >>> >>>>> >> >>> >
> >> >>> >>>>> >> >>> >
> >> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
> >> >>> >>>>> >> >>> > wrote:
> >> >>> >>>>> >> >>> >>
> >> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was
> just
> >> >>> >>>>> >> >>> >> fine s=
> >> >>> >> o
> >> >>> >>>>> >> >>> >> what was wrong with that?
> >> >>> >>>>> >> >>> >>
> >> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
> >> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> wrote:
> >> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the
> >> >>> >>>>> >> >>> >> > same
> >> >>> >>>>> >> >>> >> > as
> >> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
> >> >>> >>>>> >> >>> >> > agility
> >> >>> >>>>> >> >>> >> > bar
> >> >>> >>>>> >> >>> >> > enhances that a lot more for
> >> >>> >>>>> >> >>> >> > 1-2
> >> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
> >> >>> >>>>> >> >>> >> > movement
> >> >>> >>>>> >> >>> >> > of
> >> >>> >>>>> >> >>> >> > game at
> >> >>> >>>>> >> >>> all.
> >> >>> >>>>> >> >>> >> > Eg.
> >> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash
> >> >>> >>>>> >> >>> >> > for 1
> >> >>> >>>>> >> >>> >> > agility
> >> >>> >>>>> >> bar
> >> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get
> out
> >> >>> >>>>> >> >>> >> > of
> >> >>> >>>>> >> >>> >> > Nina's
> >> >>> >>>>> >> df+1
> >> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
> >> >>> >>>>> >> >>> >> > nina's
> >> >>> >>>>> >> >>> >> > df+=
> >> >>> >> 1
> >> >>> >>>>> >> >>> >> > ss+1
> >> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump
> away.
> >> >>> >>>>> >> >>> >> > Not
> >> >>> >>>>> >> >>> >> > sure if you're invincible or not during the
> >> >>> >>>>> >> >>> >> > jump...What
> >> >>> >>>>> >> >>> >> > was
> >> >>> >>>>> >> >>> >> > injustice
> >> >>> >>>>> >> like?
> >> >>> >>>>> >> >>> >> >
> >> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at
> >> >>> >>>>> >> >>> >> > all.
> >> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole
> >> >>> >>>>> >> >>> >> > movement
> >> >>> >>>>> >> >>> >> > gameplay.
> >> >>> >>>>> >> >>> >> >
> >> >>> >>>>> >> >>> >> >
> >> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >> >>> >>>>> >> >>> wrote:
> >> >>> >>>>> >> >>> >> >>
> >> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above
> >> >>> >>>>> >> >>> >> >> system
> >> >>> >>>>> >> >>> >> >> mechanics are going to turn out.
> >> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any
> >> >>> >>>>> >> >>> >> >> fighting
> >> >>> >>>>> >> >>> >> >> game
> >> >>> >>>>> >> because
> >> >>> >>>>> >> >>> >> >> you need movement for everything you do in a
> >> >>> >>>>> >> >>> >> >> fighting
> >> >>> >>>>> >> >>> >> >> game=
> >> >>> >> .
> >> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.
> >> >>> >>>>> >> >>> >> >> So
> >> >>> >>>>> >> >>> >> >> for m=
> >> >>> >> e
> >> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
> >> >>> >>>>> >> >>> >> >> only
> >> >>> >>>>> >> >>> >> >> give
> >> >>> >>>>> >> players
> >> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a
> >> >>> >>>>> >> >>> >> >> match.
> >> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match
> >> >>> >>>>> >> >>> >> >> ups,
> >> >>> >>>>> >> >>> >> >> zone=
> >> >>> >> r
> >> >>> >>>>> >> >>> >> >> will always have an advantage from range,
> rushdown
> >> >>> >>>>> >> >>> >> >> owns
> >> >>> >>>>> >> >>> >> >> up-close...
> >> >>> >>>>> >> >>> >> >>
> >> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> wrote:
> >> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
> >> >>> >>>>> >> >>> >> >> > with
> >> >>> >>>>> >> >>> >> >> > EX
> >> >>> >>>>> >> >>> >> >> > bar.
> >> >>> >>>>> >> >>> >> >> > It
> >> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You
> use 1
> >> >>> >>>>> >> >>> >> >> > to
> >> >>> >>>>> >> >>> >> >> > perform
> >> >>> >>>>> >> run
> >> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
> >> >>> >>>>> >> >>> >> >> > this
> >> >>> >>>>> >> >>> >> >> > is
> >> >>> >>>>> >> >>> >> >> > fair.
> >> >>> >>>>> >> It
> >> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and
> >> >>> >>>>> >> >>> >> >> > then.
> >> >>> >>>>> >> >>> >> >> > But
> >> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >> >>> >>>>> >> >>> >> >> > 2 to
> >> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to
> >> >>> >>>>> >> >>> >> >> > decide
> >> >>> >>>>> >> >>> >> >> > if
> >> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to
> just
> >> >>> >>>>> >> >>> >> >> > dash u=
> >> >>> >> p
> >> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep
> zoning.
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen
> >> >>> >>>>> >> >>> >> >> > decides
> >> >>> >>>>> >> >>> >> >> > to d=
> >> >>> >> o
> >> >>> >>>>> >> >>> rushdown.
> >> >>> >>>>> >> >>> >> >> > And
> >> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
> >> >>> >>>>> >> >>> >> >> > ground
> >> >>> >>>>> >> >>> >> >> > gra=
> >> >>> >> b
> >> >>> >>>>> >> thingy
> >> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
> >> >>> >>>>> >> >>> >> >> > etc.)
> >> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her
> claw
> >> >>> >>>>> >> >>> >> >> > slash
> >> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping
> >> >>> >>>>> >> >>> >> >> > the
> >> >>> >>>>> >> >>> >> >> > character variation is NOT going to be
> >> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with
> >> >>> >>>>> >> >>> >> >> > really
> >> >>> >>>>> >> >>> >> >> > bad
> >> >>> >>>>> >> >>> >> >> > match up, but still at the end of the
> day...it's
> >> >>> >>>>> >> >>> >> >> > what
> >> >>> >>>>> >> >>> >> >> > yo=
> >> >>> >> u
> >> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
> >> >>> >>>>> >> >>> >> >> > instant
> >> >>> >>>>> >> >>> >> >> > air
> >> >>> >>>>> >> fireball
> >> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll
> >> >>> >>>>> >> >>> >> >> > already be
> >> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to
> learn
> >> >>> >>>>> >> >>> >> >> > his
> >> >>> >>>>> >> >>> >> >> > advance nomad
> >> >>> >>>>> >> dash
> >> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble
> with
> >> >>> >>>>> >> >>> >> >> > zoning.
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving
> you
> >> >>> >>>>> >> >>> >> >> > instan=
> >> >>> >> t
> >> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset
> between
> >> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with
> >> >>> >>>>> >> >>> >> >> > really
> >> >>> >>>>> >> >>> >> >> > bad
> >> >>> >>>>> >> >>> >> >> > match ups like 9-1 or
> >> >>> >>>>> >> 8-2
> >> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not.
> >> >>> >>>>> >> >>> >> >> > because
> >> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do
> as
> >> >>> >>>>> >> >>> >> >> > a
> >> >>> >>>>> >> >>> >> >> > player.
> >> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> >> >>> >>>>> >> >>> >> >> > shouldn'=
> >> >>> >> t
> >> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's
> >> >>> >>>>> >> >>> >> >> > really
> >> >>> >>>>> >> >>> >> >> > good
> >> >>> >>>>> >> >>> >> >> > with
> >> >>> >>>>> >> sheeva,
> >> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which
> characters
> >> >>> >>>>> >> >>> >> >> > have
> >> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >> >>> >>>>> >> bmlzote@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> > wrote:
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
> >> >>> >>>>> >> >>> >> >> >> mechanics(having
> >> >>> >>>>> >> >>> >> >> >> a
> >> >>> >>>>> >> >>> >> >> >> meter for running)?
> >> >>> >>>>> >> >>> >> >> >> Who said running was broken?
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> *Sigh*
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed
> >> >>> >>>>> >> >>> >> >> >> your
> >> >>> >>>>> >> >>> >> >> >> combo=
> >> >>> >> s
> >> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around
> :(
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> wrote:
> >> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad
> >> >>> >>>>> >> >>> >> >> >> > matchups.
> >> >>> >>>>> >> >>> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same
> >> >>> >>>>> >> >>> >> >> >> > character
> >> >>> >>>>> >> >>> >> >> >> > or =
> >> >>> >> a
> >> >>> >>>>> >> >>> >> >> >> > different character all together between
> >> >>> >>>>> >> >>> >> >> >> > matches
> >> >>> >>>>> >> >>> >> >> >> > woul=
> >> >>> >> d
> >> >>> >>>>> >> >>> >> >> >> > be just like it was now.
> >> >>> >>>>> >> >>> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> > Counterpicking etc.
> >> >>> >>>>> >> >>> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> How do you get around the
> rock/paper/scissors
> >> >>> >>>>> >> >>> >> >> >> >> character selection?
> >> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
> >> >>> >>>>> >> >>> >> >> >> >> player 2
> >> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
> >> >>> >>>>> >> >>> >> >> >> >> will
> >> >>> >>>>> >> >>> >> >> >> >> stil=
> >> >>> >> l
> >> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
> >> >>> >>>>> >> >>> >> >> >> >> regardless.
> >> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
> >> >>> >>>>> >> >>> >> >> >> >> lastly
> >> >>> >>>>> >> >>> >> >> >> >> the
> >> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the
> >> >>> >>>>> >> >>> >> >> >> >> deciding
> >> >>> >>>>> >> >>> >> >> >> >> factor.
> >> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance
> fighting
> >> >>> >>>>> >> >>> >> >> >> >> is
> >> >>> >>>>> >> >>> >> >> >> >> to
> >> >>> >>>>> >> >>> >> >> >> >> make every character the same...
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >> >>> >>>>> >> numotd@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be
> all
> >> >>> >>>>> >> >>> >> >> >> >> > about
> >> >>> >>>>> >> >>> >> >> >> >> > bad
> >> >>> >>>>> >> match
> >> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should
> still
> >> >>> >>>>> >> >>> >> >> >> >> > be
> >> >>> >>>>> >> >>> >> >> >> >> > fun
> >> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when
> your
> >> >>> >>>>> >> >>> >> >> >> >> > opponen=
> >> >>> >> t
> >> >>> >>>>> >> >>> >> >> >> >> > knows
> >> >>> >>>>> >> what
> >> >>> >>>>> >> >>> >> >> >> >> > your character can do.
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> >> >>> >>>>> >> >>> >> >> >> >> > knowledg=
> >> >>> >> e
> >> >>> >>>>> >> >>> >> >> >> >> > in fighting games.
> >> >>> >>>>> >> >>> >> >> >> >> > but
> >> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know
> what
> >> >>> >>>>> >> >>> >> >> >> >> > you're
> >> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows
> how
> >> >>> >>>>> >> >>> >> >> >> >> > to
> >> >>> >>>>> >> >>> >> >> >> >> > dea=
> >> >>> >> l
> >> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
> >> >>> >>>>> >> >>> >> >> >> >> > another
> >> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in
> >> >>> >>>>> >> >>> >> >> >> >> > tekken.
> >> >>> >>>>> >> >>> >> >> >> >> > you
> >> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top
> >> >>> >>>>> >> >>> >> >> >> >> > tier
> >> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just
> >> >>> >>>>> >> >>> >> >> >> >> > better.
> >> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to
> a
> >> >>> >>>>> >> >>> >> >> >> >> > gun
> >> >>> >>>>> >> >>> >> >> >> >> > fig=
> >> >>> >> ht
> >> >>> >>>>> >> >>> >> >> >> >> > situation.
> >> >>> >>>>> >> >>> >> >> >> >> > should
> >> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter
> with a
> >> >>> >>>>> >> >>> >> >> >> >> > slightly
> >> >>> >>>>> >> blunt
> >> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a
> sharp
> >> >>> >>>>> >> >>> >> >> >> >> > knife"=
> >> >>> >> .
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase
> >> >>> >>>>> >> >>> >> >> >> >> > Zote
> >> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> > wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a
> >> >>> >>>>> >> >>> >> >> >> >> >> throw of
> >> >>> >>>>> >> >>> >> >> >> >> >> dice to me.
> >> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially
> have
> >> >>> >>>>> >> >>> >> >> >> >> >> a
> >> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match
> based
> >> >>> >>>>> >> >>> >> >> >> >> >> on
> >> >>> >>>>> >> >>> >> >> >> >> >> lack
> >> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than
> skill.
> >> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for
> an
> >> >>> >>>>> >> >>> >> >> >> >> >> example
> >> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you
> need
> >> >>> >>>>> >> >>> >> >> >> >> >> to
> >> >>> >>>>> >> >>> >> >> >> >> >> be
> >> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are
> >> >>> >>>>> >> >>> >> >> >> >> >> capable
> >> >>> >>>>> >> >>> >> >> >> >> >> of?
> >> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list
> >> >>> >>>>> >> >>> >> >> >> >> >> looks
> >> >>> >>>>> >> >>> >> >> >> >> >> like
> >> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >> >>> >>>>> >> >>> >> >> >> >> >> variations of a character.
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di
> Lhong
> >> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
> >> >>> >>>>> >> >>> >> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will
> >> >>> >>>>> >> >>> >> >> >> >> >> > be
> >> >>> >>>>> >> >>> >> >> >> >> >> > some
> >> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not
> sure
> >> >>> >>>>> >> >>> >> >> >> >> >> > how
> >> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance
> >> >>> >>>>> >> it
> >> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
> >> >>> >>>>> >> >>> >> >> >> >> >> > counter
> >> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
> >> >>> >>>>> >> >>> >> >> >> >> >> > completely.
> >> >>> >>>>> >> >>> >> >> >> >> >> > If
> >> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock
> >> >>> >>>>> >> >>> >> >> >> >> >> > paper
> >> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting
> game
> >> >>> >>>>> >> >>> >> >> >> >> >> > lolz
> >> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >> >>> >>>>> >> make
> >> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not.
> >> >>> >>>>> >> >>> >> >> >> >> >> > So
> >> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match
> ups
> >> >>> >>>>> >> >>> >> >> >> >> >> > but
> >> >>> >>>>> >> >>> >> >> >> >> >> > no=
> >> >>> >> t
> >> >>> >>>>> >> >>> >> >> >> >> >> > a complete
> >> >>> >>>>> >> lose
> >> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >> >>> >>>>> >> >>> >> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
> >> >>> >>>>> >> >>> >> >> >> >> >> > Williams
> >> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> > wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich
> :)
> >> >>> >>>>> >> >>> >> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get
> game
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> time
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> much
> >> >>> >>>>> >> as
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> -
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender:
> cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48
> +0200
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the
> Sat
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> session=
> >> >>> >> s
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> little
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> that's
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> fine
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >> >>> >>>>> >> well.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Ashraf
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx
> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy
> today.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> She
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
> >> >>> >> s
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> of
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> the
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> she
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> was
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> like
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> the
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <
> ashraf.barendse@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Technical
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Ryan
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> and
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33
> PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
> >> >>> >> s
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <
> nicmuir@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >> >>> >>>>> >> >>> games.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter,
> or
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like
> Blazblue
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be
> an
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another
> Persona
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another
> Blazblue
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for
> P4A
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
> >> >>> >> I
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make=
> >> >>> >> s
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23
> PM,
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off
> with
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> a
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> live
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > 11:59:23
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From:
> gieroadsteve@xxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > age.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Trailer:
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> >>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >> >>> >>>>> >> >>> >> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> >> >>> >> You are subscribed to the Cape
> >> >>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing
> list.
> >> >>> >>>>> >> >>> >> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >> >
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You
> >> >>> >>>>> >> >>> >> >> >> >> are
> >> >>> >>>>> >> >>> >> >> >> >> subs=
> >> >>> >> cribed to the Cape Town
> >> >>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >> >>> >>>>> >> >>> >> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >> >>> >>>>> >> >>> >> >> >> subscribed to
> >> >>> >>>>> >> >>> >> >> >> th=
> >> >>> >> e Cape Town Fighting
> >> >>> >>>>> >> >>> >> >> >> Game Community mailing list.
> >> >>> >>>>> >> >>> >> >> >>
> >> >>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >> >
> >> >>> >>>>> >> >>> >> >>
> >> >>> >>>>> >> >>> >> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the
> >> >>> >>>>> >> >>> >> >> Cape
> >> >>> >>>>> >> >>> >> >> Town =
> >> >>> >> Fighting Game
> >> >>> >>>>> >> >>> >> >> Community mailing list.
> >> >>> >>>>> >> >>> >> >>
> >> >>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >> >
> >> >>> >>>>> >> >>> >> >
> >> >>> >>>>> >> >>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
> >> >>> >>>>> >> >>> >> Fighting
> >> >>> >>>>> >> >>> >> Gam=
> >> >>> >> e
> >> >>> >>>>> >> >>> >> Community mailing list.
> >> >>> >>>>> >> >>> >>
> >> >>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>> >
> >> >>> >>>>> >> >>> >
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> >> >>> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> >> >>> >>
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >> >>> >>>>> >> =3D=3D=3D=3D
> >> >>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game
> >> >>> >>>>> >> >>> Community
> >> >>> >>>>> >> >>> mailing list.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >> >>>
> >> >>> >>>>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>
> ****************************************************************=
> >> >>> >> *
> >> >>> >>>>> >> >>> ***** The information in this e-mail is confidential
> and
> >> >>> >>>>> >> >>> may
> >> >>> >>>>> >> >>> be
> >> >>> >>>>>
> >> >>> >>>>> >> >>> legally privileged. It is intended solely for the
> >> >>> >>>>> >> >>> addressee.
> >> >>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized.
> If
> >> >>> >>>>> >> >>> you
> >> >>> >>>>> >> >>> hav=
> >> >>> >> e
> >> >>> >>>>> >> >>> received this communication in error, please address
> with
> >> >>> >>>>> >> >>> the
> >> >>> >>>>> >> >>> subject heading "Received in error,"
> >> >>> >>>>> >> send
> >> >>> >>>>> >> >>> to
> >> >>> >>>>> >> >>> the original sender, then delete the e-mail and destroy
> >> >>> >>>>> >> >>> any
> >> >>> >>>>> >> >>> copies of it.
> >> >>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
> >> >>> >>>>> >> >>> copying,
> >> >>> >>>>> >> >>> distribution or any action taken or omitted to be taken
> >> >>> >>>>> >> >>> in
> >> >>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
> >> >>> >>>>> >> >>> opinions
> >> >>> >>>>> >> >>> or advice contained in this e-mail are subject to the
> >> >>> >>>>> >> >>> terms
> >> >>> >>>>> >> >>> and
> >> >>> >>>>> >> >>> conditions expressed in the governing KPMG client
> >> >>> >>>>> >> >>> engagement
> >> >>> >>>>> >> >>> letter. Opinions, conclusions and other information in
> >> >>> >>>>> >> >>> this
> >> >>> >>>>> >> >>> e-mail and any attachments that do not relate to the
> >> >>> >>>>> >> >>> official
> >> >>> >>>>> >> >>> business of the firm are neither given nor endorsed by
> >> >>> >>>>> >> >>> it.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are
> >> >>> >>>>> >> >>> secure
> >> >>> >>>>> >> >>> or
> >> >>> >>>>> >> >>> error-free, as information could be intercepted,
> >> >>> >>>>> >> >>> corrupted,
> >> >>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
> >> >>> >>>>> >> >>> contain
> >> >>> >>>>> >> >>> viruses.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> This email is being sent out by KPMG International
> >> >>> >>>>> >> >>> Cooperative
> >> >>> >>>>> >> >>> ("KPMG
> >> >>> >>>>> >> >>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> >> >>> providin=
> >> >>> >> g
> >> >>> >>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >> >>> >>>>> >> >>> International") is a Swiss entity that serves as a
> >> >>> >>>>> >> >>> coordinating
> >> >>> >>>>> >> >>> entity for a network of
> >> >>> >>>>> >> independent
> >> >>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
> >> >>> >>>>> >> >>> provides
> >> >>> >>>>> >> >>> no services to clients. Each member firm of KPMG
> >> >>> >>>>> >> >>> International i=
> >> >>> >> s
> >> >>> >>>>> >> >>> a
> >> >>> >>>>> >> legally
> >> >>> >>>>> >> >>> distinct and separate entity and each describes itself
> as
> >> >>> >>>>> >> >>> such.
> >> >>> >>>>> >> >>>  Information about the structure and jurisdiction of
> your
> >> >>> >>>>> >> >>> local
> >> >>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG
> >> >>> >>>>> >> >>> representative.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> This footnote also confirms that this e-mail message
> has
> >> >>> >>>>> >> >>> been
> >> >>> >>>>> >> >>> swept by AntiVirus software.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>>  ------------------------------
> >> >>> >>>>> >> >>> The information in this e-mail is confidential and may
> be
> >> >>> >>>>> >> >>> legall=
> >> >>> >> y
> >> >>> >>>>> >> >>> privileged. It is intended solely for the addressee.
> >> >>> >>>>> >> >>> Access
> >> >>> >>>>> >> >>> to
> >> >>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have
> >> >>> >>>>> >> >>> received
> >> >>> >>>>> >> >>> this communication in error, please address with the
> >> >>> >>>>> >> >>> subject
> >> >>> >>>>> >> >>> heading "Received in error,"
> >> >>> >>>>> >> send
> >> >>> >>>>> >> >>> to
> >> >>> >>>>> >> >>> the original sender, then delete the e-mail and destroy
> >> >>> >>>>> >> >>> any
> >> >>> >>>>> >> >>> copi=
> >> >>> >> es
> >> >>> >>>>> >> >>> of
> >> >>> >>>>> >> >>> it.
> >> >>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
> >> >>> >>>>> >> >>> copying,
> >> >>> >>>>> >> >>> distribution or any action taken or omitted to be taken
> >> >>> >>>>> >> >>> in
> >> >>> >>>>> >> >>> reliance
> >> >>> >>>>> >> >>> on
> >> >>> >>>>> >> >>> it,
> >> >>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or
> advice
> >> >>> >>>>> >> >>> contained
> >> >>> >>>>> >> >>> in
> >> >>> >>>>> >> >>> this
> >> >>> >>>>> >> >>> e-mail are subject to the terms and conditions
> expressed
> >> >>> >>>>> >> >>> in
> >> >>> >>>>> >> >>> the
> >> >>> >>>>> >> >>> governing
> >> >>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions
> and
> >> >>> >>>>> >> >>> other
> >> >>> >>>>> >> >>> information
> >> >>> >>>>> >> >>> in this e-mail and any attachments that do not relate
> to
> >> >>> >>>>> >> >>> the
> >> >>> >>>>> >> >>> official
> >> >>> >>>>> >> >>> business of the firm are neither given nor endorsed by
> >> >>> >>>>> >> >>> it.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are
> >> >>> >>>>> >> >>> secure
> >> >>> >>>>> >> >>> or
> >> >>> >>>>> >> >>> error-free, as information could be intercepted,
> >> >>> >>>>> >> >>> corrupted,
> >> >>> >>>>> >> >>> amended,
> >> >>> >>>>> >> >>> lost,
> >> >>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain
> viruses.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> This email is being sent out by KPMG International
> >> >>> >>>>> >> >>> Cooperative
> >> >>> >>>>> >> >>> ("KPMG
> >> >>> >>>>> >> >>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> >> >>> providin=
> >> >>> >> g
> >> >>> >>>>> >> >>> services
> >> >>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG
> >> >>> >>>>> >> >>> International")
> >> >>> >>>>> >> >>> is=
> >> >>> >>  a
> >> >>> >>>>> >> Swiss
> >> >>> >>>>> >> >>> entity that serves as a coordinating entity for a
> network
> >> >>> >>>>> >> >>> of
> >> >>> >>>>> >> independent
> >> >>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
> >> >>> >>>>> >> >>> provides
> >> >>> >>>>> >> >>> no
> >> >>> >>>>> >> >>> services to clients. Each member firm of KPMG
> >> >>> >>>>> >> >>> International
> >> >>> >>>>> >> >>> is a
> >> >>> >>>>> >> legally
> >> >>> >>>>> >> >>> distinct and separate entity and each describes itself
> as
> >> >>> >>>>> >> >>> such.
> >> >>> >>>>> >> >>> Information
> >> >>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG
> >> >>> >>>>> >> >>> member
> >> >>> >>>>> >> >>> firm
> >> >>> >>>>> >> >>> can
> >> >>> >>>>> >> >>> be
> >> >>> >>>>> >> >>> obtained from your KPMG representative.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>> This footnote also confirms that this e-mail message
> has
> >> >>> >>>>> >> >>> been
> >> >>> >>>>> >> >>> swept
> >> >>> >>>>> >> >>> by
> >> >>> >>>>> >> >>> AntiVirus software.
> >> >>> >>>>> >> >>>
> >> >>> >>>>> >> >>
> >> >>> >>>>> >> >
> >> >>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community
> >> >>> >>>>> >> mailing
> >> >>> >>>>> >> list.
> >> >>> >>>>> >>
> >> >>> >>>>> >> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>> >>
> >> >>> >>>>> >
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> >>> >> =3DYou are subscribed to the Cape Town Fighting Game
> >> >>> >>>>> Community mailing list.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> //www.freelists.org/list/cpt-fgc
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> **********************************************************************
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you.  KPMG International Cooperative ("KPMG International")
> >> >>> >>>>> is a
> >> >>> >>>>> Swi=
> >> >>> >> ss
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such.
>  Information
> >> >>> >>>>> about t=
> >> >>> >> he
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such. Information
> >> >>> >>>>> about
> >> >>> >>>>> th=
> >> >>> >> e
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such. Information
> >> >>> >>>>> about
> >> >>> >>>>> th=
> >> >>> >> e
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such. Information
> >> >>> >>>>> about
> >> >>> >>>>> th=
> >> >>> >> e
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such. Information
> >> >>> >>>>> about
> >> >>> >>>>> th=
> >> >>> >> e
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>>
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
> >> >>> >>>>> separate entity and each describes itself as such. Information
> >> >>> >>>>> about
> >> >>> >>>>> th=
> >> >>> >> e
> >> >>> >>>>> structure and jurisdiction of your local KPMG member firm can
> be
> >> >>> >>>>> obtain=
> >> >>> >> ed
> >> >>> >>>>> from your KPMG representative.
> >> >>> >>>>>
> >> >>> >>>>> This footnote also confirms that this e-mail message has been
> >> >>> >>>>> swept
> >> >>> >>>>> by
> >> >>> >>>>> AntiVirus software.
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> ________________________________
> >> >>> >>>>> The information in this e-mail is confidential and may be
> >> >>> >>>>> legally
> >> >>> >>>>> privileged. It is intended solely for the addressee. Access to
> >> >>> >>>>> this
> >> >>> >>>>> e-m=
> >> >>> >> ail
> >> >>> >>>>> by anyone else is unauthorized. If you have received this
> >> >>> >>>>> communication=
> >> >>> >>  in
> >> >>> >>>>> error, please address with the subject heading "Received in
> >> >>> >>>>> error,"
> >> >>> >>>>> sen=
> >> >>> >> d to
> >> >>> >>>>> the original sender, then delete the e-mail and destroy any
> >> >>> >>>>> copies
> >> >>> >>>>> of i=
> >> >>> >> t. If
> >> >>> >>>>> you are not the intended recipient, any disclosure, copying,
> >> >>> >>>>> distributi=
> >> >>> >> on or
> >> >>> >>>>> any action taken or omitted to be taken in reliance on it, is
> >> >>> >>>>> prohibite=
> >> >>> >> d and
> >> >>> >>>>> may be unlawful. Any opinions or advice contained in this
> e-mail
> >> >>> >>>>> are
> >> >>> >>>>> su=
> >> >>> >> bject
> >> >>> >>>>> to the terms and conditions expressed in the governing KPMG
> >> >>> >>>>> client
> >> >>> >>>>> engagement letter. Opinions, conclusions and other information
> >> >>> >>>>> in
> >> >>> >>>>> this
> >> >>> >>>>> e-mail and any attachments that do not relate to the official
> >> >>> >>>>> business =
> >> >>> >> of
> >> >>> >>>>> the firm are neither given nor endorsed by it.
> >> >>> >>>>>
> >> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> >>>>> error-free, as information could be intercepted, corrupted,
> >> >>> >>>>> amended,
> >> >>> >>>>> lo=
> >> >>> >> st,
> >> >>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>> >>>>>
> >> >>> >>>>> This email is being sent out by KPMG International Cooperative
> >> >>> >>>>> ("KPMG
> >> >>> >>>>> International") on behalf of the local KPMG member firm
> >> >>> >>>>> providing
> >> >>> >>>>> servi=
> >> >>> >> ces
> >> >>> >>>>> to you. KPMG International Cooperative ("KPMG International")
> is
> >> >>> >>>>> a
> >> >>> >>>>> Swis=
> >> >>> >> s
> >> >>> >>>>> entity that serves as a coordinating entity for a network of
> >> >>> >>>>> independen=
> >> >>> >> t
> >> >>> >>>>> firms operating under the KPMG name. KPMG International
> provides
> >> >>> >>>>> no
> >> >>> >>>>> ser=
> >> >>> >> vices
> >> >>> >>>>> to clients. Each member firm of KPMG International is a
> legally
> >> >>> >>>>> distinc=
> >> >>> >> t and
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